Someone tell Brad that the white dots on your minimap are suspicious of you. As opposed to grey dots who won't notice you.
And that if there isn't a dot at all, that NPC won't make you compromised or anything if you do some shit in front of them. They don't seem to like Marrakesh because of all the NPCs, but 90% of them don't really matter, it's just crowds for atmosphere. They'll run if they see you shoot someone or if there's an explosion, but they won't compromise your disguise.
I find it hard to understand why characters/story are so popular in games like Overwatch where there's barely any story in the actual game because it's just a multiplayer arena shooter and all that matters is the skills of the different characters.
Most humans appreciate humanity. If you're going to be spending many hours with characters, it's nice for the characters to have personality. Fighting games work the same way. See also: Actors, sports personalities and news readers.
The "personality" in these games, like this and TF2, usually amount to a few quips on win screens and when special moves are used, with the actual characterizations being in shorts that you need to find online and companion comics, which again, aren't in the game.
I find it hard to understand why characters/story are so popular in games like Overwatch where there's barely any story in the actual game because it's just a multiplayer arena shooter and all that matters is the skills of the different characters.
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