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ArbitraryWater

Internet man with questionable sense of priorities

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The Hilarious Misadventures of ArbitraryWater in DOSland part 2

Or: I continue to play old games of slightly less questionable merit.

 
Yeah. So remember how I made a blog thing two weeks ago where I showed you all the questionable games I had encountered recently? Remember how it had part 1 in the title? Well I finally am getting around to part 2, because when I tried to launch Stalker it gave me an error message in German and Arx Fatalis isn't giving a very good first impression. So, in other words, I have nothing better to do than record videos using DOSBox's internal codec. Once again, these are initial impressions, so take these with a grain of salt. Or maybe a teaspoon of salt. 

Wizardry 7

 
Wizardry 8 is probably one of the best games I have played within recent memory. Even with its problems of overly slow pacing and Systematic Level Scaling Syndrome (also known as: Oblivion's Disease), I still found a game that hearkened back to the old school without being an overly difficult and deliberately primitive fauxback. Well, I have also managed to get my hands on Wizardry 7 which came out in 1992 (as opposed to Wizardry Gold, the somewhat embarrassing Windows 95 port of W7 that came out 4 years later). My initial impression is very much one of recognition, but there's also the hint of an era where it was ok to be overly hard and overly obscure (i.e. every western RPG before 1997), which doesn't sound like my cup of tea. In any case, it's at least markedly better than anything I encountered in my previous blog. Especially Realms of Arkania... Ugh.
  Also, apparently Psionics are crap in this game? Well, guess I will have to start over. I didn't show you the game's absolutely terrible character creator, but needless to say it's not the speediest armadillo in the herd. 6/10 chance of me ever deciding to try and play this seriously. 
 

Heroes of Might and Magic II

 
Really, this is cheating, since Heroes II is not a game I have come upon recently, nor is it bad in any real sense. But here's a video anyways: 
 
  I really don't know why things like movement are so laggy. In any case, it's not indicitive of actual gameplay. Oh, and 10/10. Would play again. 
 

Eye of the Beholder

 
Continuing the weird first person dungeon crawling bender I have had recently, we come upon one of the two pre-Baldur's Gate D&D game series that actually matter. (The other being the Gold Box games such as Pool of Radiance.) From what I can tell, Eye of the Beholder is significantly more action oriented than any of these other games because it's in real time, and most of the enemies can be cheesed through liberal use of sidestepping. Other than that though, EotB seems to, once again, be heavily puzzle focused and if I plan on playing it seriously I will no doubt have to consult a walkthrough. Nonetheless, it at least seems promising. Also, on a totally weird note, this game and its sequels was developed by Westwood, who went on to make Dune 2 and then the Command and Conquer series. Who knew? 
  Chances of playing seriously 7/10. Seriously. It hasn't bludgeoned me over the head with old game tropes yet. But then again, I could just play Might and Magic VI again. 
 

Ultima Underworld series


 While I don't tell you where I find most of these games for a reason (i.e. the legality is questionable), nothing quite confuses me as my obtainment of these two games. Literally, when I typed in Ultima Underworld on Google, the second result (after the wikipedia article of course) was an abandonware site. While I have no idea whatsoever of the actual legality of Abandonware, it saved me the trouble of going through... other means. Like buying the floppy disks off Amazon for around $50. But I should really shut up right now, in case what I am saying could get me in trouble. Anyways, the Ultima Underworld games are considered direct predecessors to the Elder Scrolls series, and that's pretty much true, being that they are the first real free-roaming RPGs that aren't strictly linear (also, UU came out two years before The Elder Scrolls Arena). While both games use the same engine, UU2 seems to have a more defined structure with more defined goals. That's a good thing in my case, as aimless wandering does bad things to me (See: why I can't get anywhere close to finishing Morrowind). In any case, take a look at the video of the first game, which epitomizes how I have played it so far: 
 
Regardless, I really dig the style of these games, and while the first one is a 5/10, the second one is more of a 7/10. Proto-Oblivion indeed.  Oh, and you know how I mentioned Arx Fatalis at the start? That game is a deliberate throwback to these games, right down to the clunky user interface. It will take some more playing before I can really tell you anything meaningful about that game, so I won't delve into it.
 
