@burusu: I don't know where you come off saying it wasn't supposed to be a believable world. How do you know the designer's intentions? One of my favorite moments of the first game is when you're in an alley with a dumpster and a rat runs across your path. It was the first and maybe only time that the game truly acknowledges its world is real and and has normal problems like rats, even though the alley itself is clean as a whistle. The piles of wood and painting supplies kinda work to the same end. And then there's the fact that they put a narrative in this world, with characters that have lives you're supposed to care about. And the fact that there are no crazy scifi elements or absurdist twists on reality. Clearly they cared about believability somewhat, and when they cared is where the game shined and stuck out most to me. They wanted it to feel like a real city, on Earth, that could conceivably exist in the very near future. I think so, anyway. But they just didn't think about the little touches enough, and they wound up with an art style that was a little too one-note and shallow to really draw you in even if it does generally work pretty well on a strictly surface level.
I get the exact same good, tingly feelings from looking at the new game as I got from the old game, with none of the suspension of disbelief problems or any of the feelings that what I'm looking at is a little too flat and sparse to be visually interesting, which I definitely felt about some sections of the first game (especially rooftop sections where you were surrounded by a sea of faceless, washed out white buildings). All they did was add depth and character in order to push it a little closer to a realistic city. They found a very nice middle ground that still very much errs on the side of being unrealistically clean and minimalist. It's not some massive departure. For you to say it doesn't even look like Mirror's Edge anymore is the most hyperbolic nonsense I've heard in a very, very long time. It is instantly identifiable as Mirror's Edge. It still looks like no other game out there. I could show my girlfriend (who's only seen me play a little of the first game a couple times) some still screenshots and she would immediately know it's a Mirror's Edge sequel. If you don't like it, fine, but snap back to reality.
That's still the point though. Regardless of whether or not they're fun to do, they're still pointless and added in for the sake of the game being open world now. I'd rather they had much more elegant designed and bigger linear levels, rather than tacked on collectables.
First of all, nobody's forcing you to engage with the collectibles. Even linear games have collectibles. The first game had collectibles. I've played plenty of games that had collectibles and completely ignored that part and they were still great games. Whether or not a game has collectibles literally does not matter one bit, so stop trying to use it as some kind of proof of quality, because you know damn well it's not, you're just trolling. Stop.
Second, I love how you didn't respond at all to me explaining how the open world is not at all similar to a typical open world. If the design is just as elegant, which it definitely seems to be, how is it any different than the bigger linear levels you want? When does a "bigger linear level" become a small open world of interconnected branching paths? Is Demons Souls better than Dark Souls simply because it's split up into levels you have to load into from a hub, rather than being all connected together in a brilliant way? What parts are missing that you can't let go of? Loading screens? The inability to go backwards through places you've been without restarting a level from a menu? Do those things actually matter when it comes to how fun something is, or how well-designed it is?
Not only is the city essentially a bunch of high-quality levels stitched together into an impressive, dense whole ala Dark Souls 1, but you go into interiors for the story missions that are just like the linear levels from the first game, meaning you literally have nothing to complain about, which makes you come across as complaining just to complain. I seriously wonder how much footage of the game you've even seen. They made incredibly smart decisions and are being very true to the spirit of the first game.
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