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darkpower

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darkpower

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#1  Edited By darkpower

@hailinel said:

Just finished watching the first four Sailor Moon episodes. The fact that the series is finally avaiable officially in English and without any cuts is still mindblowing. And the series is still fantastic. I love it.

Yeah, I knew it was going to be a huge get for Hulu (thank you for making me want to renew my sub, Viz).

There was this small thing I thought they would do to the episodes because of a fear of causing seizures (because this show was finished airing before the Porygon incident, and we know how conscious they've been to the strobe effects anymore because of), but the third episode (the Midnight Zero thing) proved me wrong somewhat. The few scenes where Luna is screaming or in shock do have a purple/red strobe taking up the whole screen, but it's dimmed, and Luna is in a good bit of the shot. The Youma death does have a bright white light strobe, but doesn't last long enough to do much of anything (and Sailor Moon didn't have too many, if any, of the strobes, and that Porygon incident was a rare case in where you wonder what they were smoking when they let an episode like that through with so many bright and lengthy strobe lighting effects). Still, though, I'm wondering if they will be "cautious" in the future.

I do wonder, too, if they will up the count of the episodes to more than four per week. If people do demand more, and Viz is ready, willing, and able to deliver, then I'm all for a marathon of it. This is a good thing: to want more. I'm just very anxious to see them do R, since I think that's one of the best seasons along with S.

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#2  Edited By darkpower

Doesn't work on Firefox, either. Really frustrating when I want to start a thread which might've been started already and can't get any information from what I should get info from to see if it was started.

I even tried to put in a search string which I KNOW would've gotten hits ("Nintendo") as a test to see if it was working. Nothing doing.

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Nate of Games has a nice ring to it, I think.

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#4  Edited By darkpower

PSN: darkpowrjd

TIME: EST

GAMES: The PS+ stuff (Contrast surprised me and highly recommend picking that one up, btw). Trying to decide on a "full game" to buy.

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So now that I got some money to buy a disc based game, I am a bit of a loss of what to get. I was almost set of AC4, but TB's WTF Is on it has me thinking twice on it. That and the Gold Edition is 80 bucks. Not the best thing ever when I'm on the fence after being just there.

But I'm still thinking of that and these: Killzone, NFS: Rivals, BF4, and I'm thinking that I want to at least try COD: Ghosts because the story is one that appeals to me (I've always liked those stories).

So out of the list:

- COD: Ghosts

- KZ: SF

- NFS

- AC4

Which do you think I should get? Or should I consider some other game (I heard FIFA's usually really good and I was curious, but my knowledge of soccer is fairly limited and I wouldn't be that great at playing it...I'd definitely pick up WWE 2k14 or NHL 14 if they had those for the PS4 since I know more about those than I do soccer).

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@shinjin977 said:

Christ this conversation is still going? People are not asking for censorship(base on public response), just diversity. So you know, throw in a bunch of skimpily-dress, good looking dudes to equal things out. Humans objectify shit, its what we do, but at least objectify everyone equally is my opinion. You know maybe have Jim Reynold in a speedo or something and make his bulge like a horse.

I am only half joking.

Well, to be fair, it's still going because there was further development on the story that sparked this latest round via the apology.

And also to be fair, there's an issue that must be discussed about this style of questioning in game journalism that goes beyond the feminism debate.

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darkpower

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1. You should see how NeoGAF is like to this development with these two...on second thought, it's the usual pandering to extremes and seeing how many people they can bait into saying stupid shit. Nothing new there!

2. Are you aware of this they posted? http://www.rockpapershotgun.com/2013/11/25/take-a-bow-ms-male-character-explored/ They pulled an Anita Sarkeesian of their own with not allowing comments, but also stereotyped the responses into those that are far from what people are now asking about her.

3. Regardless of what was being discussed, RPS had no right to push their agenda on anyone. Period! Browder did what any sane person would've done, and he didn't have to apologize for anything (though doing so makes him the bigger man in the end). This whole debate has gotten crazy and never really gets anything accomplished other than giving the press another reason to run hit pieces because "oh, look what they want to read about now". All while insisting that the most extreme of the two possibilities are the only options that we can ever allow to exist!

No wonder people are sick of talking about it: the way people behave towards this is utterly deplorable!

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Okay, let me respond to your points.