I initially wanted to do Jagged Alliance again, as it's not quite as bad as it was when I played it on DS last year, but it won't record for some reason. In any case, it's still not super great. I also wanted to do Tie Fighter, but that game is far too revered and my knowledge of the genre is far too minuscule for me to mess with that particular Hydra.   
 
Coming up next: Maybe one of those games. Maybe I will try Baldur's Gate again, since playing it with the BG2 version of the Infinity Engine at 1920x1080 makes it exponentially better. Maybe I will actually play modern games for once.

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ArbitraryWater

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Edited By ArbitraryWater

Or: I continue to play old games of slightly less questionable merit.

 
Yeah. So remember how I made a blog thing two weeks ago where I showed you all the questionable games I had encountered recently? Remember how it had part 1 in the title? Well I finally am getting around to part 2, because when I tried to launch Stalker it gave me an error message in German and Arx Fatalis isn't giving a very good first impression. So, in other words, I have nothing better to do than record videos using DOSBox's internal codec. Once again, these are initial impressions, so take these with a grain of salt. Or maybe a teaspoon of salt. 

Wizardry 7

 
Wizardry 8 is probably one of the best games I have played within recent memory. Even with its problems of overly slow pacing and Systematic Level Scaling Syndrome (also known as: Oblivion's Disease), I still found a game that hearkened back to the old school without being an overly difficult and deliberately primitive fauxback. Well, I have also managed to get my hands on Wizardry 7 which came out in 1992 (as opposed to Wizardry Gold, the somewhat embarrassing Windows 95 port of W7 that came out 4 years later). My initial impression is very much one of recognition, but there's also the hint of an era where it was ok to be overly hard and overly obscure (i.e. every western RPG before 1997), which doesn't sound like my cup of tea. In any case, it's at least markedly better than anything I encountered in my previous blog. Especially Realms of Arkania... Ugh.
  Also, apparently Psionics are crap in this game? Well, guess I will have to start over. I didn't show you the game's absolutely terrible character creator, but needless to say it's not the speediest armadillo in the herd. 6/10 chance of me ever deciding to try and play this seriously. 
 

Heroes of Might and Magic II

 
Really, this is cheating, since Heroes II is not a game I have come upon recently, nor is it bad in any real sense. But here's a video anyways: 
 
  I really don't know why things like movement are so laggy. In any case, it's not indicitive of actual gameplay. Oh, and 10/10. Would play again. 
 

Eye of the Beholder

 
Continuing the weird first person dungeon crawling bender I have had recently, we come upon one of the two pre-Baldur's Gate D&D game series that actually matter. (The other being the Gold Box games such as Pool of Radiance.) From what I can tell, Eye of the Beholder is significantly more action oriented than any of these other games because it's in real time, and most of the enemies can be cheesed through liberal use of sidestepping. Other than that though, EotB seems to, once again, be heavily puzzle focused and if I plan on playing it seriously I will no doubt have to consult a walkthrough. Nonetheless, it at least seems promising. Also, on a totally weird note, this game and its sequels was developed by Westwood, who went on to make Dune 2 and then the Command and Conquer series. Who knew? 
  Chances of playing seriously 7/10. Seriously. It hasn't bludgeoned me over the head with old game tropes yet. But then again, I could just play Might and Magic VI again. 
 

Ultima Underworld series


 While I don't tell you where I find most of these games for a reason (i.e. the legality is questionable), nothing quite confuses me as my obtainment of these two games. Literally, when I typed in Ultima Underworld on Google, the second result (after the wikipedia article of course) was an abandonware site. While I have no idea whatsoever of the actual legality of Abandonware, it saved me the trouble of going through... other means. Like buying the floppy disks off Amazon for around $50. But I should really shut up right now, in case what I am saying could get me in trouble. Anyways, the Ultima Underworld games are considered direct predecessors to the Elder Scrolls series, and that's pretty much true, being that they are the first real free-roaming RPGs that aren't strictly linear (also, UU came out two years before The Elder Scrolls Arena). While both games use the same engine, UU2 seems to have a more defined structure with more defined goals. That's a good thing in my case, as aimless wandering does bad things to me (See: why I can't get anywhere close to finishing Morrowind). In any case, take a look at the video of the first game, which epitomizes how I have played it so far: 
 
