Something went wrong. Try again later

DevWil

I don't even hate it; I just don't think it could be much more disappointing without being aggressively bad. My ★½… https://t.co/Gj5vcEpUsb

976 8022 65 44
Forum Posts Wiki Points Following Followers

Why Hotline Miami?

Quite simply: I’m baffled.

I haven’t played Hotline Miami. I’m not going to buy Hotline Miami. I’m not going to pirate the game, either. I have no interest in playing the game because I don’t see what there is about Hotline Miami that isn’t pure adolescent nonsense. Feel free to correct me on any details, but I’m not giving the developers of this game the time or money required to play it. I don’t feel bad about that. I have better things to do (including writing this).

I am quite literally embarrassed by the overwhelmingly positive response to this game. We keep talking about how video games are a young medium and how we’re eager for it to grow up. Then we see what is, as far as I can tell, a wholly immature work named Hotline Miami, and its ultraviolence and gore are greeted with the stereotypically uncritical responses of “Awesome!”.

I’ve read two reviews of the game, watched one trailer, and watched the Giant Bomb Quick Look of it. From this information, all I can gather is that it’s an unstable game about killing people. Oh, and it has music that some people seem to like.

And it might be somewhat anti-feminist judging from this line of the Rock, Paper, Shotgun review: “There’s even a strange vein of sweetness, as a female presence introduced into the player’s apartment in an early mission sees it gradually evolve from dingy cesspit to clean, decorated home.”

Yes. How sweet. A female presence cleaning and decorating a home. This is exactly the kind of representation of women that we want in games, right? No!

No Caption Provided

Are we ever going to get serious about representations of women? About making games that aren’t just blood-soaked murder simulators? Why is it okay that Hotline Miami's cover art has a scantily clad, unconscious woman who is ostensibly being rescued by the male protagonist? Why does Hotline Miami get a pass for being about nothing but killing other people, when everyone is reportedly sick of first-person shooters that do the same thing? It’s completely offensive to me, and I think we should all be ashamed of it.

Keep in mind that I am mostly criticizing the reaction to the game, which is why I’m so comfortable talking about it without having played it. When the Giant Bomb Quick Look ends with the sentiments “This game is awesome!” and “This game seems really great” based almost entirely on the game’s violence, this is exactly the problem with the discourse surrounding games. Why is killing a bunch of people great? We sound completely mad when we exclaim stuff like that!

I’m not even strictly opposed to killing or violence in games, mind you. I can appreciate it as a means to an end in a game. However, Hotline Miami is apparently nothing but a crass celebration of violence in itself, and I’m not into that at all. None of the coverage I’ve read has convinced me that it’s much more than that, and everyone seems to be transfixed by the amazing bloodstains you leave on the environment (even if blood can apparently spray through walls). I watched people play this game for more than 20 minutes, and I was still left with the impression that it’s simply about how great it is to kill people.

But apparently it’s fun. And if something’s fun, that means we don’t have to think about it. It means we shouldn’t criticize it beyond its ability to be fun or maybe “trippy” in its audio/visual components.

Knock it off, everybody. Stop making so many games that glorify violence and stop praising the developers who do it. And yes, if a game calls you a “winner” for being more violent than not, it’s glorifying violence. It’s not interesting anymore (if it ever was), and I swear it makes us look sociopathic (at best) for continuing to enjoy it. In the Polygon review of the game, Chris Plante praises the game by saying, “Playing Hotline Miami made me feel like an empowered homicidal maniac.”

What a unique, positive feeling for an action game to evoke!

Honestly, take any well-regarded single-player computer game about killing (and there are plenty to choose from), insert its title into the previous quote, and I think you have a perfect encapsulation of the general state of game criticism. It’s terrible, and it’s completely discouraging for me, personally.

Update, October 28th: I played Hotline Miami up through Part One. Don't feel any different, except I didn't think even it was fun as an action-puzzle-stealth kind of game. Really didn't feel like I had a good reason to be doing any of the things I was doing.

