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BobBarker

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BobBarker

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@erickmartins: I'm not aware of any bug like that. Do you get an error? Multiple browsers doing the same thing implies your actual account is messed up. Maybe make a different account, or email support@mixlr.com

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BobBarker

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@frytup: heh, did you notice the forum have a delay in showing your post and thought you messed up your first one too?

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BobBarker

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#4  Edited By BobBarker
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BobBarker

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#5  Edited By BobBarker

Hey GB peeps,

I run a automatic stream ripper for Jeff's Mixlr drives (as the official archive is a manual process) and it caught the PAX South panel and Jeff chatting with some fans after the show. If you wanna listen to it in the realest, and rawest form possible, here you go...

http://jefflr.moe/archive/jeff-gerstmann-20150124-015106-f35c71d2616d9e74c1ee7989d1c2b255-reg.m4a(right click, save as)

UPDATE 2015-01-25 (yyyy/mm/dd like god intended)

Here's Jeff's QA panel with more post-panel fan chat content at the end

http://jefflr.moe/archive/jeff-gerstmann-20150125-195501-fc01535f7a9ed12a208329ac09731a90-reg.m4a (right click, save as)
note: There's a brief interruption (about a min) where Verizon drops for Jeff's iPad. If you notice a point where it suddenly jumps, that's what that was.

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BobBarker

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@tehpickle said:

@bobbarker said:

Spacebase is a prime example of everything that is wrong with Early Access. Double Fine alone has turned plenty of people away from Early Access after realizing that an established company can just abandon a project because the development costs were not going to 100% covered by early access purchases. It also sets a terrible precedent that early access games can just be abandoned at will over relatively minor set-backs, if you could even call it that in this case.

That isn't entirely fair to Double Fine. I'll be up front in saying that that some of their behaviour over recent years has left a rather sour taste in my mouth, but Spacebase's 'development costs not being 100% covered by early access purchases' is misrepresenting the situation quite a fair bit - a very common conclusion that seems all too easy to reach as more and more people get stung by Early Access.

DF did (allegedly) throw a good amount of their own money into the development, on top of the sales they were getting (or not getting) through early access. They hoped for sales that would offset their own costs and make it do-able. It was only when it became more apparent that Spacebase was hemorrhaging all around that it was canned.

While that doesn't really change what ended up happening, I think it's important that the distinction is made, though it wouldn't absolve them of other issues that the project was guilty of.

At a certain point they had to start spending their own money, which they absolutely did not want to do. They gave one last attempt of stirring up sales with controversial humble bundles and deep sales hopping to spur something. When this failed largely due to the pathetic state of the game and they realized they'd have to fund it themselves they pulled the plug.

You could also argue based on how much time was actually spent developing the game, how many people, and how often they took time off to do non-DF9 related things that they never actually did end up digging into their own pockets. Overall they treated it like we hired them as contractors, and once the money ran out they said "well, I guess we're done here".

I believe my original description is more than fair to DF.

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BobBarker

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#7  Edited By BobBarker

Spacebase is a prime example of everything that is wrong with Early Access. Double Fine alone has turned plenty of people away from Early Access after realizing that an established company can just abandon a project because the development costs were not going to 100% covered by early access purchases. It also sets a terrible precedent that early access games can just be abandoned at will over relatively minor set-backs, if you could even call it that in this case.

I'm glad to see Valve putting some guidelines in place to say "No, this isn't a real-time Kickstarter without funding goals".

I also appreciate the part about tech-demos, as in the case of Spacebase where there was minimal "game" and even now in it's "1.0" state still feels like a buggy vertical slice of a potential game.

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BobBarker

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#8  Edited By BobBarker

Fun jefflr.moe stats:

Page has been up for less than 3 days and has had 2113 hits with 1738 uniques. The link has migrated to SomethingAwful, NeoGAF, Twitter, Facebook, Twitch, Nintendorks and Gaming Masters.

This blows anything else hosted on my@therealtakeshi's (the generous benefactor) server, including Jeff's Mixlr auto-archives http://jefflr.moe/archive (stream rips) and http://jefflr.moe/jeffreel (surfaces download links from official mixlr archives).

You're all monsters.

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BobBarker

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BobBarker

95

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Wiki Points

7

Followers

Reviews: 0

User Lists: 0