@manburger:
The difficulty in the first two Panzer Dragoon games are prohibitive by modern standards, but I would say they were extremely reasonable for their time. I'm still haunted by Microcosm; The Kids like to joke about sleep paralysis monsters but no nightmare could compare to having to play piece of garbage.
Anyway, you point out what is probably the biggest issue with the entire Rail Shooter genre, there just wasn't enough going on with them mechanically. Other than the poor quality of the ones not made by Sega, that was likely the reason they faded away. As console game design moved further away from arcade concepts, Rail Shooters just weren't worth adapting to the new standards around feature and content depth.
@judaspete:
I scanned back through the various ranking lists, and yeah I think this was the best week so far. The next closest weeks are Parts 8 and 20 of the PS1 series, but even then they don't average as high. SOA had very little to put on the Saturn, but they lucked into releasing three all-time classics, and only those, in the same month.
Also, I've been asking around if there was another game franchise as consistently good as Panzer Dragoon across multiple entries that completely failed to catch on. If any of you chuckleheads says King's Field I'm going to [REDACTED] your [REDACTED].
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