No for a multitude of reasons:
1. Fluid character movement would require very processor intense calculations on the server side. Multiply this by a reasonable number of users on a server and Phhhbbbttttt. Way too expensive to service. The movement would have to be WAY dumbed down to scale properly.
2. The combat is a similar story. A lot of the movement, combat included, is procedural, which is to say calculated. This would ALSO have to be on the server end, which should definitely not scale well. Everything would have to be canned animations, so it would look much worse.
3. The weapons would prove ultimately uninteresting. Assassin's Creed's combat is satisfying in its simplicity. Adding weapons would only serve to add or subtract arbitrary damage from your standard attacks.
4. Given the standard formula for MMO gameplay, I don't see the mission structure being particularly rewarding or varied.
Multiplayer Assassin's Creed works as it is now. Adding MMO limitations into the system in order to raise the player count doesn't really make a lot of sense. I get why you want it, but for the love of all that is holy I hope it never comes to pass.
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