Update, October 29th: I've now been educated on the narrative arc of Hotline Miami. I stand by all of my previous arguments with one small qualifier: yes, it seems like the creators of the game tried to comment on this ultraviolence in the game itself. However, I sincerely think it's a case of them trying to have their cake (violence) and eat it (comment on it) too. I don't think the game's structure supports the kind of introspection that everyone is giving it credit for. The vast majority of the Hotline Miami experience seems to be killing people and/or pressing R to try killing these people again. The non-gameplay elements are not inconsequential, but they seem completely overwhelmed by the gameplay elements. My response to the gameplay was one of disgust and, both before and after playing, abstention.

Finally, let the record show that abstaining from gameplay is not the same as abstaining from completing a book or movie. This will likely be my last word on Hotline Miami. I quite honestly just have too much work to do to let a game I disapprove of consume my free time.

Thanks everybody for reading and/or participating, even if you aggressively disagreed with me.

295 Comments

301 Comments

Avatar image for sixpin
sixpin

1345

Forum Posts

758

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By sixpin

I find it intriguing when people are this offended by something like a videogame. It isn't real. Maybe I'm just desensitized.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

Maybe people are praising it for the gameplay? Maybe the thematic details are irrelevant when the gameplay is the main draw? I mean, I haven't played it, either, but from the Quick Look, it seems to operate on gut instincts and developing a rhythm in achieving goals. You know, something that a lot of really great game accomplish.

And as an addendum, games can still grow up while games like this exist. Literature and film aren't forever tainted by the presence of Twilight and....Twilight.

Avatar image for mikkaq
MikkaQ

10296

Forum Posts

52

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By MikkaQ

It's because it feels very visceral, as a pure gaming experience it plays very well. It has the same split-second timing and responsive feel as something like Super Meat Boy does. The gameplay is such that it's all reptile brain, no thinking, the ideal twitch experience.

To me, it would be just as fun if it were abstracted to stick-men with no gore. That's just an aesthetic, and I can understand not liking it. But the gameplay stands on it's own.

Avatar image for hunkulese
Hunkulese

4225

Forum Posts

310

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Hunkulese

Mario Bros. is little more than murdering little dudes out for a stroll then stealing their money. Are you ok with that?

Avatar image for jaktajj
Jaktajj

882

Forum Posts

64

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Jaktajj

@DevWil: I'm assuming you really like the game and wrote this post to get more people to play/into Hotline Miami on giantbomb? Y'know .....like, reverse psychology stuff?

I really, really, really hope I'm right about this.

Avatar image for commisar123
Commisar123

1957

Forum Posts

1368

Wiki Points

0

Followers

Reviews: 4

User Lists: 14

Edited By Commisar123

@DevWil: You do realize the point of this game is to make you feel like a horrible person and question why you are enjoying the violence so much? Also if you kept reading the Polygon review you would see that Chris Plante arrives at that conclusion and kind feels bad for enjoying the game

Avatar image for ravenlight
Ravenlight

8057

Forum Posts

12306

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Ravenlight

@DevWil:

I think it would be interesting at this point if you actually did play Hotline Miami with the intent to figure out why the game is receiving the praise it is.

I don't necessarily hope you change your opinion of the game, but it would be cool if you wrote a followup piece.

Avatar image for dogma
Dogma

1018

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Dogma

@MikkaQ said:

It's because it feels very visceral, as a pure gaming experience it plays very well. It has the same split-second timing and responsive feel as something like Super Meat Boy does. The gameplay is such that it's all reptile brain, no thinking, the ideal twitch experience.

To me, it would be just as fun if it were abstracted to stick-men with no gore. That's just an aesthetic, and I can understand not liking it. But the gameplay stands on it's own.

I read all posts, I was ready to give my opinion and then you said it all for me in the second to last post. Especially that last sentence.

