Danswers 07: Return of the Gerstdann
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Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
The ways that Axiom Verge resembles Metroid help set up and drive home the ways that Axiom Verge is most definitely not Metroid.
Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
Just a heads up, there are some weird audio skips in the latter half of the podcast.
There are some pretty crazy things that can happen in Alpha Protocol if you make specific choices. The problem is, most of them are really weird and really specific in a way that someone playing through the game without a FAQ would probably miss most of them... and just like you, I think the "game" part of Alpha Protocol is bad enough that another playthrough is probably off the cards until I get into another "I'm going to play bad games for inexplicable reasons" mood.
I'm all for any of these blog ideas. I'm nearing the endgame content of Monster Hunter 4 Ultimate, so if you need someone to help you steamroll those lower rank quests with my G-rank armor and weapons I can do that for you. I also wouldn't mind another JRPG blog-fest or a Quixotic effort to play through the Kingdom Hearts series. Regardless of what you do, I'll probably read it!
Boy, I wonder if they are perhaps making a sequel to their other Call of Duty game.
Some weird talk this episode, between Jeff's interpretation of Bloodborne (He's right to an extent; the mystique surrounding the Souls games is overblown), their talk of the Nintendo Direct after clearly not watching it and the assertion that it may not be possible to make a 3D platformer that isn't Mario work in this day and age. No Rare love from the Bomb Crew, huh?
It's good to know that Steam is quickly becoming the dumping ground for everyone's student game design projects.
Cue people getting mad at Dan for saying Doctor Who sucks
Dr. Who might just be one of the least "Dan" shows I can think of, much like how Monster Hunter is one of the least "Dan" games I can think of.
That's not to say I love Doctor Who, I think it's an incredibly inconsistent show that alternates between "brilliant", "goofy-but-entertaining", and "really really stupid" in such a way that I stopped watching it near the beginning of Matt Smith's run.
I've never been a huge metroidvania ("SpaceWhippers") kinda guy, but this checks all of the right boxes for me.
I'm going to be the weird guy here and say that I like The Pre-Sequel way more than BL1 and 2.
Planescape Torment is my favorite game of all time. Hell, the one tattoo I have is based off it and I gave them way too much money for Tides of Numenera. Yet, I find the Baldur's Gate games to be boring as hell. Never managed to put more than 5 or so hours into either one, even though I tried many, MANY times over the years. I'm not even sure what it is, maybe the bigger focus on combat, the bland, run-of-the-mill fantasy world or that fucking annoying rogue childhood friend.
BG1 doesn't hold up at all, I completely agree. Try BG2 again, though - it really is much better. The formula is more open and free, you start at level 8-9, so you characters are better written and presented in a more interesting way, combat follows AD&D2 rules and is just plain faster and less ass, with some truly meaningful encounters (Kangaax, Firkraag).
Seriously. You basically need two details from BG1's story to know what's going on in BG2. I can only advise two things: throw the Enhanced Edition out the motherfucking window and download a mod or two. Ease of Use is a bunch of quality of life and ruleset tweaks - nothing too big, just making some things more modernly convenient and fixing at least two issues, the other would be the one which allows you to skip Chateau Irenicus, the game's way too long prologue dungeon.
Also, high five on that Torment.
I have to agree. BG1 is terrible by virtue of the fact that low-level DnD rules from that era are terrible. Every fight is just a dice roll to see if you live or die. There's barely any strategy at all.
BG2, on the other hand, is still phenomenal to this day. You don't even have to deal with Imoen for a large portion of the game if you don't want to - and you can skip Aerie, thank God.
I maintain that BG1 still holds up and is under-appreciated in the shadow of its sequel. It starts out a bit rough when you can die to an unlucky dice roll, but once your characters reach around level 3 it comes into its own as an adventurous romp, leisurely wandering through the wilderness of the Sword Coast before reaching the titular city and engaging in more contained affairs. Don't get me wrong, BG2 is the king of late 90s/early 00s CRPGs for a reason, I just don't think it's so vastly superior that the original should be overlooked.
Brett Jeff name dropping Dark Sun: Shattered Lands sort of blew my mind.
Use your keyboard!
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