I love it. It's everything I expected and wanted. Still don't understand the negativity, but then again the first game got a lot of completely undeserved shit as well so I guess people just hate the kind of games I want to play, which is just great for me. First, the controls are super tight. Much improved on the first game (which I played through yet again a couple weeks ago in anticipation). Makes Alex's performance in the quick look even more baffling.
The city (which isn't so much open-world as a big maze with metroidvania elements), is very well crafted. I love how it looks, I love how it plays. You'll learn the layout of it by going back and forth through it just like you learned the levels of the first game, but you don't have to play the game a second time to capitalize on that knowledge and actually have fun. This feels a lot more organic, and a lot more like what doing actual parkour is like. You don't just run through a linear obstacle course, you go to "spots" that have fun stuff to parkour off of and you make your own paths, attack it from different angles. The people who say the more open city doesn't serve the running well or that it goes against the principles of the first game make my head explode from how demonstrably, frustratingly wrong they are. In addition to that, there are linear levels for the main missions just like the first game, which you can replay at any time from a menu, just like the first game.
The side stuff is fun, and pretty much what you'd expect to be doing in a Mirror's Edge game. The inclusion of user-created time trials was a smart one, I've had a lot of fun with those. The collectibles are kind of a disappointment. There's a small handful of runner's bags in each area which are well hidden and often tricky to get to, and those are fun. The big gridleak orbs are sometimes placed to make you do a cool move to get, but are also all over the place and there's way too many of them. Everything else is just laying around for you to hit x on and thus serves zero purpose.
The combat, while having some janky animations (that are kind of charming?), and being relatively simplistic, is actually kind of awesome. It's super fun making guys stumble around like idiots, and if you're comfortable with the controls and know what you're doing you can take down groups of even the tougher enemies really, really fast, which feels amazing. It's kind of like the movement in that way. You find a flow and it feels great. When you suck and fail to find that flow it feels terrible as a punishment to encourage you to git gud. It's so fun I sometimes find myself staying and fighting rather than running, which you can do almost all the time, and which is easier to do than ever. They've put in a lot of smart systems for letting you just bowl through dudes while keeping your momentum up and it feels so, so good.
The story sucks, but was it ever not going to suck? I just shake my head at anyone complaining about/disappointed in the story, because that just does not matter and it was always going to be bad. At the very least I was way into how dumbly cyber as fuck it all was, with terms like "data sluice." I mean, come on, that's pretty good. I miss Ryan, I bet he'd get a kick out of that.
For the record I'm playing on PS4, and performance is fine. I haven't really noticed any framerate problems, hitching, or tearing. There is definitely pop-in, but not a deal-breaking amount. Not for a console game. I've definitely seen and had to be okay with way, way worse. Does nobody remember Gears of War and Mass Effect? Far off textures can also look pretty muddy, but meh. If literally anybody else was making games like this maybe those are nits I would pick, but I'm too enamored to care.
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