Avatar image for milkman
Milkman

19372

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Milkman

WILL SOMEBODY PLEASE THINK OF THE CHILDREN?!

Avatar image for ridebird
RIDEBIRD

1302

Forum Posts

25

Wiki Points

0

Followers

Reviews: 2

User Lists: 7

Edited By RIDEBIRD

I'd say it's fairly obvious Hotline Miami is satire of video games and video game conventions through and through, especially ultraviolence, with aesthetic perfection in combination with super exciting gameplay. But uh yeah

It quite obviously forces the player to rethink what they're doing as well, and one particular scene is so goddamn disgusting it without a question goes beyond AWESOME!! gore and heads in to WHAT THE FUCK-town.

Avatar image for ghostiet
Ghostiet

5832

Forum Posts

160

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By Ghostiet

@AngriGhandi said:

Fun fact: nothing involving a pig mask is supposed to be appealing.
Fun fact: nothing involving a pig mask is supposed to be appealing.

I would argue this one picture actually does a perfect job of demonstrating why Hotline Miami is more than simple exploitation, and why it is receiving so much praise.

The idealized, nostalgic images of 80s "awesomeness" (dudes in white suits carrying katanas, pink neon city, a sexy blonde in need of rescue) are totally undercut by a vein of bizarre, off-putting creepiness (you and the damsel are drenched in blood, her arm is covered in track marks, you are wearing a fucking pig mask like some kind of nightmare serial killer).

The whole point of the game is to draw you in and repel you from its aesthetic at the same time. That's the theme.

You might even call it a deliberate artistic choice!

So, when you consider that a game with such a pointed and challenging aesthetic is also, by all reports, really engaging, difficult, and fun to play, the wave of critical appreciation doesn't seem very surprising.

At all.

This. It does a very similar thing that Michael Mann's Thief and Drive did, movies that absolutely influenced the game.

Your rant is especially ironic when one looks at your previous one, where you praise Meshuggah for being violent, yet intelligent music. Which it is, but problem is that Hotline Miami uses its violence quite intelligently, which you failed to get.

Avatar image for strife777
Strife777

2103

Forum Posts

347

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Strife777

There's so much wrong with your post and the reasons why you wrote it. First and most important, if you haven't experienced something, don't judge it, period. Don't say something is good or bad unless you've actually taken the time to play it fully (when it comes to games). This applies to movies, books, TV shows, music, whatever.

Then, people need to lighten up. Fiction is there so we can enjoy the things we wouldn't in real life. Guess what, I don't want to go on a murderous spree, killing everything in sight, but in a game? Hell yes! Embrace your impulses, your primal instincts, every now and then. It feels good.

You could almost even argue that this game treats the act of murder more respectfully then a game like say Medal Of Honor (nothing specific about this one, it's just a recent one that came to mind), because Hotline Miami knows it's a game and treats it with over-the-top intensity, it exaggerates. While on the other hand, war games try and treat it like it's really serious stuff and intense in a whole different way, when it really isn't, it's a video game.

I don't really know what to say about the anti-feminist claim, I'm just getting tired of the argument. People just need to stop being so uptight about fiction, whatever medium it's presented in.

Avatar image for gradev
Gradev

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gradev

Games hardcore, that is all!

Avatar image for almostswedish
AlmostSwedish

1024

Forum Posts

1242

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AlmostSwedish

I kind of agree with OP's point, it is depressing when games get attention for the "wrong" reasons. But in the end, the job of game critics/reviewers is to give their opinion on a game and that is what they do.

That being said, I seem to remember some of Cactus' games having been part of som museum exhibition, so there's definitely something more going on there. It's just to bad that the hype doesn't reflect that.

Avatar image for triple07
triple07

1268

Forum Posts

208

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By triple07

I can't tell if this is serious or not because people keep making fake outrage posts lately but I'm going to assume this is real. If it is ill tell you this: I have absolutely no interest in this game, it doesn't interest me in the slightest but it also doesn't offend me. Look there are plenty of ultra violent games out there, hell there is a ton of ultra violent media out there period. I don't think it's going to go away anytime soon so you may want to get used to it.

