Did they do away with the 4 horseman thing? I was looking forward to see what they could come up with the famine horseman. Lazy bastards picked the easy ones!
All of the horseman are actually introduced fully in Darksiders 1 from what I remember. They aren't the biblical ones though. In the Darksiders universe you have War, Death, Fury (not Pestilence) and Strife (not Famine). Each game was/is supposed to star one of the Horseman and tell a different part of a four-act story.
Here's a thought experiment: Let's say you somehow ended up in a situation where a group of people were willing to pay you a six-figure salary to write a novel, but never enforced any kind of deadline on your work. How long do you think your novel would be, and how long do you think it would take you to finish it?
Would you write a short-but-sweet novella over a few months, putting a lot of love and care into it?
Would you write a girthy, Stephen King sized beast of a novel over a year or two because you have a lot of ideas you think would be cool and you can't decide which ones would be best (also you have no editor)?
Or would you just...write...everything... forever? Every idea you could possibly have, scrapping and restarting old passages whenever it suited you, and sometimes just completely changing the direction and scope of your manuscript... forever? After all, the sales from the book will pale in comparison to the money you make writing it. Might as well milk it for what it's worth. What incentive do you have to ever finish?
The episodic structure of the previous game is one of the primary reasons I didn't play it. It certainly didn't get this much praise for it when it was actually releasing. I don't see what it added to the experience, but it took quite a bit from it. Playing games piecemeal is simply not how I play games. It's definitely not how I play Hitman games. I also don't understand how anyone can justify the temporary missions that are no longer playable either. I guess it gave players a sense of "pride and accomplishment" when the stars (and servers) aligned to allow them hunt down Gary Busey.
I don't get how anyone can not like this art style even if it's a departure from the minimalist from the first one. If you preferred that older style, then Nidhogg 1 is still available to you...Nidhogg 2 is an advancement on the formula with an uprezzed look.
"I don't get how anyone can dislike this art style even though it's a departure from the previous one." is a sentence that sounds almost farcical in a world where The Legend of Zelda exists.
When I first saw screenshots of this, I thought it was the developers idea of a cheeky "90s Rude 'Tude" joke before they unveil the real game refined from the original... But that never happened, and this is what we get. To make matters worse, it seems like the animations that support this new art style make the game feel unresponsive and sluggish.
In defense of Dan being aggressively angry over this, this QL is just over 32 minutes and I think this game is a garbage fire. Dan has been playing this for hours. He's probably been dying for a chance to finally get to talk about it just to vent after all those hours of play.
I'm sure everyone knows how that feels. You read a book, watch a film, or play a game that's so terrible that you just have to tell someone about it. When you finally get that chance, you don't hold back. This and the Yooka Laylee QL are some of the most natural reactions I've seen Dan have for a game he genuinely dislikes, so I find it kind of refreshing.
That being said, I doubt there's any chance of this game being championed by the "Anti-PC" crowd. The humor is incredibly PC. Those are the tamest, most non-infringing memes I've ever seen. The only people likely to be offended are those who download this expecting the somber final installment of Drawn to Life.
Honestly, I'm only interested in this game for Emily, and that's only because I really, really, really liked The Darkness. If it's just that plus stealth Spider-Man and I'm in.
Anjon's comments