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Catolf

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Catolf

2791

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3348

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131

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#1  Edited By Catolf
@Scooper said:
" @Not_Rage said:

" We do have a page for it- power glove 
but for some reason you just can't search it. I found for it by going to the accessories page. "

Thanks. What a load of crap. I spent like 2 hours trying to search for it going through everything beggining with P, searching and finding games that used it like Super Glove Ball in hopes of finding it in the concepts area or linked anywhere on the game's page but no. What a terrible search system this website has. Unless you know to look in accessories in the browse tab you have 0 chance of finding by using the search function. Lame.  But for some reason we have the Power Pad as a concept page and an accessories page. I can search for the Power Pad by simply typing in "power pad" into the search bar and go. "
Gods I spent days on trying to find this damn thing. Next time I'm just googleing *headdesk*
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Catolf

2791

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131

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#2  Edited By Catolf

 
Have you played?
 
I was curious and I wanted to ask this forum wise but hell I got a blog, so I figured why not.
 
Now I haven't beaten many RPGs (not traditional turn base anyway *fail*) But I DID finish this enjoyable little game. it's Tim Burton style and quirkiness kept me going till the very end. This was before I every played Persona 3, and I really almost passed this little gem up because It didn't look like it would be interesting for me when it was at WalMart. But my sister picked it up and now I feel bad that I scoffed at her for getting it cause I REALLY enjoyed it.

No Caption Provided

 
If you have played this game gimme a little feedback, cause I hardly know ANYONE who's played it or even HERD of Okage but it would be great to see a few people who did get their hands on this game, and saw past the cover. (unlike myself) And gave this game a little go.
 
it took me watching my sister play before I tried my hand (till this day she's only finished a quarter of the game XD) and enjoyed it enough to try and buy this game off of her for my own personal collection.
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Catolf

2791

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3348

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#3  Edited By Catolf
@Asurastrike said:
" @Catolf said:

" @Asurastrike said:

" @Catolf said:
" @Asurastrike said:
" @Catolf said:

" @Asurastrike said:

" I @Catolf said:
" @Asurastrike said:
" @ExistentialEnso said:
" I really think what people mean to say is just that it's virtually sidequest-less until the very end. I would argue that the story itself is no less linear -- perhaps other games just made you feel as if you had some free choice more, especially the pre-PS2 era games in which featured an overworld map. Even then, at most, the best you could do is temporarily skip something (e.g. Gongaga in FF7, which you can skip and go to Cosmo Canyon, forgoing some cutscenes until much later) or go about things in an order of your choice (e.g. the three scenarios in FF6 upon returning to Narshe that can be completed in any order).  I realized that the root of the complaints is the lack of choices until late in the game as to what to do, but to call the game "linear" is a bit weak, as it's really no more linear than any other game in the series, unless I'm missing a game in which your decisions have a radical impact on how the story develops. "
You walk in a straight line for more than 30 hours. "
Actually, thats only maybe for 2 hours or so then you get to go left and right and side ways, that is not a straight line. Hate to disappoint. XP Cause if I could just got in a straight line, I'd be done with this game HOURS ago.  People complain too much, it was fine and it worked great for the storyline.  They are fugitives, I'cie, they are not liked by the public and are being hunted, they can't just wander around town's and hang out with people cause that would be stupid. "
I quit playing after 8 or so hours. "
You should have kept going, it's very satisfying. "
8 hours is longer than many games, and it feels especially longer when you are hating every minute of it. No thanks, I'm done with FFXIII, and I think I'm done with FF alltogether with this being the third main line FF in a row that I haven't liked (X-2, XII, XIII). "
Not every FF is for everyone, why drop a franchise that is always continuing to change. Why not rent instead of buying so you know what your walking into, I admit X-2 was not my cup of tea but I fully enjoyed XII and now XIII "
The last FF I liked was X, which was the last FF made when Square was still Squaresoft, and not SquareEnix, it was also 9 years ago. In the last 9 years SE has yet to make a followup FF that I enjoyed. "
X-2 was just a spin off, and there is a lot of people who enjoyed it, (I didn't.. but who know's I might try again XP) but it wasn't a shining stare. It was just closure for those not happy with how X ended. As far as 12 I thought the MMO style battling was enjoyable and it's the first FF besides tactics I've managed to get far in. SE is saying they are going back to more traditional turn base RPGing after Versus (which makes ME sad) but maybe thats good news for you? "
Not really. I like the combat system in 13, I just wish the story, characters, dialogue, voice acting, linearity and music was better. X was an extremely linear game too, but it kept leading me on and making me want to go forward by having interesting things happen, and by having a goal. In 13, 8 hours in I have no idea why I am walking forward, other than because I'm being chased. "
Well, I supposed we can agree to disagree, you weren't satisfied while I'm extremely satisfied with XIII. Can we both agree that Vs/XIII will be hella fun ride with KH style combat?
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Catolf

