I think the gem system is interesting but I don't see why they would implement it in a crossover title SFxT.
Wouldn't it be better to implement it in a Super SF or just SFV?
They try to keep the main-line games from being too crazy with very specific and complicated systems. They try to keep them grounded and "vanilla" in a sense. I am probably not explaining it as well as someone like Seth Killian could, but they try to keep the main games pure and not as experimental.
I have seen the gems compared to trading cards and boosts/perks/whatever in MOBA games, but I still don't like it. There are ideas about the character customization aspect that are interesting and seem fun. Capcom could pull it off. Will it attract more people to the game? Probably not.
Also there is an idea that "the Ryu I am using is the same one Daigo is using." As well as "instead of practicing, adjusting, learning, and getting better at my character/the game, I will just buy a gem in order to beat this player." It is kind of sad and weird, though like many have said gems aren't that good, but still may just soften things a bit too much.
@DarkbeatDK said:
I'm getting flashbacks to the confusing -ism system of Capcom vs SNK 2. Seems like a good game, but feels unapproachable for a casual fighter like me.
Except there were 6 grooves in CvS2 which were pulled from existing games people knew and played already that had specific, always in-tact properties, abilities, and restrictions but there are supposedly hundreds of gems(including more powerful versions of the same kind I think) included in SFxT. I mean you can just not select gems...but still. Ugh.
Kill Screen, when it's good, is fantastic. It can get little overly personalized like their sister site Pitchfork used to do with music (see their almost-infamous review of Kid A by Radiohead), but all in all they put a great deal of thought into their criticism and really go out of the way to find their subject matter. Between there and here I usually feel like I get all the information I'm after.
They really should have put out that Zodiac Job version of FF12 out in the US, such a drastically improved game it is almost kind of funny. But then again Japan did that with the Kingdom Hearts games and Tales of series too, dammit Japan.
You know what, more people need to play Seiken Densetsu 3/SSecret of Mana 2, so good. Up there with CT, FF6, EarthBound, and Super Mario RPG. Also Live A Live and The Twisted Tales of Spike McFang.
Please, do not, under any circumstances desecrate the name of Chrono trigger by putting it in the same sentence as final fantasy 13, or any FF for that matter.
This.
Although just to add, like alot of people, I didn't like Chrono Cross either.
I mean Chrono Cross was a great game, it is just Crono talked and that it was supposed to follow up Chrono Trigger so yeah that did not work out.
Log in to comment