By Damntheman 0 Comments
I want to talk about dead space 2. Yes, I know it came out a long time ago, but I live on a budget and only buy games when they are cheap.
Now I loved the first dead space and consider it to be one of the finest games of this generation and while the discussion of the horror nature of the original dead space compared to its sequel has been discussed in depth and I tend to agree with the consensus, what I want to talk about today specifically is something in games that often gets ignored when compared to the other heavyweight components that are usually considered when judging a game to be great, good, or bad... that is, the difficulty curve.
You might say that it is an insignificant thing to talk about, but a well balanced difficulty curve can make or break a game. And the balancing of a such a curve is no simple matter. Especially when you have multiple difficulty settings and a free form upgrade system that lets the player become more competent only when they choose and in the direction that they decide.
The original dead space, true to its resident evil inspirations, abandoned the player in a claustrophobic surrounding and let them run away from the starring space zombies, the necromorphs, equipped only with the bare essentials. You struggled and you suffered. And then you gradually became more familiar with the nature of the combat system, found the weapons that worked for you, saved up resources to sell for cash just to buy some more sweet sweet power nodes so as to upgrade your weapons and over the course of the game Isaac the silent protagonist grew into something extremely capable and unafraid in this dark space ship of the walking dead. You, as the player, grew to overcome your fears. At one point, months after beating the game, I actually had a nightmare about being attacked by a monster, and then inside my dream I pulled a plasma cutter out of my back pocket and instantly knew that everything was going to be OK. The game was a typical power fantasy in a sense, if only in the way that you began out of your depth, and by the end were comfortably treading water at the surface.