BaconGames's forum posts

#1 Posted by BaconGames (3539 posts) -

Patreon is rad and people going to it shouldn't be the issue here. It's basically a way of directly supporting regular output where it would be posted online or freelance (webcomics, article writing, videos) or funding content which might cost too much time or money out of someone's pocket otherwise. Patreon money is usually used to either support someone's living to make ends meet or pay for stuff like airfare, materials, or extra help.

I can't speak to this and I kinda don't want to as I've long avoided Jim Sterling. Good for him for striking out on his own and further filling out where making a living doing this thing can go.

#2 Edited by BaconGames (3539 posts) -

You know, as it will likely only be allowed at sanctioned blood donation drive events, this could be a worthwhile and fun thing. I don't know if it's $250,000 worth it but I guess that's for everyone else to decide. This obviously screams ethical nightmare otherwise but at worst this would make someone dizzy or faint if a normal donation is a bit too much for them to begin with. They'll never hook up the machine to extract more than the normal amount for a donation but at that point it's a bit ridiculous for the winner to donate less than a full donation.

If this gets funded I want Dan Ryckert hooked up this thing as soon as possible.

#3 Posted by BaconGames (3539 posts) -

At some point it's that fuzzy line between damaging discourse and the validity of the initial speech and losing context. Death threats, while increasingly and rightly talked about, are almost a classic example. Personally I think law enforcement agencies do a poor job of providing real life consequence to harassment and endangering of people's lives, speak nothing of angry hate speech. It's an interesting question though because ignoring the bigger issues with state control over internet in terms of censorship, a ton of horrible things get posted to internet services all the time that need moderation. Photos and videos of torture, beheadings, rape, and so on down the line that get moderated by third party companies.

Keeping internet free can mean a lot of things but so it can in the physical world. Freedom is an important value in modern society but one which usually shouldn't be absolute because it doesn't play out well. For as much as police systems are subject to corruption and a whole host of issues, when dealing with populations of a certain size, the institution itself becomes necessary in order to maintain some amount of peace and accountability. As such policing is inherently tied to law and other systems and so with freedom comes that execution concerning law and rights. As it happens, the internet is an imperfect derivative, caught somewhere between the current jurisdiction of physical life and more anarchic freedom.

The way I see it is that freedom on the internet as a value can only take us so far since we don't successfully operate that way in real life. The internet can and has been liberating, vital, disruptive, important, enlightening. But in all that vast space, there's also a lot of opportunity for hate, violence, damaging content, and all the ugliness that comes with people being able to do stuff. I don't know if all that ugliness will go away but I have to imagine we come up with a better compromise to address the cost associated with human interaction without sacrificing what's valuable about it.

#4 Posted by BaconGames (3539 posts) -

As much as Anita has gotten a lot of attention and skyrocketed in attention, I would say Zoe is the one who trended the most meaningfully in the circles that I care about. I've met her a few times and she's great; all this awful business couldn't be happening to a nicer and more fun lady who in spite of all this business has kept a sense of humor and a level head.

As for the advisory board/jury I think that's as straightforward as old guard/senior editor selection effect. Jeff has talked about this before where he does this stuff out of courtesy and so has kept doing it year after year whether it was the VGA's or E3 judges. So while a lot of women are coming into the fold in gaming editorial, they're not the same old that have been used and/or the senior staff at their respective publications. I would counter-argue that and say Susan Arendt should at least be on there though.

Although looking over the whole thing it's a bit bunk. Assassin's Creed: Unity is nominated in "Action/Adventure" category which I think is laughable as is Alien: Isolation for a different reason. For one reason or another they don't have a horror category which could have included Alien, P.T., Neverending Nightmares, Five Nights at Freddy's, and I'm sure some others. Monument Valley, which is a deserving game, takes up a slot in indie and mobile which given all the great independent games that came out this year, is a bit of a waste. That and there's no local multiplayer category which is one of the most important new categories they could recognize.

Overall I don't there's any category I wouldn't have one major complaint about why something is there or generally having a big budget bent at the expense of recognizing what were the more interesting games this year.

#5 Posted by BaconGames (3539 posts) -

I don't know if it's a question of degrees as much because frankly, I could do without the guy period. I'll echo what others have said though and say that he's here as an editor to help the duders out; he's doing his job and I'm fine with that and he should keep doing it. It's been great to see what the other guys have done in reaction but in a lot of ways Dan works because I'm here for everyone else. I don't want to be too negative because most of the time it's fine and I'm not someone who actively avoids stuff with Dan in it (shit like Mario Party Party is brilliant and I think he is a fine guest on podcasts and UPF) but I can't lie and say I wouldn't prefer the fam I'm here for.