Avatar image for alexandru
Alexandru

345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Alexandru

im sick of all you feminists.

Avatar image for mnzy
mnzy

3047

Forum Posts

147

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By mnzy

I hear people liked Drive, why is it not allowed to have a video game in the same vein?

Avatar image for dekkadekkadekka
dekkadekkadekka

908

Forum Posts

28

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By dekkadekkadekka

Yeah it's nothing like a boat on an infinite ocean AT ALL.

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By Animasta

@Alexandru said:

im sick of all you feminists.

even the ones defending it? christ

Avatar image for dogma
Dogma

1018

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Dogma

@AlmostSwedish said:

I kind of agree with OP's point, it is depressing when games get attention for the "wrong" reasons. But in the end, the job of game critics/reviewers is to give their opinion on a game and that is what they do.

That being said, I seem to remember some of Cactus' games having been part of som museum exhibition, so there's definitely something more going on there. It's just to bad that the hype doesn't reflect that.

But have the critics really given this game attention because it's violent or because it actually a good game? Yeah... they write about the violence and Ryan and Patrick sure reacted to it from the start in the Quick Look but it seemed very clear to me that after a while it goes beyond living on it's violent nature and becomes a very systematic and and fastpaced tactical experience. That is what kept them going, not that people died gruesome deahs. And that is the feel I get from most of th critics that talk about it.

Avatar image for truthtellah
TruthTellah

9827

Forum Posts

423

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By TruthTellah

@DevWil: I think you unfortunately made a mistake in posting this. You present no understanding of the game or its real appeal, and you state an open willingness to judge the response to it despite admitting no understanding of it. You are sadly representing one of the most common errors within discussion today, especially on the Internet. Uninformed individuals who are proudly and openly uninformed criticizing things they quite clearly don't understand.

I understand your intent based around very real issues with the perception of videogames, but this kind of response is simply misguided.

Avatar image for almostswedish
AlmostSwedish

1024

Forum Posts

1242

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AlmostSwedish

@Dogma said:

@AlmostSwedish said:

I kind of agree with OP's point, it is depressing when games get attention for the "wrong" reasons. But in the end, the job of game critics/reviewers is to give their opinion on a game and that is what they do.

That being said, I seem to remember some of Cactus' games having been part of som museum exhibition, so there's definitely something more going on there. It's just to bad that the hype doesn't reflect that.

But have the critics really given this game attention because it's violent or because it actually a good game? Yeah... they write about the violence and Ryan and Patrick sure reacted to it from the start in the Quick Look but it seemed very clear to me that after a while it goes beyond living on it's violent nature and becomes a very systematic and and fastpaced tactical experience. That is what kept them going, not that people died gruesome deahs. And that is the feel I get from most of th critics that talk about it.

To answer your question, I think it's fairly obvious that it's both the presentation and the gameplay. What I'm saying is that there is more to it than that, in terms of what it's trying to convey.

Avatar image for sanity
Sanity

2255

Forum Posts

178

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sanity

@Strife777 said:

There's so much wrong with your post and the reasons why you wrote it. First and most important, if you haven't experienced something, don't judge it, period. Don't say something is good or bad unless you've actually taken the time to play it fully (when it comes to games). This applies to movies, books, TV shows, music, whatever.

Then, people need to lighten up. Fiction is there so we can enjoy the things we wouldn't in real life. Guess what, I don't want to go on a murderous spree, killing everything in sight, but in a game? Hell yes! Embrace your impulses, your primal instincts, every now and then. It feels good.

You could almost even argue that this game treats the act of murder more respectfully then a game like say Medal Of Honor (nothing specific about this one, it's just a recent one that came to mind), because Hotline Miami knows it's a game and treats it with over-the-top intensity, it exaggerates. While on the other hand, war games try and treat it like it's really serious stuff and intense in a whole different way, when it really isn't, it's a video game.