Regardless, I really dig the style of these games, and while the first one is a 5/10, the second one is more of a 7/10. Proto-Oblivion indeed.  Oh, and you know how I mentioned Arx Fatalis at the start? That game is a deliberate throwback to these games, right down to the clunky user interface. It will take some more playing before I can really tell you anything meaningful about that game, so I won't delve into it.
 
I initially wanted to do Jagged Alliance again, as it's not quite as bad as it was when I played it on DS last year, but it won't record for some reason. In any case, it's still not super great. I also wanted to do Tie Fighter, but that game is far too revered and my knowledge of the genre is far too minuscule for me to mess with that particular Hydra.   
 
Coming up next: Maybe one of those games. Maybe I will try Baldur's Gate again, since playing it with the BG2 version of the Infinity Engine at 1920x1080 makes it exponentially better. Maybe I will actually play modern games for once.

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Edited By Video_Game_King

Dear god, the pacing on Eye of the Beholder looks slow as shit. The lack of music doesn't help. And while we're on the subject of obtaining DOS games through probably-illegal methods, I tried playing a bit of Heroes of Might and Magic. Turns out I couldn't do it because:
 
A.) It requires a virtual drive. If I had one that worked, I'd be spending more time on obscure Saturn games. And
B.) The readme file or whatever it was (don't remember much) was in a foreign language. Not even one I could guess, either, just something I couldn't figure out.

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ArbitraryWater

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Edited By ArbitraryWater
@Video_Game_King:  The first 3 are on Good Old Games for $10 each, and although the first one is pretty bad and should only be played for novelty's sake at this point, II and III are still great games.
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@ArbitraryWater: 
 
But I'm sure they both require a drive of some type, right?
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ArbitraryWater

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@Video_Game_King said:
" @ArbitraryWater:   But I'm sure they both require a drive of some type, right? "
Actually, no. All you download from GOG is a file that installs the game for you without any real hassle. No shady .iso files required.
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sparky_buzzsaw

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Very sadly, I missed out on the Wizardry games.  As a huge Jagged Alliance fan, I really want to find a copy of Wizardry 8 someday that isn't stupidly priced for a questionably used copy.  Yeah, and maybe monkeys will fly out of my ass.  
 
Just found a copy of Realms of Arkania... 3?  I think that's it.  I don't even remember playing it back in the day, but I guess I did.  I also found a copy of MegaRace, which if you haven't played it... man, it's awesomely bad with some cheesy FMV you can't miss.  At the very least, try to Youtube it.

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ArbitraryWater

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 @Sparky_Buzzsaw: Ah, a Sir Tech fan? Yeah, sorry. I really don't think very highly of either Jagged Alliance game. As for Wizardry, I wonder who actually owns the license at this point? I know that none of the old D&D games have been re-released because of Atari's exclusivity deal with Wizards of the Coast, but I wonder who the stopping block is for the wizardry games. Sir Tech Japan? Are they still a thing? I got my copy of Wiz 8 through... questionable circumstances, but I understand if you would rather not. Nonetheless, it's a pretty rad game. 

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This blog makes me feel really old. Thanks man.

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@ArbitraryWater:
Yup, a Sir-Tech fan.  I remember us having a discussion on the Jagged Alliance games, which I played through again here... six months ago?  Something like that.  Still really enjoy them, though I do wish Deadly Games had been more thoroughly fleshed out with its elements introduced in a later game.  Eh, oh well. 
 
