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BR4DL3I9H

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Get your filthy stinking games off my Wii

Current PC games are much easier to put on consoles, as the gap between PC's and Consoles has closed dramatically over the years , the point where the PS3 and Xbox 360 are only really noticeably different from PC's is because of their lack of Keyboard and Mouse, but instead of trying to replicate an on-lap version of a PC, companies like Xbox, Sony and Microsoft have spent millions in developing better controls and game pads to make the experience of sitting in front of a TV playing a FPS as enjoyable as on a PC. This is evident when you look at the games that occupy both the PC and Current gen consoles; Half Life, Halo, Left 4 Dead, Operation Flash Point, Battlefield, Rainbow 6 etc.


However, when games make their way from PC/Xbox 360/PS3 onto the Wii, then it becomes much harder to analyse how well it will be because the end product is almost always different to the franchise it’s coming from.

When the developers do decide to transfer a franchise over, there seems to be three main ways that PC /Xbox 360/ PS3 games make their way onto the Wii; either by keeping the core experience but from a new perspective (Dead space, Resident Evil Chronicles) or creating an entirely new experience using the same franchise name (Anno 1404, Sims, Spore) or an almost direct port (Sim city, Overlord).

How a game makes its way onto the Wii from other systems is usually one of the key reasons for its success of failure, but more importantly is how well the changes are implemented.

The Wii as a system is a great opportunity for developers to make some truly innovative games and at the same time utilise the large fan base and reap great financial rewards. The downfall of most developers though comes from the choices they make in how the game is going to play on the Wii. There is one perspective and gameplay mechanic that fits on the Wii like a virtual glove; on rails shooters. Just looking at the current library of Wii games you can see more than a few great on rails shooters, from Resident Evil, Ghost Squad and House of the Dead, to the upcoming Dead Space. These are games that choose to stick within this genre and they do so well because they incorporate the Wii controller into the game in a way that would otherwise lose its appeal on any other system. Although they aren’t the most innovative games on the system, what they lack in originality they more than make up for with great gameplay and fun overall experience.

Another type are the game ports that are different from the games they are coming from, but are very similar apart from the story elements. Overlord is a perfect example, where they story is different but the core gameplay remains very much intact. These are usually much more straight forward; they either replicate the experience well by allowing Wii owners who don’t have access to other machines, the experience that they might have otherwise missed out on, or they lose too much in downsizing to fit the Wii and get written off as inferior versions.

Then finally are the gameplay designs that are far riskier but can result in even better games. I'm talking about popular franchises that get made on the Wii, but altered in some ways that skate on the fine line between great and why-did-they-do-that-to-the-franchise-I-love. Let's start with an example of a good game; Anno 1404. The game is basically a streamlined version of the PC game, with some elements removed or minimised, But the game that is found of the Wii is a great game that just wouldn't have reached anywhere close to the end product if it wasn't changed, as a direct port would have resulted in poor graphics, frame rate and subsequently, gameplay. Then there is MySims, which was a game that just missed the mark but had the potential to be good, which came late with MySims Kingdom. Although the franchise is similar, the game moved away from what made the Sims on the PC such a hit and moved into lesser known territory and it was a gamble, but it definitely paid off in the end with more fluid gameplay and really took advantage of what the Wii could do.

This all brings me onto the current thorn in my side; Spore. I can’t get too critical of the game as it hasn’t been released, and if it turns out to be good then I will wholeheartedly apologise for burying the game before it was born, but even if the game does turn out to be good, why would a developer release the game as it is, with a lot less features and questionable additions, unless they were doing it just to make more money. Everyone who has played Spore will tell you that the creature creation and customising aspects are great, but the problem is that the rest of the gameplay was an inconsistent mess, with some elements actually being quite interesting but overall it got old fast, and left very little reason to keep playing. Now EA have released an expansion pack that addresses those issues by allowing people to create their own missions as well as play other peoples. So they knew the problem was there and tried to rectify it. And now what are they doing? They are releasing Spore on the Wii with customising options, which is great, but they are added on some Monster battle gameplay that just appears to be half-arsed, and it looks like they are completely ignoring the obvious problem with the PC Spore, thinking that because it’s on the Wii that they can get away with it.

I am not sure what my point is with all this. Maybe I don’t have a point. Maybe I am just sick of developers shoe horning their franchises onto other systems in an effort to make some easy money. Maybe I just want developers to make more original games for the Wii that are made for the Wii and really take advantage of its assets. Maybe I just want more Mario Galaxies’, Zack & Wiki’s, No more heroes, Boom Blox, De blobs, Metroids, Smash brothers etc, and less games that have to be altered beyond recognition to make it onto the Wii. Maybe I really did have no point.

