@jejoma: I wouldn't say it's awful, but I agree with you about the stealth issues.
The game seems to reward you for being stealthy (with the Defcon counter mechanic, generals, etc). But the nature of the camera (you usually can't see guards on screen when they're a bit ahead, but they can see you) and level design seems to be made for cover-based shooting and action.
It could be related to levels being procedurally generated, because walking into a new room and being immediately infront of 5 dudes makes it pretty hard to approach the situation with stealth.
Once you get good at reading those enemy indicators (they show the general direction of the enemy off-screen and if they are facing you or not) you can get through a bit better without being seen, but it's still a pain.
@a_cute_squirtle: Felt the same way about the game. Also I didn't really feel that the resources you get mean anything besides "some people will respond better to them as gifts". But you have no control over their acquisition and no real choice to use them so far.
I don't even understand the point of having relationships besides sometimes them giving you charms, is there anything else to it? So I have just been focusing on one person as well.
Bought and played the game yesterday, as a pixel artist this was alone worth the price for me personally. The music, writing and mood are on point, got me intrigued from the get-go. Who doesn't like a good "alone in spaceship" thriller?
Unfortunately I feel like the gameplay has some significant issues. It is in great part an exploration game, mostly linear (although I haven't played it that much, maybe it opens up?).
Exploring corridors doesn't work too well with tactical gameplay mechanics. If you compare it to XCOM:EU, the worst parts of the game are moving for long stretches, click by click (This is why tactics games usually have a separate game mode for story progression, and then you are just dropped into a scenario/map for combat).
They alleviate the issue a bit by letting you move all your characters at the same time when clicking, but still feels a bit annoying.
The fighting itself is ok, very similar to Shadowrun Returns. Basically using the two-actions per turn from XCOM:EU. Shoot the guys or throw a nade, with some character-only actions, much like classes in XCOM/Shadowrun.
In conclusion, I'm not sure if the aesthetics and story are enough to get me through the whole game, I really play these games for the tactics gameplay. I would like a bit more innovation on that end, like destructible terrain or more interesting abilities. But we'll see, playing it some more today.
This has been an issue with the last two GTA games. Specially now that the game is divided into three characters, the possibility of building your own empire from scratch through sandbox activities (buying businesses, safe-houses, turf wars, etc) is no longer as satisfying as it once was.
It does seem to be better than GTA 4 though, you couldn't even buy businesses, or do that stock trading, or anything, besides the story missions.
Been watching side to side footage of both, they seem to be pretty much the same, with some real minor pros and cons. It really comes down to your controller preference, and if you want to juggle several discs or not. I think I'm getting PS3, just so that I don't even have to think about that whole xbox "don't install the play disc" issue.