By FluxWaveZ 5 Comments
In any RPG that gives you the option, I always create a magic heavy character. I've just always seen the standard warrior type—wielding a sword and shield—to be boring and sorcerers to be unique and interesting in contrast. So obviously, the first thing I did in Dark Souls was create a sorcerer with which I've been putting points exclusively into Intellect and Attunement for his 53 levels.
A few hours earlier, I decided to create a new character—a bandit—because I wanted to experience how it was to be a melee focused character. And man, it's amazing how much the the game changes when you go from casting spells from a distance as being your only offense to hitting enemies with an axe. Important game elements like loot, weapon scaling, weapon upgrading with shards, etc. were all practically unknown to me until now. I knew of their existence, of course, but they didn't matter at all to me. When I picked up shards, I couldn't care less about their types because I knew I wasn't going to be using them. The stamina bar was also unimportant to me, as I didn't need to take it much into account based on the way I battled; all I needed to do was roll around. But with this new character, the dynamic has changed. I'm sure most of you have known these things already, since this is probably how most play Dark Souls, but it's surprising that the melee class is a more tactical one than the magic class.
I feel as though my decision to play as a magic class in Demon's Souls and Dark Souls has made me miss out on so much. There's barely anything to look forward to as a sorcerer/mage, equipment wise, other than rings. Combat for those classes is also less complex, because most of the sorceries tend to do the same thing with little variation. Playing as a melee class is actually more fun and it's kind of sad that my favorite kind of class isn't as developed as those in the 'Souls' games.