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dyram

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dyram

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That looks... awful. All of you saying differently, I don't know how to reason with.

Way too much navigation on a clusterfuck of information. Not that it's not readable, but it just doesn't looks clean, nor elegant.

That said, the features it presents, at least, are intriguing. A remote download queue is something I use all of the time with my 360, and the layers of chat seem potentially interesting. Really don't like the "social" vibe to it, though. It just feels really fake, like all of the actual social media sites.

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dyram

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#2  Edited By dyram

While there is a real problem for those with sketchy internet, pretty much everyone I've seen arguing about this, including the majority of the press, have really been looking at this in the wrong light. Not having an internet connection is a trouble for some for sure, but really, fighting DRM is the point of all of this hubbub.

@kryptickiller said:

It's funny how people say Microsoft is looking at the big picture but totally ignore it themselves. You are a straight up fool if you think it ends with a 24 hour check in. It may not come this upcoming generation but something else will eventually come out of one of these giant companies that makes this seem trivial. I'm sure by now we have all seen both your typical consumer and developers/engineers talk about the rather simple alternatives to this check in so I'm not sure why people are still justifying it with "I just want to play games" I do too and while this 24 hour does not effect me (at least not often enough to care about) I can't help but feel that it will only lead to worse things.

This is the problem. Letting these systems come into place, further removing consumer rights and limiting access to games, is a troubled road to go down. To not take some sort of stand against these policies is to be ignorant of the inevitable path these policies lead to. We find ourselves in one of the few most consumer-driven industries, where the entire point of business is making the consumer happy or no money is made. We have the opportunity to express our opinions and push back against these ideas that are only the stepping stone to a further dystopian walled garden where the companies raid your wallet and people don't bat an eye.

On the principle, this should not be acceptable. Add to this the also, though somewhat less meaningful, valid complaints about those without stable internet, and there is no valid reason to complain about these worries. The people who want others to just "get over it" lack the foresight to see the real threat here. Stand up for yourselves. You have the right to.

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dyram

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#3  Edited By dyram

@Giantstalker said:

The F16 is a beautiful aircraft, really dig them using a real design

EDIT: Whoa, I was wrong. The back end is from an... F18? Think the air intake is different, too. Ah, well.

You were only wrong in that you were right both times. It's clearly a double-tailed aircraft, with potential space for a second engine exhaust there (though it does seem more shaped to one large one instead), as following a similar scheme of the beloved F-18, but the cockpit canopy, as well as main intake under the fuselage, and even the curvature of the forward wing sections on the side of the fuselage all point to the F-16. I think it's only fair to say that Rockstar's satirical nature in game design (including their vehicles and pseudo branding) has held through the design of that aircraft, and made a very interesting F-16/18 hybrid. It's just different enough to avoid legal troubles.

On the topic of the game's much-awaited release, I hope Rockstar steps up soon and decides to make a proper PC version for this game that clearly deserves it. Not that I won't double down again if necessary, but it would be nice keeping all of my fun in that game contained to a single platform from the start, instead of splitting my literally hundreds of hours fucking around in that world between two.

Edit: For additional F-16 markings, note the position of the tail section, seated full back instead of slightly ahead as on the F-18, as well as the downward-angled horizontal flight surfaces of the tail, and see similar small fins on upper and lower fuselage towards the rear of the aircraft. The sensor spike on the nose is also a rare addition to the F-18, which houses most of its sensors under the nose cone and on the tips of its various flight surfaces.

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dyram

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#4  Edited By dyram

Disregarding financial and business reasons for the use of internet-connected multiplayer, there's nothing wrong with games moving towards being a multiplayer-focused medium.

You like singleplayer, so you see multiplayer development as crippling your singleplayer experience. While there may be some truth to the shared resources of money and developers to produce that side content, more singleplayer would take those same resources as well. I've never really been someone that has played games singleplayer very often. I've grown up playing games in multiplayer, be it on a couch, hotseat-style, or now over the internet as we all do day to day. I don't mind playing games alone, but I don't like to play singleplayer. This coming from someone who lives practically like a hermit and hates most people and social contact. That said, playing games singleplayer is just so... lacking to me. That sense of fulfillment that I'm sure you have, I simply do not share when playing on my own. I can appreciate a game for what it is in its singleplayer, but that does not mean I have fun playing it. The only way for me to reason with enjoying a game solo is by having people next to me on the couch watching, or if it's in preparation for later multiplayer activities.

