Why should someone resist the temptation to pirate a game when it's as easy as clicking a couple of buttons on a PC? I believe it's the job of the publishers to figure out how to ensure they can make profit from their game and if they can't figure it out, not my problem. If they can't figure it out, maybe they shouldn't be making games in the first place. If your passion is to create games, you will find a way to do it and survive. And if you can't, maybe you shouldn't be making games.
I think it's pretty dumb to equate playing Halo Online outside of the intended regions to piracy, but I really don't get your point here. If a store has no security and I know I could get away with shoplifting something, do you think that means there's no reason not to do it?
People who have a passion to make games probably want to spend their time making games, not implementing DRM solutions. The end result of your reasoning where everyone pirates the shit out of everything because they can is that the little fish get squeezed out of the industry and the only games that survive are those from established bodies which are large enough to be able to spend resources implementing measures to make their games harder to pirate and shitty enough not to care that that usually results in a worse experience for legitimate players. Honestly, the best DRM is a conscience, and attitudes like yours are utterly unhelpful.
How do you explain indie teams on kickstarter? those teams aren't necessarily established? I believe the opposite, the little fished won't get squeezed, it's the big fish that are set on selling their games a traditional way that will suffer.
I guess the post is more about piracy and less about the Halo situation. Maybe the post is more about distribution of electronic goods in general. The same argument can be made for the software, film, and music industry as well.
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