By ahoodedfigure 20 Comments
I started Bioshock just a little while ago, and completed it today. I already knew every little plot point, and those that I'd forgotten were quickly remembered when I reached their scripted points. I enjoyed the secrets, the audiofiles, the rescuing of innocents, the happy ending. It does say something, either about the craft or the tropes they used, that I was affected emotionally by saving the Little Sisters even though I knew it was coming. Not heavily, but you know, enough to note it.
I liked the modding, though all the options grew unwieldy toward the end. I felt my character had a bell curve of personalization, where there wasn't much to start, and toward the end I pretty much had everything I wanted, with Adam to spare. I don't see myself replaying it any time soon; all the mods I wanted I took, and I don't see the game playing out substantially differently if I pick one mod earlier than another. Maybe a bit, but not much.
Bioshock did manage to provide a successful advertisement for Bioshock Infinite, because it looks like they'll be doing more of this limited complexity and customization that runs fairly smoothly from one signpost to the next, and if they manage to get some of that incidental AI randomness that will sweeten it somewhat. I've been told that B2 is better in some ways, though some of the buzz has worn off, so I may seek it out down the road. I'm also curious about System Shock 1 and 2, they being spiritually connected, though I don't know if I have access to the first one, unless it's through the second's disc?
It was a positive experience overall, and I can see why it made the impact it did, a lot of love went into many of the levels, and that richness was clear early on (though it bled out later, especially when I felt that it ran a tad too long for the arc it was trying to show me). I sorta wish it had a longevity mode that would allow me a bit more to do on a new playthrough-- I guess I could hunt down extra secrets and try to see if I found all the audio logs. Sounds a bit tedious, though. Also, as much as I felt the context was fine as far as shootin' folks was concerned, I'm a bit tapped out on the murder-as-solution mechanic for the time being. Not sure if there's much out there that'll help recharge my batteries. Maybe I should get back to making my own games and see if I can put my effort where my typing fingers are, with regard to alternate kinds of conflict resolution.
Anyone out there still waiting to play Bioshock? Any long-term opinions on this game? It must seem pretty old to many of you.