To take a recent game as an example, though, of where I have been disappointed, Assassin's Creed 3 has been a blast to play. I've been playing it in the living room for everyone to watch and enjoy together, and it's made for a much more fun and intimate experience with friends and family. My friends and I, throughout the game's development, have hoped for a cooperative mode for the story, even so limited as only working in the Animus when at the appropriate time in the story (say, when you have your compatriots to call on). Their multiplayer in Brotherhood was a great step, and the assumption was that the numbered sequel would see great improvement and iteration and expansion on the ideals of multiplayer Assassin's Creed, especially considering it had proven itself to be so fun. Instead, they have done little with it and still that huge open world feels so empty because no matter what I do, I'm not doing it with anyone.

Open-world games are especially at fault for this, with the success of GTA4 and Red Dead free roam modes being great examples of the fun to be had in those worlds. Everyone knows of the crazy stories of stunts pulled, or stupid things done because they were hilarious. If you're doing that only in service of your own eyes seeing it, though, it is so much emptier to me than sharing those moments, sometimes unforgettable for a lifetime, with others who might rejoice in the fun as well, only amplifying the happiness and fun to be had.

When I see games coming out with only singleplayer components, I do not demand that they remove all of that and focus on multiplayer, as some who don't enjoy multiplayer seem to do in the hopes of "saving" singleplayer. My hopes, instead, are for the developers to implement a way for me to enjoy the game with my friends through multiplayer, adding to them and making something better in the end. Just because you want your fun doesn't mean that we shouldn't have ours. We want something added to the game, something that is a new bonus in the game's favor and well thought out. Guess what? We don't like half-baked multiplayer setups, either. A bad design is simply bad, and appeases no one.

You talk about multiplayer through a very narrow view of both its potential and its impact on gamers. Just because I love multiplayer doesn't make me someone who will always jump on a cooperative mode, or serially buys Call of Duty, Battlefield, and Halo games so I can "pwn some n00bs." My friends and I that play multiplayer enjoy the same experiences that you do, only we like to go through them together and come up with new ways to enjoy the game that the developers may not have even intended. There are good cooperative games out there that tell amazing, impactful stories. There are open-world games that immerse us in a whole new place and time. There are competitive games that bring finely-honed balance and design to the fore in heated matches against one another or as a team.

tl;dr Just because you don't like a feature doesn't mean it should be excised from a game developer's litmus of what makes a game. Broaden your horizons and you may find, like I have, that multiplayer can be just as substantial and deep as singleplayer, and can bring people a whole lot closer together.

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dyram

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#5  Edited By dyram

@Laurentech: Sorry to take so long to respond. I haven't been logged in for weeks!

Anyway, as for your question, the series of the Ghosts is a long one. The series as a whole has starts and stops, small series of books that are battle after battle, but then another that has battles on a different scale with much greater emphasis on characterization. The first five or so books are pretty heavy on the combat, but a story narrative is threaded throughout, following different characters within the regiment, as well as the regiment as a whole across their opening salvo of battles, establishing who the Ghosts are and what they are so skilled at doing. The quiet moments in between the larger battles (up to books in size) can be a little dull if you get a thrill from the combat, and the battles are quite constant... however, Dan Abnett is a fantastic writer and keeps each encounter unique even in visual setting, something quite difficult to establish in a book.

Overall, the series flows fairly well and has been picking up steam again more recently, but even the duller of the individual stories are still really good reads. Plus, it's a book series about a regiment of Imperial Guard soldiers. What would it be if not full of battle sequences? Some of them are even specifically defining to the Ghosts, themselves, and leave a real, lasting impact on both the characters and narrative. If you're looking to read the battles, stick to some of the earlier titles, and perhaps the more recent couple. The character development does still happen even while the bullets are flying, but the majority of it is in (what is currently) the middle of the series in much longer and more drawn out sequences.

The 40k books are a good way to relax and enjoy some fiction without the classical fantasy tropes (though their analogues do exist). Hope this helped.