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BR4DL3I9H

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Edited By BR4DL3I9H

Current PC games are much easier to put on consoles, as the gap between PC's and Consoles has closed dramatically over the years , the point where the PS3 and Xbox 360 are only really noticeably different from PC's is because of their lack of Keyboard and Mouse, but instead of trying to replicate an on-lap version of a PC, companies like Xbox, Sony and Microsoft have spent millions in developing better controls and game pads to make the experience of sitting in front of a TV playing a FPS as enjoyable as on a PC. This is evident when you look at the games that occupy both the PC and Current gen consoles; Half Life, Halo, Left 4 Dead, Operation Flash Point, Battlefield, Rainbow 6 etc.


However, when games make their way from PC/Xbox 360/PS3 onto the Wii, then it becomes much harder to analyse how well it will be because the end product is almost always different to the franchise it’s coming from.

When the developers do decide to transfer a franchise over, there seems to be three main ways that PC /Xbox 360/ PS3 games make their way onto the Wii; either by keeping the core experience but from a new perspective (Dead space, Resident Evil Chronicles) or creating an entirely new experience using the same franchise name (Anno 1404, Sims, Spore) or an almost direct port (Sim city, Overlord).

How a game makes its way onto the Wii from other systems is usually one of the key reasons for its success of failure, but more importantly is how well the changes are implemented.

The Wii as a system is a great opportunity for developers to make some truly innovative games and at the same time utilise the large fan base and reap great financial rewards. The downfall of most developers though comes from the choices they make in how the game is going to play on the Wii. There is one perspective and gameplay mechanic that fits on the Wii like a virtual glove; on rails shooters. Just looking at the current library of Wii games you can see more than a few great on rails shooters, from Resident Evil, Ghost Squad and House of the Dead, to the upcoming Dead Space. These are games that choose to stick within this genre and they do so well because they incorporate the Wii controller into the game in a way that would otherwise lose its appeal on any other system. Although they aren’t the most innovative games on the system, what they lack in originality they more than make up for with great gameplay and fun overall experience.

Another type are the game ports that are different from the games they are coming from, but are very similar apart from the story elements. Overlord is a perfect example, where they story is different but the core gameplay remains very much intact. These are usually much more straight forward; they either replicate the experience well by allowing Wii owners who don’t have access to other machines, the experience that they might have otherwise missed out on, or they lose too much in downsizing to fit the Wii and get written off as inferior versions.

Then finally are the gameplay designs that are far riskier but can result in even better games. I'm talking about popular franchises that get made on the Wii, but altered in some ways that skate on the fine line between great and why-did-they-do-that-to-the-franchise-I-love. Let's start with an example of a good game; Anno 1404. The game is basically a streamlined version of the PC game, with some elements removed or minimised, But the game that is found of the Wii is a great game that just wouldn't have reached anywhere close to the end product if it wasn't changed, as a direct port would have resulted in poor graphics, frame rate and subsequently, gameplay. Then there is MySims, which was a game that just missed the mark but had the potential to be good, which came late with MySims Kingdom. Although the franchise is similar, the game moved away from what made the Sims on the PC such a hit and moved into lesser known territory and it was a gamble, but it definitely paid off in the end with more fluid gameplay and really took advantage of what the Wii could do.

This all brings me onto the current thorn in my side; Spore. I can’t get too critical of the game as it hasn’t been released, and if it turns out to be good then I will wholeheartedly apologise for burying the game before it was born, but even if the game does turn out to be good, why would a developer release the game as it is, with a lot less features and questionable additions, unless they were doing it just to make more money. Everyone who has played Spore will tell you that the creature creation and customising aspects are great, but the problem is that the rest of the gameplay was an inconsistent mess, with some elements actually being quite interesting but overall it got old fast, and left very little reason to keep playing. Now EA have released an expansion pack that addresses those issues by allowing people to create their own missions as well as play other peoples. So they knew the problem was there and tried to rectify it. And now what are they doing? They are releasing Spore on the Wii with customising options, which is great, but they are added on some Monster battle gameplay that just appears to be half-arsed, and it looks like they are completely ignoring the obvious problem with the PC Spore, thinking that because it’s on the Wii that they can get away with it.

I am not sure what my point is with all this. Maybe I don’t have a point. Maybe I am just sick of developers shoe horning their franchises onto other systems in an effort to make some easy money. Maybe I just want developers to make more original games for the Wii that are made for the Wii and really take advantage of its assets. Maybe I just want more Mario Galaxies’, Zack & Wiki’s, No more heroes, Boom Blox, De blobs, Metroids, Smash brothers etc, and less games that have to be altered beyond recognition to make it onto the Wii. Maybe I really did have no point.

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mikemcn

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Edited By mikemcn

Rock Band 2 did great on the wii because it is IDENTICAL to the xbox/ps versions except for graphics but that just means there are fewer shadows in the wii version, oh no. So they dont always have to innovate to make a good game, they just have to include a good feature set. Your right about how core gameplay is what matters most.