2791

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#4  Edited By Catolf
@Ket87 said:
" TC sorry but it is the "fans" like you that are holding Final Fantasy back. SE will never break from the tired ass JRPG formula if you give them shit for taking a chance on some new ideas. The sphere grid was a stupid over complex mess, the crystarium is a nice neat way to hide the traditional character level. As for it capping you off at certain points? You are NOT supposed to spend 5 hours in the same area grinding yourself till you are overleveled, thats a boring tedius JRPG convention that needs to stop and it completely unbalances the game. Not getting the ultimate weapons till after the final boss is because you have things to do after the final boss unlike any other game where it just ends. Some side quests require you to have beaten the game to be strong enough to finish. I would think content that keeps you playing after you beat it is considered great replay value.  There hasn't been a great FF game in a decade (10 sucked get over it) and there will not be anytime soon if people don't give them a chance. 13 is by no means an amazing game but it is different and not different in unrecognizable as FF different like 12. Final Fantasy has to evolve, it already has the barrier of a Japanese developer who always fears change. Don't complicate it but having them take any sort of risk then say its the worst game ever made. I'd rather see the series elevated back to the forefront of RPGs than to have haters regress this series back to grinding random encounters forever while wandering complicated dungeons then dying because I ran out of potions and phoenix downs. "
This all the way.
 
I like the way FF has evolved and the idea of them going back tot he way it was sadden's me, because only sense XII have I been able to play a Final Fantasy without getting stuck really early on. I don't like turn based, more like I suck at them horribly. It's the reason I'm stuck at X, so XII and XIII are great for me, cause it's not a traditional RPG. I could only play FF tactic's before these two came along.. XP
 
Ah well, I got versus to get yet before I can't play FF again..*sigh*
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Catolf

2791

Forum Posts

3348

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Reviews: 0

User Lists: 13

#5  Edited By Catolf
@Asurastrike said:
" @Catolf said:
" @Asurastrike said:
" @Catolf said:

" @Asurastrike said:

" I @Catolf said:
" @Asurastrike said:
" @ExistentialEnso said:
" I really think what people mean to say is just that it's virtually sidequest-less until the very end. I would argue that the story itself is no less linear -- perhaps other games just made you feel as if you had some free choice more, especially the pre-PS2 era games in which featured an overworld map. Even then, at most, the best you could do is temporarily skip something (e.g. Gongaga in FF7, which you can skip and go to Cosmo Canyon, forgoing some cutscenes until much later) or go about things in an order of your choice (e.g. the three scenarios in FF6 upon returning to Narshe that can be completed in any order).  I realized that the root of the complaints is the lack of choices until late in the game as to what to do, but to call the game "linear" is a bit weak, as it's really no more linear than any other game in the series, unless I'm missing a game in which your decisions have a radical impact on how the story develops. "
You walk in a straight line for more than 30 hours. "
Actually, thats only maybe for 2 hours or so then you get to go left and right and side ways, that is not a straight line. Hate to disappoint. XP Cause if I could just got in a straight line, I'd be done with this game HOURS ago.  People complain too much, it was fine and it worked great for the storyline.  They are fugitives, I'cie, they are not liked by the public and are being hunted, they can't just wander around town's and hang out with people cause that would be stupid. "
I quit playing after 8 or so hours. "
You should have kept going, it's very satisfying. "
8 hours is longer than many games, and it feels especially longer when you are hating every minute of it. No thanks, I'm done with FFXIII, and I think I'm done with FF alltogether with this being the third main line FF in a row that I haven't liked (X-2, XII, XIII). "
Not every FF is for everyone, why drop a franchise that is always continuing to change. Why not rent instead of buying so you know what your walking into, I admit X-2 was not my cup of tea but I fully enjoyed XII and now XIII "
The last FF I liked was X, which was the last FF made when Square was still Squaresoft, and not SquareEnix, it was also 9 years ago. In the last 9 years SE has yet to make a followup FF that I enjoyed. "
X-2 was just a spin off, and there is a lot of people who enjoyed it, (I didn't.. but who know's I might try again XP) but it wasn't a shining stare. It was just closure for those not happy with how X ended. As far as 12 I thought the MMO style battling was enjoyable and it's the first FF besides tactics I've managed to get far in. SE is saying they are going back to more traditional turn base RPGing after Versus (which makes ME sad) but maybe thats good news for you?
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Catolf