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#6  Edited By dyram

@Vonocourt: The beginning of the Horus Heresy series starts at a very small scope, focusing on the slow turn of Horus himself and those Legions around him. It takes a few books to get through, but it ascribes an important shift in thinking that, otherwise missing, would make Horus' turn seem like a snap judgement without any real purpose behind it. At least for those books, the action is fairly good so it contains the building tension while being in general a handful of good 40k novella. Later on the stories become much more individual in nature, focusing on very specific aspects of the Heresy as it unfolds, and touching on events happening throughout that are common for all of the books. It's a long story to be told, with many individual facets that each have their part to play in the bigger picture. If you feel like the story is bloated at this point, I'd partly agree with you, but also say that you are probably missing some of the finer details that may only come to light with further insight into the Heresy itself, which can mostly be acquired through further reading of the series.

Anyway, to chip in my two cents to an old-ass thread, if you are going to start with the Warhammer 40,000 books, I would recommend either reading the Gaunt's Ghosts series (from the beginning!), or picking up any of the Ciaphas Cain books. Most will say the Horus Heresy or Eisenhorn, but those can be both dense and perhaps too specific for a newcomer. The magic of the Cain series is that Commissar Ciaphas Cain is, first and foremost, a human being with all of the selfish and conceited traits that you'd expect. The Cain books contain great characterization and are a good way to slowly ease into things, as they involve much of the 40k universe without burying you in terminology and story that you have neither a connection to nor understanding of. Hope this helps.

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dyram

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#7  Edited By dyram

@AhmadMetallic said:

It's a massive MMO world to be fought over by two huge factions, FPS-style. God damn. Most impressive piece of info: The world has EIGHTY. DIFFERENT. CAPTURE POINTS.

Three factions, actually, and they are all brought into the same continents to try to seize control from the other two. This may actually end up being a bad thing with the way the game is currently designed differently from the original, but I won't bore everyone with the grumpy thoughts of an old PlanetSide veteran. Three continents so far, each 64 square kilometers or so according to the latest info.

Since I know you are new to PlanetSide, welcome to the best game that mostly everyone ignored and then continued to wish existed while it has been running for 9 years in the background, constantly pushing forward FPS design with some of the most innovative and forward-thinking gameplay from 2003.

For everyone who continues to be interested in watching the streams, the recorded versions will eventually be available on TotalBiscuit's YouTube channel, and they will continue to stream out the game tomorrow, both during the theater showing at 11am PST, and then again livecasting at 3pm PST.

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dyram

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#8  Edited By dyram

Well... that's real bad. Not that something like this wasn't already seen coming, but damn. Here's to hoping that the skilled folk out of jobs find themselves someone else willing (and able) to pay them and soon.

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#9  Edited By dyram

@chan05: Reading all of the Horus Heresy series is a decent goal for reading, but you're going to likely reach a point of waiting for the next in the series to come out. They space releases fairly regularly throughout the year, but, while the series may be drawing ever closer to the grand clash that closes this eponymous period of Warhammer 40k lore, there are still some books to go and it's likely you'll catch up to the fore quickly.

This is why I, personally, read almost every series out there and still end up waiting for more. The Gaunt's Ghosts series is long, and if you can find the original books (or an omnibus thereof), a nice ride alongside characters that span a large timeframe and countless battles. I would also suggest getting into the Ciaphas Cain series by Sandy Mitchell. As long as you don't dislike characters that are somewhat self-serving and narcissistic, the characterization is fantastic and gives a real view of just how much everything sucks in the 40k universe, from the perspective of a man out to really just save his own skin, whilst stumbling into somewhat-unearned famed (though his modesty is great).

I still don't understand why people think that Eisenhorn is a good entry point into the universe, but glad it didn't turn you off, at least. Keep reading and you'll find some great stuff in one of the best and most expansive sci-fi settings out there.

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#10  Edited By dyram

Thanks for sharing this video. While I may not own every game of the Battlefield franchise (Modern Combat and Bad Company never really felt like it controlled right on the consoles), I have played all of them, right from the start with the Battlefield 1942 demo. While the documentary brought up no new information for me as someone who lived through the expansions, it certainly was very interesting and brought back a lot of fun memories. This video was definitely a good use of 45 minutes.

All of the trailers, and the soundtrack remixes, ending with Battlefield 3's signature static-y bass/percussion, has me pumped to get back into the game whenever my friends are around tonight. It's been a good decade.