By ahoodedfigure 0 Comments
Chronicling my life so I can remember I was once a human being; pay it no mind unless you're curious.
I made a bunch of new entries or additions for older games here. The bounty system is a bit wonky but I've managed to get a few extra points out of it, and now my ranking is lower than my age, at least for the time being. I would love the title of historian here, even if that meant nothing beyond the title. Of course there are better writers and historians here than me, but it might help justify the time I take on these entries. Eventually I'm not going to be able to climb past the people at the top of the list, however they got their damned points.
Played through the first level of MDK (that game is rough on me). Gave up trying to play it on Hard and switched to Normal. Still didn't save Laguna Beach but at least cleared it. Pretty funny in places, but the controls are very pre-mouselook and a bit hard to wrestle with. I'm amazed at the sprite animation in this thing, and it explains why I thought it was just a really advanced game back when I saw screenshots of it during its release. It looks damned slick for a polygons-with-textures game. Reminds me of a lot of French game designs I've seen, with its emphasis on style, as well as biomechanoid stuff by Giger.
Been thinking about my prior essay a lot. Was rewarding to get so many positive responses, thanks. I've been thinking about making a game, just a simple illustration of the points I was trying to make, something with RenPy probably and public domain pictures or maybe Inform 7, just so I can model what I'm thinking of. This may go the way of the rest of my ideas (i.e. Limbo), so I don't want to say anything more than: "I wish I had my own gaming empire, with coders I could treat reasonably fairly by industry standards."
Beyond Good and Evil is, for the second time, mine. My first version was for the Gamecube and that's completed, but since my Gamecube is all but dead and forgotten it was necessary to get different software if my partner-in-game was going to get to check it out. I think it'll work on what we have. At least it will when Gladius ceases to be the game of choice here ;)
Some projects on the horizon, if I can figure out how to work them into my life. I'll tell you all about them if they start going anywhere. Nothing too fancy, but youse takes what youse can gets.