@cyborgx7: But graphics cards aren't involved in any way in the transaction between game customer, game developer, and Geforce Now.
The best actual analogies I can come up with to this situation are, for example, Microsoft making Xbox 360 games playable on the Xbox One, which--surprise--requires Microsoft to go and do new business with the makers of those games. Or the Rainway people developing an app to let people stream PC games on their Switch right up until Nintendo comes in and goes "uh, not on our platform you aren't."
You already bought those 360 or PC games, and it's technically feasible to play them on those other platforms. Where's the outrage about those situations? How is this different?
@maitom: This is a hilariously tortured analogy considering the devs of App Store games... directly enter into an agreement with Apple to sell their games on the App Store. What point do you think you're making?
@zoofame: Nvidia is, as I said, a corporation worth nearly 170 billion dollars. Geforce Now is a service that itself stands to become worth hundreds of millions or billions if it takes off. The service is worthless without games, yet you think they should be able to build a business of that scale and value without making arrangements with the creators of the games they build it on, especially creators like Hinterland who are surely a tiny fraction of their size?
This isn't between you and the developers of the games you bought, it's between those developers and Nvidia. A company of that size can and should make appropriate agreements with the people whose work they're harnessing for their own purposes, without end users ever knowing the difference. I'll also note Nvidia's polite compliance with every company who's contested this issue should tell you how little leverage they have in this situation.
@noelveiga: I guess I forgot the part where we said absolutely nothing was changed in this release, although I do remember the part where we zoomed in on the character models to point out that they look better.
I uploaded a new file to the premium feed with the umlaut removed, let me know if that fixes the download. We've also made some changes to our backend hosting for the show over the past month, so throwing an extra variable into the equation was probably a questionable decision.
@haneybd87: I have a hybrid drive in my PS4 at home (basically a normal platter drive with a small solid-state cache) and at a glance it felt like performance might have been just slightly smoother and more consistent there than on a Pro in the office using the factory drive. But the difference, if any, was negligible and also not relevant to a final review.
Also I want to stress that we certainly do take pre-release updates into consideration during the review process, particularly for a game where technical issues are a factor. I solicited info from the game's reps about what sort of patches were planned before release day, specifically because of what I was seeing in the game, and then made a point of playing a lot more of it after the patch was installed. For reference for those who have finished the game, I was somewhere around the end of the second Zeffo tomb and about to go to Kashyyyk for the second time, and hadn't been to Dathomir yet when the patch was released, but I would have gone back and played more of the game post-patch even if I'd finished it before the update arrived.
@haneybd87: It probably would have been worth it for them to at least check in on the day one patch. I have no idea what it was like before, but it does the render the review largely useless when such a large part of the complaints in it might be rendered moot by the time the consumers play it.
I played through the bulk of the game after the day-one patch came down, and didn't see any noticeable difference in the issues I was having.
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