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BitterAlmond

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BitterAlmond

422

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21

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8

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#1  Edited By BitterAlmond

At this point I'm about six or seven hours into Hotline Miami. I've got nearly half the masks, and I'm two or three levels from the end. Since the end of the prologue though, I've known this game was something special. From my first encounter with the masked trio in a trashed apartment, I knew this game had bite. It begins with you, the everyman suddenly turned contract killer, taking not-so-subtle phone messages letting you know where to hit. You go in, you kill everyone, you go out. Simple. Oh, and you wear a rubber mask.

On the gameplay side, these masks can give you special boosts depending on which one you choose, ranging from the gruesome "start with a drill" (3600 points for a drill takedown-- this game is brutal), to the life-saving "survive one bullet", to the tactical "silent gunshots". Though the art style is a simple, pixelly top-down throwback, this game doesn't hesitate to slap on the gore. I am in awe of whoever did all the pixel art because it is fabulous. The occasional effect combined with a camera that rotates slightly when the action heats up and a background that flashes neon colours whenever you score a kill cement this sense of speed and panicked aggression. Simply through the art style, we know from the get-go that even if the protagonist is only killing Russian Mafia members, he's definitely not one of the good guys.

Richard's come to see you.

After every job, you head to some sort of business, where the same man in a different uniform will be behind the desk and welcome you and quietly direct you to an object containing what the player is left to assume to be payment. It's not explained how you know to go to these places. In the fourth or fifth mission, you rescue a woman who then begins to live in your apartment with you. You start to root for your character a little because he now seems a little more human. But then Part 1 ends and 2 begins with another visit/kidnapping in the dingy apartment. The masked trio give you a series of questions to ask yourself, the first being "Do you like hurting people?" Without responding, your character leaves and continues his work. You're left to wonder what sort of man your character is becoming.

This mysterious approach to telling the story is brilliant in a video game. The silent protagonist trope always encourages the player to project themselves onto the character. However, giving the player such a narrow view of the character's life also establishes a persona that the player him/herself then adopts. That's the best way I can describe it, anyway. There are countless little things that encourage this sort of immersion, these are just a few examples. This is the first time since Beyond Good & Evil that I've truly been interested by a video game world or story, and it's because it's told so well.

I have yet to see how it ends, and I've heard there are multiple endings, so expect another post soon on how that goes. I've tried to keep this one mostly spoiler-free, giving only minor hints to actual story content, but the next one's definitely going to tell some of the stuff that comes beyond level 4. Stay tuned.

Oh, and by the way it's only ten bucks on Steam. Do yourself a favour and buy it and play a few levels before my next post.

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BitterAlmond

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#2  Edited By BitterAlmond

Yup, I've had zero problems. First two or three chapters took some getting used to, but once you master it it's pretty intuitive.

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BitterAlmond

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#3  Edited By BitterAlmond

Just submitted an application -- I'm a newbie coder with a bit of experience with quite a few languages (but no real skill in any of them), and a decent musician with a great grasp on the rules of theory and notation, and I'd love to write, score, or perform/record music. I probably won't be of much help to the code compared to some, but I'd love to just lurk and watch it go up and help where I can.

Edit: I also like to consider myself a funny guy with decent grammar and spelling, so if the team needs another writer I'll jump on in. I'd prefer to be involved in the other areas I mentioned, though.

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BitterAlmond

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#4  Edited By BitterAlmond

Borderlands 2 does get a lot easier with a friend, especially if they're playing one of the less squishy classes and attracting all the attention.

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BitterAlmond

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#5  Edited By BitterAlmond

Just take my money already, Patterns!

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BitterAlmond

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#6  Edited By BitterAlmond

You're a few months late on Unmanned, Tricky, but I'm glad it showed up at all. One of the few free art-games I actually played through multiple times. There are so many layers, some wonderfully self-referential.

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BitterAlmond

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#7  Edited By BitterAlmond

I was going to write a serious, relevant title for this blog, but when I clicked on the title field, the only suggestion that came up was "DogCostume". No spaces, with capital-C-Costume. When did I ever write anything about dogs, or costumes? Why would my computer think that would be something I'd want to write? I have so many questions about how and why and very close to zero answers.

Anyways, the last few months have been interesting in gaming. I injured myself at work and was stuck at home for much of July and all of August, and I managed to rack up more than 80 hours of a wonderful free-to-play game called Blacklight: Retribution. The Steam store page for it attributes the following quote to a Romanian site and although I couldn't actually find the citation in the original article, I'm inclined to agree with it.

"The matter is simple – the game is free to play and, if you take my word for it, an excellent shooter. In a perfect world, it would knock the CoD series on its ass."

Everything in Blacklight just feels right. The shooting is perfect, the action well-paced, and although by this point they're just using the term "beta" to cover their asses whenever the game glitches, it still feels like a full game, and it looks amazing. It even uses DirectX 11, which ain't too shabby for a free-to-play game.