2791

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#6  Edited By Catolf

simply STUNNING figurine *makes grabby hands*

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Catolf

2791

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#7  Edited By Catolf
@Asurastrike said:
" @Catolf said:

" @Asurastrike said:

" I @Catolf said:
" @Asurastrike said:
" @ExistentialEnso said:
" I really think what people mean to say is just that it's virtually sidequest-less until the very end. I would argue that the story itself is no less linear -- perhaps other games just made you feel as if you had some free choice more, especially the pre-PS2 era games in which featured an overworld map. Even then, at most, the best you could do is temporarily skip something (e.g. Gongaga in FF7, which you can skip and go to Cosmo Canyon, forgoing some cutscenes until much later) or go about things in an order of your choice (e.g. the three scenarios in FF6 upon returning to Narshe that can be completed in any order).  I realized that the root of the complaints is the lack of choices until late in the game as to what to do, but to call the game "linear" is a bit weak, as it's really no more linear than any other game in the series, unless I'm missing a game in which your decisions have a radical impact on how the story develops. "
You walk in a straight line for more than 30 hours. "
Actually, thats only maybe for 2 hours or so then you get to go left and right and side ways, that is not a straight line. Hate to disappoint. XP Cause if I could just got in a straight line, I'd be done with this game HOURS ago.  People complain too much, it was fine and it worked great for the storyline.  They are fugitives, I'cie, they are not liked by the public and are being hunted, they can't just wander around town's and hang out with people cause that would be stupid. "
I quit playing after 8 or so hours. "
You should have kept going, it's very satisfying. "
8 hours is longer than many games, and it feels especially longer when you are hating every minute of it. No thanks, I'm done with FFXIII, and I think I'm done with FF alltogether with this being the third main line FF in a row that I haven't liked (X-2, XII, XIII). "
Not every FF is for everyone, why drop a franchise that is always continuing to change. Why not rent instead of buying so you know what your walking into, I admit X-2 was not my cup of tea but I fully enjoyed XII and now XIII
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Catolf

2791

Forum Posts

3348

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Reviews: 0

User Lists: 13

#8  Edited By Catolf
@Asurastrike said:
" I @Catolf said:
" @Asurastrike said:
" @ExistentialEnso said:
" I really think what people mean to say is just that it's virtually sidequest-less until the very end. I would argue that the story itself is no less linear -- perhaps other games just made you feel as if you had some free choice more, especially the pre-PS2 era games in which featured an overworld map. Even then, at most, the best you could do is temporarily skip something (e.g. Gongaga in FF7, which you can skip and go to Cosmo Canyon, forgoing some cutscenes until much later) or go about things in an order of your choice (e.g. the three scenarios in FF6 upon returning to Narshe that can be completed in any order).  I realized that the root of the complaints is the lack of choices until late in the game as to what to do, but to call the game "linear" is a bit weak, as it's really no more linear than any other game in the series, unless I'm missing a game in which your decisions have a radical impact on how the story develops. "
You walk in a straight line for more than 30 hours. "
Actually, thats only maybe for 2 hours or so then you get to go left and right and side ways, that is not a straight line. Hate to disappoint. XP Cause if I could just got in a straight line, I'd be done with this game HOURS ago.  People complain too much, it was fine and it worked great for the storyline.  They are fugitives, I'cie, they are not liked by the public and are being hunted, they can't just wander around town's and hang out with people cause that would be stupid. "
I quit playing after 8 or so hours. "
You should have kept going, it's very satisfying.
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Catolf

2791

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User Lists: 13

#9  Edited By Catolf
@Marz said:
" i dunno Final Fantasy Crystal Chronicles seems pretty bad, i'd say worse than XIII, oh wait i forgot bout Dirge of Cerberus, that one was pretty bad too. "
I didn't think it was that bad, it was cute, I'm just irritated with that damn moogle!
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Catolf

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#10  Edited By Catolf

Persona 3 got me into the SMT series.
I'm a little more than half way though Persona for the PSP and a quarter of the way though Digital Devil Saga. Though All the SMT games I enjoy muchly. I say get them all XD
 
Also why is Devil Survivor for the DS so hard to find! *head desk*