Plot Element: Yeah, this could've been handled better, but I think they painted themselves into a corner here. They didn't want people sequence breaking, but they didn't know how to do it to where it made sense in the story they wanted to tell. Hence what we got. This is a reason why I suggest that they go more along the lines of the experience system to where you can just make what you have more powerful while finding new weapons that you can use (how many more times are we going to have to reacquire the morph ball before Samus learns to put tethers on her stuff?). But you could've also said that Adam wanted full control over his mission and crew, and didn't want to suffer repercussions of a rogue member of his team (and Samus wasn't exactly supposed to be there to begin with, according to the GF. Why?). I'll get to that "Hell run" in a sec.

But then again, we can also say that it was meant to be mocked at some point, given that Samus shows that she tires of needing to be told, too (did anyone hear Adam authorize the Space Jump before she said "any objections, Adam?" and activated it on her own merit? Maybe that was supposed to tug at your nerves like the mental hospital stuff from Homeland was supposed to make us want to punch the television).

Gameplay Element/Sequence: Yeah, many didn't like the pixel hunts. I'll give you that, but there wasn't too many of these for me to say that they broke the game for me. Again, this game seemed to have used everything the Wii could give to it. It showed through the FMV artifacting (it was minimal, but you could tell that it was there). Maybe if they had better hardware, they could've made those easier because they would've had a better color palette to work with. Not saying they should be there, but if they wanted them, they would have a better chance of making them so you didn't want to go kill yourself over them. I see your point, but it wasn't a deal breaker for me.

Important Event: Going in order of your mentions of them, the "Hell Run" (what you described) is actually referenced in Metroid Fusion. At one point in that game, the AI actually asks Samus if she would follow an order from Adam that would force her to go to a dangerous place, seemly to her death. Her response is one of her understanding of why he gave some rather questionable orders. It might be something that is worth exploring in universe: was she TOO loyal at times, and would her blind loyalty lead to what happened on both the Bottle Ship and in the Fusion game (forget the name of the station she was exploring in Fusion). It might actually be a very important plot device, but not in the way you might be thinking. But in order for that scene in Fusion to make sense (the AI talks as though an event of that type actually happened that it's aware of), the point in which she DOES such a thing must happen. Hence, the "Hell Run".

Secondly, Ridley. Oh, GOD, have we written books about this or what? Here's the thing: you go into a place where you meet your old friends and old memories resurface where they haven't before. You never had to worry about your past in battle because of the "combat high" that MGS coined (you're adrenaline is so high that you cannot really think of anything else other than your job, and you don't care as to the why, how, who, etc.). She might've been able to shield that out. Not sure how to describe how this might feel, but think of it like someone opening up an old scar you had on your body, then throwing an entire pound of salt directly onto the wound and having every last grain enter it before cutting open a brand new wound. That's probably how it felt to her in the story. Suddenly, she has no combat high because she's got all these thoughts that she can't seem to block running through her head. The other theory is that she's always had a problem facing Ridley at first, and because of technical limitations, we don't see the problems she's had (if she beat Ridley before on the first Metroid, then why couldn't she when Ridley kidnaps the baby Metroid in Super Metroid?). We can't factor in the Prime series because of the notion that it's not in the official canon. Plus, the back story was only seen right after the release of Zero Mission. It's hard to introduce a new story line element into an interquel, but it is possible. We could ask these questions in universe, though, and another game could give these answers (did you notice that Adam was somewhat puzzled by her sudden lock up, too? The question might've been by design as we aren't supposed to know "why now" just yet).

As for Sector Zero, what would you do if you saw someone you cared for going to sacrifice themselves when they had too much to still live for, and yet you had the capacity to stop them (even when it's a little violent in nature) and the will to give the ultimate sacrifice yourself? How would you stop them from making a grave mistake? I sure as hell wouldn't hesitate to incapacitate them if I knew they were being foolish. If Adam DIDN'T stop Samus, you think she would have sacrificed herself? Might've not made sense to those that never had to make those decisions, which is why none of us are in the military or have ever been in an outfit where we would have to make such a choice (at least not that I'm aware of, so apologies if someone who's reading this has served).

How a character is portrayed: It's her softer side that makes her hard edge side more believable. We know what she fights for, and why she fights. We know that she's not just a cold hearted bitch, but rather a normal person that's been through a lot, and we see that she is strong because she is able to pull herself together despite her flaws that we no doubt see. I've already explained the authorization thing above, so I won't cover that again. We've already seen that she is tough and independent. We've established that, but in this game, we establish that she has flaws: she has a past that she tried to not remind herself of, she might be too willing to compromise at times, and she might not think all her decisions through before acting on them Every character needs to have some flaws to make them believable. We know of her strengths, but her flaws were left undiscovered. This does a lot of good for the character because we can now appreciate her strengths even more if we know she can handle herself even with the flaws, and it makes us connect that much more.