Great post, i had no idea Anno 1404 was already out on wii, i will have to check that out, the PC version was kinda over my head anyways, and wouldn't a nice port of the first Sims be great on wii? Maybe some more smooth animation and textures, and it could be great.


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BR4DL3I9H

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Edited By BR4DL3I9H

Rockband is a good example of a port done right. They kept the core gameplay, so the end product was great.

I don't know about in the states, but here in UK Anno 1404 is out on the PC and on the Wii. I definitely agree with you about the Sims 1 being on the wii, with bettter graphics and more fluid animations, especially with more items. It could be great. Although MySims has kind of dominated the Wii Sims market now.

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mikemcn

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Edited By mikemcn
@BR4DL3I9H:
I suppose, there was the sims castaway, i never found a copy of that though
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BR4DL3I9H

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Edited By BR4DL3I9H

That's true.

I guess with The Sims Castawy, My Sims and My Kingdom, then a Sims 1 release might get overlooked.

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DanielJW

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Edited By DanielJW

RE4 for the Wii seemed really well done, I'm still having fun with it. 


I too would love to see more games along the lines of Boom Blox and de Blob. Wii is my relax, play fun games, and look at bright colours console, I want more games that accent that taste. :P
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Bruce

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Edited By Bruce

Why don't you call up some publishers and tell them how much you want original titles for your Wii despite how much money they'd lose making them...Seriously, it's asinine to complain about games that 1. No one is forcing you to buy and 2. Are essential to fund the development of games for the Wii that may be good.

Simple economics: If EA knows that they won't sell a ton of "GREAT SUPER WII GAME A", they'll only fund it with money from the ports and the other Wii titles that do sell well. Conclusion: These ports often need to be released in order for the company to fund original games. This reminds me of when people used to complain about Madden every year; the sales from Madden, and yearly franchises like it, fund most of the original stuff that EA puts out.

But EA's bullshit is an aside; the true issue with the Wii is that the same four or five games sell well consistently, and nothing else manages to crack those same levels of sales; This means that publishers aren't going to risk much with the system. But that's just what you're going to get with the Wii for its entire lifespan, so I'd get used to it and stop the mindless ranting.

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BR4DL3I9H

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Edited By BR4DL3I9H
@Bruce said:
"

Why don't you call up some publishers and tell them how much you want original titles for your Wii despite how much money they'd lose making them...Seriously, it's asinine to complain about games that 1. No one is forcing you to buy and 2. Are essential to fund the development of games for the Wii that may be good.

Simple economics: If EA knows that they won't sell a ton of "GREAT SUPER WII GAME A", they'll only fund it with money from the ports and the other Wii titles that do sell well. Conclusion: These ports often need to be released in order for the company to fund original games. This reminds me of when people used to complain about Madden every year; the sales from Madden, and yearly franchises like it, fund most of the original stuff that EA puts out.

But EA's bullshit is an aside; the true issue with the Wii is that the same four or five games sell well consistently, and nothing else manages to crack those same levels of sales; This means that publishers aren't going to risk much with the system. But that's just what you're going to get with the Wii for its entire lifespan, so I'd get used to it and stop the mindless ranting.

"
My entire point had very little to do with companies only making original games. I mean sure, it would be great if there were more original games for the Wii, but at the end of the day i support any games that offer benefits by being on the Wii. Games like Resident Evil 4 are great examples of ports that made their way onto the Wii, but actually utilised the Wii's controller in the process.

In fact, my point was about me being against games being ported over to the Wii with no value added whatsoever. I focussed on how much they are changing Spore just to bring it over to the Wii.

Your right that i shouldn't blame developers for making these awful games, but instead i should be blaming consumers for buying them. In an ideal world why should people have to settle for buying poor quality games so that the developer can make good games. If you look at the top selling Wii games worldwide and remove wii sports and wii play, you will see the top slots taken by Wii Fit, Mario Kart, Smash brothers and Super Mario Galaxy, which are all amazing games, and there are plenty of non-nintendo games in the top 50 as well, BUT there are only a handful of ports on the list, including the good ones like Resident Evil 4, Rock Band and Guitar Hero, so the idea they they need to sell a large number of poor ports to fund the developments of good games is ridiculous.

Just because no one is forcing you to buy something, it doesn't mean you are not allowed to be in awe or critical of it. By that definition we aren't allowed to say anything bad about any paintings found in a gallery because 'no-one forced us to buy it'. If we can analyse the merits and cons of something then we can form an opinion, whether or not we have bought it.

You seem to be a bit confused between me not wanting developers to port over inferior PC/Xbox 360/PS3 games to the Wii without added anything at all, and me saying that i hate all ports of all games. Which i don't. Without ports we wouldn't get RE4 or Okami, but if they had to alter the game to make it worse just to get it to run on the Wii, then i have a problem.