Of late I’ve been thinking about violence in games and why so many of them put a player right in the middle of conflict. I don’t know what spurred this on, maybe my getting older has something to do with it. Not only the violence, but the immaturity. The notion that flexing to best your opponent feels tired and quite frankly, childish. I think as a society and (mostly) grown adults, we should find a better way to challenge ourselves and to best our foes.
Come to think of it, why do we even need foes? Why should there be an opposition in games? Why can’t there be you, your friends and the rest of the world working together to accomplish a task, or set of tasks. One could say that violence is ingrained in who we are and always has been, therefore we put it in our entertainment to satisfy that curiosity and urge to commit acts of atrocities against our fellow man with little to no consequences. That old familiar “what would happen” effect as I like to call it.
Instead of iconifying those who triumph over their enemies with violence, why aren’t we championing those who complete a perilous journey or seemingly impossible task with peaceful means? Those should be our true hero's. At some point in our disgusting past, humans got it in our minds that conflict resolution required violent acts instead of peaceful reasoning. Why can’t we change that? Why can’t we start with children? If violence has been ingrained in us, why can’t we use video games as a means to ingrain peaceful conflict resolution?
At some point while reading this you may think “Good god another hippie spreading his hippie cheer”, or you may not. All I’m trying to say is that we are all on this rock together. If we don’t find a way to get along we are going to ruin our world and each other. I think we should stop idolizing and rewarding brutish acts and start appreciating those who take the route less traveled. I think if we start now with kids and the games they play that we might have a decent shot at shaping a kinder, gentler future.
Or, you’ll tell me to get bent, to which I’ll reply, “care to talk it out?” and offer my hand in peace.
Note: I am in no way stating that games void of violence will ultimately fix our worlds issues. I am merely postulating that were we to shine more light on less violent acts and less on kick ass shoot em-ups, it can't hurt.
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