I'm gonna be playing Sea of Thieves on Steam because the Windows store is simply terrible. But there's way more reasons why the Steam version is going to be better. It's not going to be UWP so it's going to be easier to tweak settings (I assume modding is not going to be a thing because it's a live game), using any kind of controller is going to be easier because you can just let Steam handle that. And chatting with friends is more convienent, because of the Steam overlay.
Certainly a choice (and a good one). But, I don't think those reasons are actually that much different, other than the store can have issues. Have you had any issues with controllers? I haven't on WinStore games. Which settings are you pining for? Most of the ones missing early on are there now. And chatting with friends (especially when it's run through Xbox Live, rather than Steam), is as simple as the Win+G game bar overlay. No more laggy than the Steam one (not saying much) lol.
I think it's great that it'll be on Steam, and I do think the experience will be better there for most. But also, have you tried the WinStore in a while? It's not as bad as you make it sound.
UWP apps are just flat out broken for a lot of people, on my previous PC I couldn't even get Windows Update to start, because they turned it into an UWP app in Windows 10 and they just flat out don't load on that PC. Jason and Jeff have mentioned the same issues - Jeff most recently being unable to install the Windows 10 UWP version of Minecraft, and it has been a commonly reported issue with Windows 10 ever since the beta days in 2014. While those apps thankfully work for me now, my understanding is that they're still widely broken for a lot of people, and given the experience I had with that stuff being broken (along with all my purchases from the GFWL days disappearing), I definitely will never trust the Windows store with any money.
Wow, sounds like Vice City Stories was the only properly assessed GTA game in the history of the series. It's definitely an 8, and by far my favorite in the series. It's kinda crazy how many perfect scores that franchise has gotten when most of those games didn't hold up at all just a few weeks after launch.
In the beginning it was Retro.fm (retrofm.ru), but somewhere around the news Alex accidentally switched stations, I believe. Or the feed was some kind of syndicated radio station that alternates between broadcasting Retro.fm and another feed, because the broadcast ID changed to something I couldn't hear (sounded like "Russkij Business" or something?) and the music stopped matching the playlist they have on their website after that.
Anyway, just wanna say that one of the songs they played has a music video that's pretty much literally synthetic life in an amazing way. For some reason video embeds seem to be broken right now, but it's here: https://www.youtube.com/watch?v=y1Xy2R8e-xw
What framerate is that even at? Doesn't match the rest of the action whatever it is. can't believe he said that seriously... Hopefully its been a while since he's seen it.
It's 24 fps, what makes it look weird is ironically enough the lack of motion blur - the same effect everybody instantly turns off on PC because it makes things look bad in video games.
What he really said was that it doesn't look polygonal though, even CGI that old looks smooth - as in the model, not the animation - and that it seems to have a sense of mass that is missing in games today, and I can kinda see what he's going for even though I definitely don't think it's a great example of the difference between even outdated CGI and the best video game graphics we have today.
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