Something went wrong. Try again later

development

Fuck

3749 61 10 20
Forum Posts Wiki Points Following Followers

development's forum posts

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

@pyrodactyl: Yeah I don't quite get that nerf. Of all the things I've fought in PVP, that Moonlight sword was never anything I felt was cheap... and there are *plenty* of cheap things in there.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#2  Edited By development

I think you can put 'em in a bowl like doritos???

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

This isn't even a question. Flee the country. America sucks hot sweaty nuts anyway. There are plenty of other nice places.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

Holy shit. Literally everything in there is fantastic. PVP is going to be way more fun. Fuck your soulmasses!

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#5  Edited By development

Can we please just talk about Rampart?

He's great.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

#6  Edited By development

@aetheldod: You're right. None of the music in DS2 is memorable at all for me, besides Majula's theme. DS1's music didn't blow me away, but there were a few tracks I did really like (O&S, Gaping Dragon). DS2 has a really enjoyable Things Betwixt/Majula theme, but hearing it for the thousandth time kills it for me (same goes for Firelink Shrine's theme, though). I liked Demon's Souls music the most, though. Really loved the classical quirkiness of that game's music.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

"We need to burn it all down."

-Jeff Gerstmann

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

In my probably 400+ hours of DSII, it seems it's a game that is much more built for replayability and NG+ runs, while DS1 had more immediate appeal. I still don't know where I fall on either game being better.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

@golguin: Let me get this straight, you're doing a company of champions run with a melee build but not even 16 str? You crazy person. You're also in the end game but you don't even have a damage stat at 40? Man, you would be doing so much more damage with good scaling in dex and 40 points. I don't know about the company of champions but I wrecked that game with maximum damage.

Yeah this game really has some fucking devastating S-scaling Dex weapons.

Avatar image for development
development

3749

Forum Posts

61

Wiki Points

20

Followers

Reviews: 0

User Lists: 0

Fought them recently on Ascetic NG+7 and it was the first time I realized they respawn with full health when they get revived. That's some shit right there. I guess I somehow prevented them reviving all the other times. If it wasn't for half the ring being surrounded by a pit it'd be my favorite boss fight. Hard, but totally possible. I'd say it's actually easier than Ornstein & Smough, except for the fucking jagged hole with arbitrary collision-placement on the bordering bricks. The "down but not out" regen isn't that bad as long as you know it's there, I guess, because you just know to take their health down equally, rather than one at a time.

I haven't tried them in the CoC, and haven't fought them solo since going into NG+3 or so. I just can't resist summoning one of the dozens of people near the bonfire or Vengarl and Benhart. My dual-avelyn Ruin Sentinel trooper does some pretty crazy damage to Throne Watcher, but the huge vulnerability window after firing makes it super risky. Really fun fight every way I've tried it. Haven't tried magic, because magic wasn't fun at all when I tried it for half the game.