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charlie_victor_bravo

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Game a Game: God Hand (PS2)

Jeff from Gigantpomb Dotru finds himself in a state of amnesia and decides to play God Hand. In a process he insults motorcyclists who wear helmets.

Ps. If anyone knows how to get stronger signal from set that consist of a cheap microphone, a pretty OK 6-channel mixer and a mobo-intergrated sound card that refuses to do anything (audio recording wise) as intended - please, tell me. Jeff gets really angry about the audio and he beat one of the interns pretty badly with a knitted sock that had heavy jar inside it.

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Encyclopedia Bombastica Bootleg Edition: Fighting Angels

Jeff Testman and Bryan Davis have another PS2 game at their hands. We also learn how having Master System games can lead into having parasites. Is it just me or does Bryan Davis sound little bit different this time? Check out what those crazy foreign dudes at Gigantpomb Dotru have put together: http://www.youtube.com/watch?v=Vsv1Y5js5OA (Youtube embed does not seem to work here right now.)

6 Comments

Worst mini-game ever?

From the creative imagination of Suda 51 comes this nuanced mini game where you drive (for a second time) a combine in a circle for two minutes. Oh, and there is zombies. The man is genius! Notice how there is no time limit, you don't get points or combos or anything distracting. That is some good gameplay design right there.

I have not played other Suda 51 games, so I have to ask: Is he really a good video game director? Does he has stuff like this on other games or was lollipop Chainsaw just rushed and unfinished (there are lots of things that have no real purpose or seem like unfinished implementations)?

7 Comments

Bargain bin finds: Sucking Lollipop Chainsaw (PS3)

Cheerleader, her decapitated boyfriend, zombies and a killer soundtrack for 10 Euros, sound like a deal right? Well, it might be for right kind of person. On the outside Lollipop Chainsaw seems to have lot going for it, but underneath there is simple and basic arcade action game that feels like a cold dead corpse from the past, rather than new fresh and vibrant modern game.

This game has some of the most boring minigames ever. Like the one where you drive a combine in a circle for five minutes.
This game has some of the most boring minigames ever. Like the one where you drive a combine in a circle for five minutes.

Key word here is surface value: you get a girl in a skimpy outfit, sometimes witty dialogue and brilliant, but rather small soundtrack. Digging deeper result in disappointment: fighting mechanics are too basic, lack of polish and combo scoring system is flawed, having a problem of seeming to be rather random with the results.

Even with the looks department Lollipop Chainsaw has some problems. Levels tend to be simple (yet overly long), linear and boring looking. Brightly colored places are rarity here, might come as surprise. Also most of the 3d things have a cheap look to them. Speaking of levels, they seem to be rather empty, making huge zombie killing fests rarity in a game that has little nothing else to offer.

Lollipop Chainsaw has really nice packaging and look, but the taste of real thing might be little weak for the most players.
Lollipop Chainsaw has really nice packaging and look, but the taste of real thing might be little weak for the most players.

For a game that has huge emphasis on high score runs, everything is planned very poorly. Loading screens take a lot of time and there are plenty of them. You have to quit to main menu to change difficulty levels, quit to map to change clothes, go to level to see rescued people data in and to so the shopping. There are plenty of other bothersome quirks, that I will not list here. Also some levels are very time consuming for highscore runs, taking something like 30 minutes for one run. As bonus if you die because of missed quicktime event or failed some minigame, you will have to start level all over again.

This game needs whole lot more of zombies.
This game needs whole lot more of zombies.

So, Lollipop Chainsaw has lots of negative things, but I kind of like it. I think this mainly has to do with its pure arcade-, score hunting nature. That said it is a very short game that is really hard to recommend to anyone – even with 10€ price tag.

ALERT:

I am thinking of turning this into a review and as I don't speak English natively, I would like some feed back and tips how to improve the text.

9 Comments

So, I finally finished the Witcher...

After I had read the two books, the Last Wish and the Sword of Destiny and played the Witcher 2 Assassin of the Kings, I decided to tackle the first Witcher game. After beating the game, I was happy that I decided to do so. The World in the first game has better feel to it, and the main and side stories are more like in the books.

We are on the same page.
We are on the same page.

However most of the changes they made for the Witcher 2, were for the better. You spend too much time on going from place to place searching for people that may or may not be there, depending on the time of the day. This is made worse by the fact that there is no easy way to pass time on most parts of the game. Combat system is far too simple for such a long game, and it provides most challenge in the beginning and ends being very easy in the end when Geralt is all level up.

Geralt of Rivia, the White Wolf (a.k.a that lucky bastard that slept with every women in the game)
Geralt of Rivia, the White Wolf (a.k.a that lucky bastard that slept with every women in the game)

Despite the its flaws, I whole sincerely recommended this dialogue heavy, time consuming dive into the world of the White Wolf.

10 Comments

What Hell sounds like? Like Cyberbike 2.

I will leave this as a warning for fellow gamers. You might bump into this in a bargain bins, e-bay deals or in a dark alleys filled with rapists and cyclists.

Bike is OK for cheap bike (less than 70 euros), but one thing makes it almost unusable - the sound.

If you are trying to view this and you have pets in the same room- don't!

5 Comments

When good things go mediocre (spoilers)

Like every one has said, best part of the Dead Island is the beginning. Scenery is nice, there is plenty of loot and lots of people to help by doing OK missions.

Surfer zombies!!!
Surfer zombies!!!

Then scenery changes to dirty city streets, sewers and indoor areas. Loot becomes rarer and escort missions become more frequent. At the end they even drop the point of helping out people and forget completely the persons you have helped from the beginning.

Jungle area was OK, escort missions in at not so much.
Jungle area was OK, escort missions in at not so much.

There basically was two story hooks in this game: 1) help people, 2) do stuff for Ryder White. Anyone can see the Ryder White -twist coming a mile away, so anything interesting plot-wise remains helping the people. It came as major surprise that towards the end they forget the other survivors completely!

It is really strange that game had such a completely horrible story and characters, when they could have done so much more with little less stuff. Did we really need those dialog bits with heavy cursing? Did the Ryder White plot really add anything interesting into the mix? Was there really need for the Prison level?

Videogame writing!
Videogame writing!

Besides everything bad, I really enjoyed the game, mainly for the gameplay. I would like to see sequel where the characters would be written better (or custom characters) and with better plot.

What did you think about Dead Islands plot and character? Did you like other areas then Resort-area?

2 Comments