I don't really know what to say about the anti-feminist claim, I'm just getting tired of the argument. People just need to stop being so uptight about fiction, whatever medium it's presented in.

Well said, i thing theres a place for this kind of game as well as more meaningful things in the medium. It doesn't have to be one or the other and i hate when people say that the medium has to grow up as if film and literature are somehow so clean and nice. As far as the anti-feminist thing goes id say people have a right to be uptight in certain situations but complaining about it in a 10 dollar game isn't one of them.

Avatar image for alexandru
Alexandru

345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Alexandru

@Animasta said:

@Alexandru said:

im sick of all you feminists.

even the ones defending it? christ

Uhm, defending what?

I meant I am sick of all these extreme feminists (which this guy seems to be one by the way he reacts).

Avatar image for shortbreadtom
Shortbreadtom

1009

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Shortbreadtom

How dare journalists find this game fun! They should be ashamed of themselves. Liking a game.

Don't be so uptight. Most games involve killing things. If you think this is bad, how do you feel when a game is praised for the shooting feeling good?

Avatar image for nottle
Nottle

1933

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Nottle

@MildMolasses said:

@Rockbrain said:

Someone, quick! Make a game about reading and making positive changes in your neighborhood!

Brilliant! Finally the proper Fatu tribute we've all needed to get the healing started.

They already made this game. It's called Animal Crossing.

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By Animasta

@Alexandru said:

@Animasta said:

@Alexandru said:

im sick of all you feminists.

even the ones defending it? christ

Uhm, defending what?

I meant I am sick of all these extreme feminists (which this guy seems to be one by the way he reacts).

I am too but that doesn't mean shit dude, feminists are not a homogenous group of people

Avatar image for bd_mr_bubbles
BD_Mr_Bubbles

1850

Forum Posts

7791

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By BD_Mr_Bubbles

@Nadril said:

Yup, video games are the only medium to have random, nonsensical violence.

Don't be so uptight.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@Alexandru said:

im sick of all you feminists.

Care to elaborate? Because as it is, it seems like you're angry at women for expecting equal pay.

Avatar image for bushpusherr
bushpusherr

1080

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By bushpusherr

For a point of comparison: Mad World was an extremely violent game. However, any fervor for that game died out very quickly when people realized that it was super repetitive and quite boring to play, and that violence really it's main draw. Violence without substance isn't enough, and that isn't what Hotline Miami is.

Avatar image for professoress
ProfessorEss

7962

Forum Posts

160

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By ProfessorEss

@DevWil said:

We keep talking about how video games are a young medium and how we’re eager for it to grow up.

Luckily I don't have to hypocritically disagree with your post because I don't say this, I oppose it.

Videogames have matured quite a bit over the last five years or so and look where it has brought us. Social gaming, motion controls, convoluted pre-order/season pass/online pass/DLC structures, massive budgets that hinder risk-taking and videogame consoles like the PS3 and 360 that are so littered with other media features and ads that you almost forget that they play videogames.

I hate to be an "I told you so" kind of guy but I've always opposed this idea because I feel like saw what it would bring a mile away (and unfortunately still see more to come) so honestly, I'm cool if Hotline Miami scares off a few Soccer moms and New York Timers. I don't play videogames to establish myself as a tasteful, intelligent and productive member of society, I play them for fun and so far the "maturing of videogames" has been doing much more harm than good as far as I'm concerned.

But to each their own. I think your argument is somewhat sound, I just don't agree with the agenda.

Avatar image for deactivated-5f39c75856922
deactivated-5f39c75856922

453

Forum Posts

151

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I like this game for the same reasons I enjoyed FEZ so much. The nostalgic pixel art, the music, and the overall style of the game. They are complete opposites in the level of violence though.

Avatar image for alexandru
Alexandru

345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Alexandru

@Video_Game_King: no, i am sick of morons over reacting over nothing, like the OP did.

