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EchoEcho

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EchoEcho

879

Forum Posts

47

Wiki Points

11

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#1  Edited By EchoEcho

@Slaker117 said:

This thread went better than I ever could have hoped for.
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EchoEcho

879

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#2  Edited By EchoEcho

I don't write off any game without at least trying it myself or seeing someone else play a decent amount of it first-hand, unless it's very obviously going to be exactly like another game I've tried and didn't care for. I have very broad tastes and like a lot of wildly different things, but I've spent enough time on the internet to realize this is actually kind of a rare thing, so I'm not surprised most people have at least one or two games coming out that they've already dismissed.

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EchoEcho

879

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#3  Edited By EchoEcho

@scarace360 said:

@xdaknightx69 said:

@scarace360: there is a option to decline revive

Why would anyone take that option.

To change class? To respawn on their squad instead? Because someone is trying to revive them in the middle of a horrible situation where they'll just die again immediately anyway? There are reasons.

My brother blew a gasket over this the other night. He was trying to figure out why he wasn't getting up when he was revived, then finally noticed he had to confirm it. "You have to ACCEPT a revive?! What the crap, that's stupid! Why would they DO that?!" Told him the above reasons, and he grudgingly accepted that it might have its uses.

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EchoEcho

879

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#4  Edited By EchoEcho

@ryanwho said:

@mnzy said:

@monssfisch:

Stronghold is basically ONLY basebuilding.

Um not really. Plenty of missions just give you an army and ask you to sack someone else's base. And if you're someone who only enjoys the turtle aspect and you just select all and throw all your dudes with no rhyme or rhythm for opposition, you have a hard time in those levels.

While all that is true, there's also an entire mode devoted to simply building a township and managing the economy, so he's half right.

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EchoEcho

879

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#5  Edited By EchoEcho

Nobody is comparing the console graphics to the PC version -- we're not idiots. Compared to the console version of Bad Company 2, however, the console version of BF3's graphics are only incrementally better. The lighting is nicer, for sure, but a lot of the texture work seems worse, which makes the game look flatter and less-detailed than it should. It's possible that the beta download didn't include all the final texture work -- perhaps to keep the file size down -- but that's only speculation.

I'm less bummed about the graphics than by the player count, though. I was hoping they'd up the player count at least a little -- 32 players, maybe? I already knew going in that it was still capped at 24, but it doesn't make it less depressing. I'd rather have graphics that are identical to BC2 if it meant I could have larger player counts. The game is still great -- aside from the expected bugs and glitches -- but if they really wanted to give console players a bigger, better experience than BC2, increasing the player count would have had a larger impact than making it look marginally prettier.

Also: @penINC said:

How about we grow the fuck up and stop pretending that the box you play video games on determines your intelligence and social standing?

Amen. I game on PC and consoles, and have done so since I was a child, and I've never understood the superiority complex that some people have. Battlefield 3 may be a bigger, prettier game on the PC, but it's still fun on the consoles. If my gaming rig wasn't currently out of order and in need of replacement parts, I'd likely be playing the beta on both console and PC -- but even if it was up and running, I'm still getting the final game for console first, because it's what my friends will be playing on.

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EchoEcho

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#6  Edited By EchoEcho

@Sjupp: Yeah, I just played a handful of matches, and it definitely has more pep to it. I'd gotten so used to Bad Company 2 that I managed to more or less forget how sluggish the controls felt when I first started playing. So far so good, really liking the movement and aiming. Wish there was a Conquest map to try out, though.

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EchoEcho

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#7  Edited By EchoEcho

@Pinworm45: Thanks for the reply. Guess I'll get the chance to test it out firsthand soon and see how it feels. Would really be nice if I didn't have to forgo the spotting and such just to keep myself from yelling "Seriously, he's still alive after that many bullets?!" every few minutes.

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EchoEcho

879

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#8  Edited By EchoEcho

@SomeJerk said:

You die faster, that's about the one sort of negative deal.

I actually played Bad Company 2 exclusively on Hardcore Mode -- is the bullet damage in standard play about the same as Hardcore was, or is it actually even higher? I actually found the bullet-sponginess of standard play to be really frustrating, but I did miss certain things while playing Hardcore, like Spotting and targeting reticules on mounted machine guns. If the damage in BF3 standard play is closer to Hardcore Mode from BC2, I'll get the best of both worlds (for me, anyway.)

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EchoEcho

879

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#9  Edited By EchoEcho

@Kyreo said:

@EchoEcho: I'm so sorry that I indirectly caused that. You should be careful around YouTube though. Those commenters are assholes, the whole lot of them.

No worries. I'm not even sure why I opened it up in YouTube in the first place; severe lapse in judgment on my part.

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EchoEcho

879

Forum Posts

47

Wiki Points

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Reviews: 0

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#10  Edited By EchoEcho

@Venatio said:

You forgot my favorite

Gooood...dammit. I opened that up in YouTube, glanced down, and immediately had a major plot point from the game spoiled. Sometimes I hate the Internet with a fiery passion. Great song, though. At least. Sigh...