More than anything though, the narrative that Dan is the best thing to happen to this site in a long time is crazy to me because I've had no real complaints in the 6 years they've been doing this thing. Criticisms sure but most of it is constructive and I always trusted their better judgement. Whenever people have said they were in a slump I genuinely couldn't see what the hell they were on about. It's more about that initial perspective than Dan really because had it been someone else, I probably would have felt the same even if I was more enthused myself.

#6 Edited by BaconGames (3539 posts) -

I bet this is here at least partially because people like Total Biscuit and PewDiePie command huge YouTube audiences that can drive promotion of the awards. Audience choice stuff certainly isn't for prestige and even jury chosen awards are inherently promotional due to the format. That Jeff is here is the real mystery to me because while Giant Bomb is big, it's not that big and I can't say Jeff skyrocketed in particular this year over others. Part of the reason I find this as entertaining as it is the thought of Jeff and co. receiving something this superficial and weird knowing as much as they do about the industry.

In a lot of ways it's "smart" like a lot of clever marketing strategies are, particularly in this day and age of social media promotion. This stuff will come and go, and opportunities to honor cooler people or see the result of Jeff actually winning may be wasted but honestly if this is going to happen I'm at least looking forward to it not being an embarrassing mess like it's been for years. That and I'm not against using this as a platform to announce games and in some cases, really help stuff out that probably deserves it like No Man's Sky.

#7 Posted by BaconGames (3539 posts) -

There's a lot of assumptive and self-serving snark over Spacebase when in reality, the use of Early Access to fund games in development isn't something DF invented. If they came to the idea that it will fund development, then so did a lot of others. There are so many games that fit each and every problem on Early Access right now that it's a lot bigger than any one case even though Spacebase was one where it ran out of money partially from lack of sufficient Early Access revenue. Maybe it is the case that Spacebase was high profile enough to help push it along but I highly doubt this came just from that.

Indeed it's an interesting turn in the framing of it, that games not rely on Early Access sales to fund the development. I would argue that even more so is advising customers to buy the game for what it is now and not promises in the future while advising devs to move away from concrete promises. All of these but the latter in particular address the core "issue" with a lot of expectation management on Early Access; developers making concrete promises, largely because they genuinely think they can do them, customers who come with loaded expectations because many don't understand what can happen in development but they paid their cash either way and when any of those concrete promises don't make it, people get rightfully and wrongfully pissed.

Adjusting expectations and discouraging putting the bomb in the hands of the customers when Early Access revenue slows down is smart.

#8 Posted by BaconGames (3539 posts) -

Looking back at Ron's history, he really hasn't done much else other than a bunch of great adventure game work in the late '80s/early '90s and then Deadspank and The Cave in the latter half of the 2000s. It adds some corroborating evidence to my feeling that Ron Gilbert disappeared for a while, came back so to speak and has been hit or miss since. To be fair he's only had those two projects to his name since he's come back into development so I wouldn't count out the old man yet.

It's kind of interesting that for all intents and purposes this is exactly what Broken Age could have been, a smaller budget throwback that follows the old SCUMM style to the letter. I don't think it would have been that anyway if it hadn't been overfunded like it did but still.

#9 Edited by BaconGames (3539 posts) -

There's another side to all this which is that I think GoldenEye came to represent that juxtaposition of ardent fandom but lack of range or perspective. It's not a wholly positive perspective depending on who is putting it out there and how but like Myst before it, there was a sense of someone showing their cards in not knowing much else if they claimed how great something like GoldenEye is and nothing else alongside it. In reality what the game represented is larger and somewhat removed from the game itself but I consider the adaptation that Jeff and Brad and them have taken is doing it in good fun alongside their reasonable argument that Quake and those PC classics are ultimately rooted by better game mechanics than something like GoldenEye.

Also, Quake single-player is still really good you guys.

#10 Posted by BaconGames (3539 posts) -

@bacongames: Great detective work! I remember it too!

@bacongames: I am somewhere between genuinely impressed and creeped out. Damn well done. Ultimately a pretty depressing state of affairs, but what can you do? Thanks for the help.

Thanks duders! I did a quick site limited search for Die By The Sword on Google and dug through the results. Appending video to the search is what brought the BioForge result to the surface and with enough people mentioning it in relation to Die By The Sword, it caught my eye. It's interesting to see how close people were in their recollections. Glad I could help.