Avatar image for dogma
Dogma

1018

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Dogma

@bushpusherr said:

For a point of comparison: Mad World was an extremely violent game. However, any fervor for that game died out very quickly when people realized that it was super repetitive and quite boring to play, and that violence really it's main draw. Violence without substance isn't enough, and that isn't what Hotline Miami is.

Very well said.

Avatar image for largo6661
largo6661

340

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By largo6661

I agree with you to a point, the game does glorify brutal violence but I'm OK with that. I played it and found it fun compared to Manhunt this game is timid. And in reality most action games are brutally violent look at Nathan Drake he basically does the same thing Hotline Miami guy does (that being murder hundreds of dudes).

Avatar image for vitor
vitor

3088

Forum Posts

51

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By vitor

@DevWil: Everything you just described could be cited as the reason that people enjoyed the film 'Drive', yet that's still held up by many as one of the best films of recent years.

Also, you can't analyse a game to that extent successfully if you haven't played it. You're just not informed enough to make those calls.

Avatar image for video_game_king
Video_Game_King

36563

Forum Posts

59080

Wiki Points

0

Followers

Reviews: 54

User Lists: 14

Edited By Video_Game_King

@Alexandru:

Oh, you mean dickheads who feel it is their civil duty to defend the honor of this fair maiden from the ravages of a violent world? Yea, fuck those guys.

Avatar image for nottle
Nottle

1933

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Nottle

Snake, have you ever... enjoyed killing someone?

Diminished sense of reality. VR training will do that to you.

Avatar image for glyn
glyn

390

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By glyn

@DevWil: Because it's fun. And people play games to have fun.

Avatar image for colourful_hippie
colourful_hippie

6335

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By colourful_hippie

Being serious about every video game must be very tiring.

Avatar image for crystaljdesign
CrystaljDesign

167

Forum Posts

60

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By CrystaljDesign

I was really put off by the trailer for the game, but after seeing the Quick Look I "get it." It's a fun puzzle game where you murder people instead of move blocks around.

Avatar image for bog
BoG

5390

Forum Posts

42127

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

Edited By BoG

@DevWil: As someone who loves this game, I've been trying to answer the exact same question. First, it's fun, I'll get that out of the way. There is far more to it than that, however. I actually have to say that I agree with the Polygon quote that you gave. The game does make you feel like a homicidal maniac. It's inaccurate to say, however, that all games about killing create this same evil sensation. Yeah, a lot of games feature characters that we can call homicidal maniacs when we step back and look at things. It's a major criticism of games like Uncharted, or even Grand Theft Auto. I didn't play it, but I remember many people taking issue with GTA IV's lead character being portrayed as a man who simply got mixed up in the wrong business, and who, at the end of the day, was moral. How could this be true if, over the course of the game, he does so many horrible things (again, I didn't play it, and I'm not really explaining that well)?

Hotline Miami is... different. The game doesn't try to portray the player character as being even the least bit moral. The game doesn't explain his motivations. He's almost as foreign to the player controlling him as he is to the people who he is attacking. The game strips away motive, and strips away justification. It's just about killing, and it doesn't hide that fact.

I guess that doesn't really do much to defend the game, does it?

Though this is based on absolutely nothing about the game itself, I kind of took it as a sort of meta-commentary on gaming.

Here's a review worth reading. Its argument does not resemble mine at all.http://killscreendaily.com/articles/reviews/kill-screen-review-hotline-miami-first-postmodern-videogame/

I'm sure you'll find both of these arguments unsatisfying, however.

I guess I can't explain it. Maybe, as someone who often feels just as discouraged as you about the state of gaming, I am wrong to like this game as much as I do.

Avatar image for fancysoapsman
FancySoapsMan

5984

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By FancySoapsMan

There is something severely off-putting about this game, and I like that. 
 
about the soundtrack, I think it's nothing special on its own but coupled with the bizarre art style and the extreme violence, it turns into something wonderful.

