Basically, any lack of customisability, where the developers have decided for me exactly how aspects of the game are going to work instead of putting in an option. I'll use an example from another thread on here; someone was lamenting over-use of tutorial sections, because we all know how games work and don't need to be told press C to crouch under here etc and it always ruins the pacing of the firs half-hour or so of the game. The counterpoint was "well, every game is someone's first game, you can't leave that stuff out or you're potentially excluding new people. Both valid points.
Some devs will be of one school of thought and we get 8-hour tutorials like AssCreed 3, others will throw you into the deep end without really explaining shit (MGS V for example).
The answer that actually good developers use is, of course, to design your title screen maybe something like this:
Start New Game
Continue
Play tutorial
Options
Exit to Windows
Which gives you the OPTION to play the tutorial, or go right into the game. The stellar developers, however, will have the following options when you click "play tutorial":
Chose which description fits you best:
1. "I've played enough games to know what the following phrases mean without having to look them up: "invert Y" "Grinding" "FPS" (both meanings) "Character Build" - I just haven't played this particular game, please quickly show me what I need to know before jumping in."
2. "I'm pretty new to gaming, in fact this may even be my first. Please tell me everything I need to know, including the basics, to help me get the best experience as I get up to speed"
Option 2 will have all the "this is how you move your character, this is jump, this is roll, this is crouch. This is how you access your inventory, this is how you equip items, this is how the save/checkpoint system works" and all that jazz.
Option 1 skips that and just goes straight into more specific game mechanics like "here's a brief description of the ins and outs of our nemesis system (for example) and a few suggestions to get you started on discovering the many ways it can be interacted with and played with, for example if you have the following character build, and are dual-wielding, you can do this..."
So yeah, tl;dr: don't decide for us that we're going to/not going to have an informative/boring ass tutorial, or that our FOV is going to be stuck at 75, or that crouch is going to be a toggle, or that we are going to have to watch this entire cutscene, or that our UI is going to be displayed at all times/never, or that we're going to have arbitrarily restricted inventory space, or that there'll be a timer on every mission, etc etc you get my drift. Let us decide all those things from a detailed options screen that is accessible at any point in or out of the game, since we're the ones actually paying for and playing your game, not you. Your "artistic vision" isn't as profound as you think it is, so let us enjoy your product as we see fit by including more customisability, less railroading.
Log in to comment