Yes, that is me in first with 21 kills and 3 deaths. Look for me online -- CAPlugsEC32
Yes, that is me in first with 21 kills and 3 deaths. Look for me online -- CAPlugsEC32

The gun customization options are totally nuts, too. If you find your assault rifle isn't quite accurate enough, you can change a few parts around and make it so. Although most of the "pros" tend to just go for max damage, I've seen quite a few people dominate with builds geared towards stealth, range, suppression, or accuracy. It also helps that every gun template feels very unique.

Diablo III also came out sometime a while ago. It was a disappointment. Who thought not allowing the player to build their own character was a good idea? Who thought Inferno mode would actually be fun? I have few friends who actually played anything past the second difficulty. Oh well. At least one buddy found a ring worth over $300 real-world-dollars. Too bad he didn't think to sell it for real money and instead is now sitting on millions and millions of gold coins.

It's a good thing D3 sucked though, since it made talking my friends into pooling money for a Torchlight II 4-pack that much easier. Though I never finished the original (instead of playing through end-to-end once, I got about a quarter of the way with the fighter, halfway with the rogue, and a few floors from the very end with the mage), I loved it to bits. Until TL2 came out, it was my favourite action-RPG (yes, I even like it better than Diablo II, at least solo). One of my buddies was really impressed when I told him he could send his pet back to town not only to sell things, but to buy potions as well.

One of the greatest design choices in TL2 is to give the player access to higher-level equipment right away. I was level 6 and being regularly fed level 10+ gear. The gear also has alternative stat requirements that can be used to bypass the level requirements, allowing you to wear that sick level 15 helmet at level 10 as long as you meet the strength or dexterity requirement. Coupled with how the game doesn't force you into one class of weapon, it really opens the game up in a way that D3 was very closed. It keeps you excited about the loot that's coming your way.

Unfortunately, I just haven't had the time to co-ordinate game time with my friends. Just like Torchlight II, Borderlands 2 has had less than 10 hours of play so far, even though I've had it since launch. The game feels great, though. I played all of the original and dabbled in the DLC (the only one I really played to the end was Dr. Ned), and Borderlands 2 is more of a good thing. If it ain't broke, don't fix it right? I've also been holding off on the game because my GTX 550 Ti is off being repaired (tip: if you don't have the best airflow in your case, don't buy a video card with a cheap fan) and I'm stuck with my trusty old Radeon 3850 from 2006. I'm honestly surprised how well it runs -- when I need to replace the 550, I'm definitely going back to ATI.

Finally, just two days ago I finally got Battlefield 3 (which I also have to run on the lowest settings on the Radeon -- come on, ZOTAC, ship me my card back!) which is just as much fun as Blacklight without being as tight or satisfying to play. The inaccuracy of the guns actually adds to the realism: even the snipers don't shoot perfectly straight. Once I get a steadier framerate, I think I'll get better, but even now I'm doing alright in multiplayer and having a blast. The "Premium Edition" is also totally worth it: I have more content than I know what to do with.

And if you're like me and you were holding off on BF3 because you loved Bad Company 2 and can't imagine how it would get better, go pick up 3. It really is better, but I can't really tell why. Everything just moves and feels a little smoother.

I'm also eagerly awaiting X-COM Enemy Unknown and Dishonored, both of which launch tomorrow (yikes! I don't have the money to buy them!). For all the UFO games launched since 1993, the original was still the most fun for me. Either that, or the fan-made remake that came out some five years ago -- anyone else remember that one?

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BitterAlmond

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#8  Edited By BitterAlmond

Most of the weapons feel pretty samey -- I wouldn't worry about missing one or two if I were you. Little bits of bonus content are irrelevant as long as you can play the core game still.

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BitterAlmond

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#9  Edited By BitterAlmond

Is it just me, or has the Halo series gotten more 2002 since 2002? The game just gets floatier and less satisfying to play with every game. Reach kinda went in the right direction, making the game play a little faster, but it still felt very dull in every sense of the word.

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BitterAlmond

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#10  Edited By BitterAlmond

@Carlos1408 said:

@Splodge said:

@Jace said:

@Wakka said:

I can't find a single fuck to give about the Wii U.

^.

This was their moment to produce some hype. I don't know if it's my age, or the nature of the system but I just feel weird thinking a new console has been announced and for the first time ever, I don't give a single fuck.

Exactly the same here. I don't hate the thing, if people wanna buy it then fair dues, I just have no feelings on it at all.

Same here. It's probably a combination of the disappointment of the Wii and the saturation of 1st party Nintendo titles; mainly due to a lack of innovation on their part. I really hope they step it up and end up bringing out some awesome games (and by that I mean different as well), other than that I really could not give a fuck about the Wii U. It really is a pity and rather sad since Nintendo was such a huge part of people's childhoods (including mine).

At least it looks like they may get the online right this time around with Nintendo TVii.