Avatar image for kraznor
kraznor

1646

Forum Posts

14136

Wiki Points

0

Followers

Reviews: 5

User Lists: 12

Edited By kraznor

@DevWil: Okay, there is a difference you are failing to acknowledge. See, most games tell you to kill people and don't reflect on that at all. Call of Duty tasks you with shooting hundreds of people and at no point reflects on the fact you are doing that. It is simply a thing that has to be done. Hotline Miami strips away all the extra stuff a game such as that piles on top of its killing and really meditates on the simple fact that yes, you are killing people and you are enjoying it. It goes so far with its violent content, and doesn't shy away from the awfulness of what you're doing, to the point where the player has to acknowledge the fact they are role-playing a sick, psychopath. I'd put it in the same category as a movie like American Psycho Its about a serial killer so it must be advocating murdering people, right? Based on your logic, that's a valid conclusion but that is what's juvenile in this discussion, your attitude towards the whole thing. At the end of that film Patrick Bateman wants to be caught. He is nauseated by the act of killing yet he can't deny the fact that he loves doing it. This game is intentionally placing the player in the same mindset, which IS disturbing in a way, but compelling nonetheless.

As for gender politics, that is completely tangential in this game's case but is a larger issue that may need addressing. Still, makes more sense to question a game like "Tomb Raider" rather than this game, which is consciously evoking a certain style of vengeance-fuelled action cinema that also trivializes its female characters. SEE Drive

Avatar image for questionable
Questionable

674

Forum Posts

215

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Questionable

I think is is a successful as a game.

  1. The different floors challenge both your brain AND reflexes on top of that there is some randomisation at work to keep you on your toes (you can't brainlessly follow a never changing preset path that completely trivializes the challenge like in Dark souls)
  2. There is a strict scoring mechanic in place(!)
  3. The presentation has a really distinct art style
  4. The music really fits and amplifies the experience

I would say this is a much more accomplished game than say retro city rampage. When i look at retro city rampage it feels like the gameplay is just a vehicle and borderline filler just to get to the gags/refferences. Hotline Miami is just 100% game, everything it offers is to support that core.

Avatar image for devwil
DevWil

976

Forum Posts

8022

Wiki Points

0

Followers

Reviews: 11

User Lists: 7

Edited By DevWil

Most of you who are disagreeing with me are saying one of three things: 1. Don't take games seriously; they're just supposed to be fun. 2. Play the game and maybe you'll feel differently. 3. Movies are violent too. The second is the only disagreement I can entertain. However, it is a complete failure of both marketing and game criticism that I've read two reviews, watched a trailer, and watched a Quick Look and have the opposite impression that the game wants me to. Perhaps most importantly, you can't simply do something and say you're making fun of it. If Hotline Miami is satirizing violence, I don't see it. It seems like people are focusing their experience around how exciting it is to kill people in the game. Finally, movies and games aren't the same, and appealing to violent movies doesn't impress me anyway. Thanks to everybody who has responded, and I hope I cleared some things up. Sorry if I didn't answer your argument directly. This comment thread sort of blew up, and I'm typing this on a tablet, as I'm not home right now.

Avatar image for tobbrobb
TobbRobb

6616

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By TobbRobb

HOTLINE MIAMI IS AWESOME!

Am I helping?

Avatar image for devwil
DevWil

976

Forum Posts

8022

Wiki Points

0

Followers

Reviews: 11

User Lists: 7

Edited By DevWil

Yuck. Apparently the simple version of the comment field doesn't save paragraph breaks. Sorry for the wall of text.

Avatar image for thehumandove
TheHumanDove

2520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TheHumanDove

PAPA DONT PREACH!

Avatar image for bourbon_warrior
Bourbon_Warrior

4569

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Bourbon_Warrior

It's a video game... Stop looking for so much story and meaning from these advanced toys. You've played games like Call of Duty, Battlefield and Dead Space so I find you telling me this quite hypocritical.