Wow! I've been cruising the internet a little and there are some people upset about this game! Too much combat, floaty jumping, falling damage... that last one in particular is apparently quite an affront to some enthusiasts. I played the recently released demo of the game before reading all this vitriol and I came away with a very different impression. I feel like a lot of the criticism out there is only criticism to a person who has specific expectations for what a Castlevania game should be... the style and features of this game are very unlike recent handheld Castlevania games, but quite good regardless! Let's break it down.
Graphics and Sound
Are awesome, just like they were in Lords of Shadow. Putting this gothic action game in the hands of a Spanish development team is a gamble that's paid off very well - the art in these games is distinctly European and captures gothic stylings far better than any of the Japanese developed games ever did. There's an authenticity of design here that helps these games stand out not only from other Castlevania games, but from other games period. Very good stuff. The environments steal the show, and playing with 3D on is an absolute necessity. Even indoors the way the setting falls back into the background is really well done. It achieves the effect that the old parallax scrolling layers would pantomime in the old 2D games.
The music sounds like Lords of Shadow music. Did you play that game? Hop onto youtube for a listen if you feel the urge. LoS opts for a theatrical style soundtrack instead of looping level songs as past Castlevanias always have. I'm sure this is something Castlevania enthusiasts aren't happy about, but don't listen to them. It's a good theatrical style soundtrack, whether it fits with tradition or not is far less important than that.
Platforming
is kinda weird. The jump arc is pretty stiff, reminding me of Super Castlevania IV. But unlike that game everything here is pretty easy - ledges are set aglow for the player when they're at all less than obvious, and Trevor can grab onto edges from a decent distance away. Falling damage is the penalty for failure if you miss a big jump, but from what's been shown it looks like missing platforms isn't gonna be a huge issue. It seems more like a tool to encourage the player to actually follow the intended level design rather than just shortcutting around by falling three stories. As long as the level design is good, this won't be a problem. If the game forces the player to backtrack through tedious and/or very hard sections just to avoid falling damage, then this will be a problem. On it's own falling damage is neither good nor bad, it is the level design that will make it one or the other. I really do like the stiff jump arc though, all the animations in this game feel deliciously heavy.
Combat
seems to be the focus of the game. Which shouldn't surprise anyone who played Lords of Shadow, this new Castlevania franchise is a franchise of action games. I'm not an action game enthusiast so I can't talk about frame canceling or move balance or anything, but it was surprisingly hard. Enemies will take a chunk out of 'ya if they hit, and very few moves stun them. I ended up using the dodge roll and air dash an awful lot just to stay alive. The whip felt good and heavy to swing around. There's a move list with two pages of unlocks as you level up, more than half were unlocked already for the demo. I couldn't figure out uses for all the moves, but I'm sure for the guys who break down combat systems and really get into that they're all valuable.
So in Conclusion
The game reminds me of pre-Symphony of the Night Castlevania in a lot of ways. Enemies take multiple hits, jumping is pretty stiff, dying is a real possibility. Real challenge has been absent from this franchise for quite a while (though Order of Ecclesia should be lauded for beginning to re-introduce the threat of death) so getting a brand new difficult 2D game with a lot of the stylistic trappings of the original formula is pretty exciting! It's also exciting to get a well produced 2D action game from a Western developer - these games have been almost solely the realm of the Japanese for far too long. This game isn't trying and failing to be a Metroidvania, it's trying to be something new.
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