FMV Presence: If you played Fusion and Zero Mission, it was pretty obvious that we were headed towards a more story driven narrative and delving into her back story a bit more, so it's not like we've never had those in Metroid games before, just not in the scale that Other M had due to it being on what was obviously a much more powerful system. In Zero Mission, we do see a good bit about her Chozo upbringing. Even though I said that the events of Prime might not be official canon, the first game does bring up a lot of how the Chozo's raised her. So why do we have to repeat what has already been told? Like I said before about the "monotones", she only does this whenever she narrates the story in past tense, which is common in many mediums that use this technique. It would be the exception to the rule if she wasn't "monotone". In fact, you could argue that her depression about the events leads her to not be able to show any other emotions. Or that, because she is going to present this to a superior or to a museum or something, that she needs to be as professional as possible when describing the events (think of it as a captain's log in Star Trek: you never hear fluctuating tones in those, do you?).

Like I said before, the entire game felt like it was in rush mode, and it ended too quickly for me. I wish it was longer with them having more time to explain things better, but at the same time, I would rather leave me wanting for them to supply the answers in an even bigger and better sequel. I don't expect them to give me all the answers in one episode of Walking Dead or Homeland. That would be just silly and would not give a reason to have another episode, or to keep viewers guessing, or to make them want to know more. We continue to talk about Other M's plot points one way or another in a manner that tells us we care enough about the plot. That should tell you something about how we took it. However, I think the FMVs by themselves were fine in telling the story and trying something new, which is what we do want storied franchises to do. There are ways to have your cake and eat it too here, and I think my ideas could suffice for some very interesting experiences that could satisfy both sides of the coin here. You were basically calling it an interactive movie, which is the main criticism MGS games tend to have. But it's that same aspect that makes MGS such a great game to play. The FMVs were not out of place for the Metroid games. I was prepared for them and didn't mind them any.

As for critical eyes, I think you might be thinking that I meant everyone. I meant those that choose to go crazy about anyone that likes the game and trolls them or says something that might get them banned from normal forums (i.e.: those comments that Anita Sarkeesian seems to remind us once a week that she received). My gripe there is directed at those that seem to only act immature towards anyone that would disagree with them (this IS the internet, after all). I did find flaws, as I pointed out numerous times, but they were never game breaking to me, and I was able to overlook the flaws to get a mostly enjoyable experience that I hope the devs can expand on and make that sort of experience an even better one.

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@nettacki said:

@darkpower: I'd like to think that the people who dislike the game consist of more than just people who nitpick for the sake of nitpicking or want instant, one-shot gratification. Many of them were like you: unwilling to look at the game with a critical eye, willing to take it on its own merits, wanting to be immersed into the world and story while also not really minding cliffhangers if it's done okay. But somewhere along the way, something in the game (a certain plot element not being properly resolved, a gameplay element/sequence that brings the entire game into a halt, an important event rubbing someone the wrong way from a storytelling standpoint, how a beloved character is portrayed, the mere existence of story-heavy FMV cutscenes that interrupt gameplay on a regular basis) took them out of that immersion and made it difficult to ignore its flaws, thus souring the entire experience in some way. Therefore, you can't really blame a person that much if they dislike the game on its own merits and it turns out that they want exactly what you want, but felt they didn't get it anyway. From where I'm standing, your viewpoint of the people that dislike the game mostly being nitpickers who want instant gratification strikes me as confoundingly close-minded, because those that dislike it for the story are NOT angry because of unanswered questions or anything to do with being too nitpicky.

You're, however, saying that because I highlighted a specific group of critics, i am including ALL critics in my calling out of the select few. Meanwhile, you're saying that those that DO like it must not have seen what you've seen. You're doing to one side what you're claiming I'm doing to the other side, which it's pretty clear that I'm not doing, and you're, without a shred of doubt, doing what you're only claiming that I'm doing, which you don't have real proof that I'm doing that.