I don't exactly know what the deal is with Sir-Tech's properties.  Jagged Alliance 3 (and another game once called 3D) have been banged around a bit, but last I knew of from news three years ago was that a European developer was working on it.  I imagine the Wizardry rights are in limbo for some reason or another, but I can't find any evidence that they would have been anyone else's property but Sir-Tech's, which makes me further wonder if someone didn't actually buy the property and is either sitting on it or has gone out of business themselves.  In either case, it's not a hugely popular franchise, but certainly it would have the level of followers that Jagged Alliance drew, so I have no idea why the hell it hasn't been released on GOG or something. 
 
And sadly, no.  I'm one of those guys who has a strict "no shady downloads" policy, which is sort of funny in a way, because I often support used game sales.  Eh, that's my goofy ass weird thinking, though.
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Edited By ArbitraryWater
@Sparky_Buzzsaw: It's probably for the best. When the Robo-FBI catches up to me for ninja-ing games that came out 10+ years ago and aren't available legally anywhere, You will be able to have a clear conscience. That, or when all these games come out legitimately, I will obtain them thus. 
 
@jonnyboy: Sorry to say this, but you are really old. Even I'm old. I have trouble convincing my 10 year old brother that the N64 was totally awesome. Of course, he'd rather play Modern Warfare or Castle Crashers or something.

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Ahh, this blog brings back memories. Heroes 2 is such a fantastic game.
 
I've tried playing Eye Of The Beholder at some point, but I just can't seem to get into those kinda games. They are cool for awhile but then I quickly lose interest due to the extremely repetitive nature of it all. The dungeons all look the same and drag on for way too long!

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I think I've said this already, but UU2 is the one I've experienced the most of and I really loved hopping planes and solving puzzles, even though I learned about a few bugs that seemed to break certain puzzles. I guess framing it in an Elder Scrolls way might help people relate to it, but I don't really think of those games in the same group for some reason, maybe because the environment in UU games feels more controlled and easy to navigate, while Elder Scrolls, especially Morrowind, was expansive, if samey in places, with some of the worst direction-giving in all of gamedom.  
 
Unlike Elder Scrolls, though, the UU games are relatively stable, and don't freak if you drop objects everywhere.  I also think the huge dungeon (or several micro-planes) wound up feeling more compelling and moody than traipsing through loads of nothing on your way to carbon-copied points of interest.  I've not played Oblivion, though, so maybe at least the landscape is more compelling there (although I find it hard to top Morrowind in terms of strangeness). Not nearly as much customization as in Elder Scrolls, but I feel like the customization has to be met with a compelling enough world to interact with, otherwise it feels pretty much like you're LARPing in the woods by yourself.
 
Heroes is, of course, great, in pretty much any of its iterations. I prefer the art style in II, find the combat and music charming in One (as well as it sidestepping the whole good vs. evil thing and just letting you judge), and the customization and choices in III were great. 

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ArbitraryWater

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@ahoodedfigure: The Elder Scrolls comparison is more mechanical than stylistic. UU was the first free roaming RPG, as opposed to keeping your characters stuck on a grid and is influential simply because of that. You are right in saying that the UU games are far more confined and structured than TES, but I still think the comparison is valid.
 
@Tordah: You see, I am totally fine with these kinds of games. While I admit that some of the tower maps in World of Xeen go on for far, far, far too long, I have seen the absolute extreme of that concept in Daggerfall and therefore, anything is tolerable. Not only are the procedurally generated dungeons in that game huge, but they also have roughly 5 different wall textures. Or you could go the opposite way and take a look at Might and Magic VIII, which has pathetically small dungeons, especially when compared to the gigantic ones found in M&M VI. In any case, Heroes is rad.
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Yeah, I watched some random gameplay videos of some questing in Daggerfall. It was frightening. I wonder if anyone ever finished that game. It's just mindblowingly huge.

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@Tordah:@ArbitraryWater: It's too bad the dungeons weren't more varied. Some of them were kind of fun, with all of the elements working together, while others were cruelly convoluted and sometimes buggy.  You wound up picking some spells just because they helped you escape when you fell through the floor!
 
Forgot to mention that the third Realms of Arkania game is decent. Don't judge it by the first two.  It's even got a bit of 3D to it, instead of right angles.
 
I get what you mean about the comparison, all I was saying was that when you combine the elements, they wind up feeling completely different to me.