But seeing as how you listed every single fault that YOU had with the game (remembering that they are just what YOU thought was bad about it, and that it doesn't mean that others had issues with what you pointed out were problems), let's go over them:

CERTAIN PLOT ELEMENT: Which one are you referring to, since you've made it singular?
GAMEPLAY ELEMENT/SEQUENCE: Again, which one? And how did it bring everything to a halt?
IMPORTANT EVENT: Apparently it rubbed YOU the wrong way, whatever it was. Again, would love to know what it is. And notice how the three things are basically the same thing. You just worded things differently so you had a bigger list, unless you see a difference that I don't see.
HOW A CHARACTER IS PORTRAYED: Okay, let's ask you how you think Samus SHOULD be portrayed so she is a believable, likeable, connectable character? Let me know how you would make her into, since I'm pretty certain that it's Samus you're referring to! And how do you know that whatever you thought she should be portrayed is how it's supposed to be?
FMV PRESENCE: How is it any more "gameplay interrupting" and "immersion breaking" than, say, MGS? Do you think that those have no place in a Metroid game? Why not?

Now, please inform me how any of those would break immersion even with perfect execution of having them in there?

And also, how did me saying that the game was too short and easy get lost in you saying that I wasn't somehow looking at it through a "critical eye"? More to the point, you're saying people weren't being nitpickey, yet you're, in a way, accusing me of NOT being nitpickey? Why should I have to bring a critical eye to anything that I just want to enjoy? Why do I have to go through a game trying to find whatever little fault the game might have? Like I said, I think I speak for many gamers on this site when I say that we all want an enjoyable experience, regardless of where that comes from, and for me, OM did just that. Why I have to see it the way you do when me and others that liked the game don't share that opinion (which no one claimed they had to share our opinions, which is more than what I can say for what you just did).

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@extomar said:

It has been stated multiple times in multiple threads that parts of Other M had promise. For any number of reasons it was squandered and while a discussion about that maybe interesting in the end I don't feel it is worth salvaging either. Also I still think it is dubious to suggest Metroid has a deep story. I'm not sure where people get that from nor do I think that is much of an issue. Some setups are fine with sparse detail where actions speak louder than "The baby...the baby".

So again I ask the question I always ask to the "Should there be a sequel?" What is worth carrying forward from Other M? Some vague and high conception notions on things that don't seem to be necessary to "the core" of what Metroid seemed to be about? If so they need way way way better writers and a way way way way different game where I can easily see the end result as something interesting but barely or not even remotely recognizable Metroid. At that point why bother calling it Metroid beyond carrying around the name tags?

Or in other words do people really want a "Rebooted Samus" or where they really happy with the action game that features Samus blasting space pirates through exotic locales? I get the feeling the latter is what people want.

What people want is a rich, immerse gaming experience. They want the familiarity, but not at the expense on not trying new things when the familiarity becomes unstable. They want to be able to connect to the characters, and be able to have fun overcoming challenges that are presented to them. They don't want for there to be no connection because they will never be able to care about what happens to them, and then no drive to try to overcome those challenges and thus, no reason to continue playing the game.

For me, you might think the story was quite unnecessary, but for me, it was an engaging experience. Why? Because, unlike some other people, I wasn't looking at the game in a critical eye. I wasn't trying to nitpick every little mistake in continuity that was made (if I did that, then even Star Trek would not be enjoyable), or complain as much as some people did. I was looking for a great gaming experience that, for some hours out of my day, I could sit back and watch a story unfold, and for me to overcome challenges that were presented to me in some of the boss fights and in the "Hell run" (which, by the way, Metroid Fusion DOES bring up). I felt that Other M accomplished that task of giving me an engaging Metroid experience in a way that I didn't think was possible. No, I'm not saying everything was perfect, but at the end of the day, it was a solid, enjoyable experience that I wouldn't mind being able to have another offering of in the concept that they had it because they now have the experience of doing a Metroid game like that, and another game like that can be even better because they know what buttons to press and how to press them, and to still give the same quality sense of exploration and finding every single item in the game and epic boss battles that put me at the edge of my seat and challenge that keeps me on my toes.

Yes, I had questions, but those are the types of questions that I could also ask when I see a major story line development out of World of Warcraft or Walking Dead or Homeland. I did have questions, but in a way that makes me say "I want to see what happens next?" I want to see what they have planned. I'm not saying "how dare you not explain everything?". I'm instead asking what do they have planned next for the characters in the story? Where can the story take us from there? This, to me, is the mark of a good story in a good series. Instant gratification is not always a good thing, and why some people wanted for every single little detail about what happened in the story of Other M to be spoon fed to them in one shot is baffling to me. Sorry if that seems to be harsh (I don't mean it so), but to me, the problems seemed to stem more along the lines of being nitpicky and wanting the instant, one-shot gratification rather than wanting an engaging plot and story line that they don't mind being hung from a cliff by.