I'll usually put something on when I'm doing homework that doesn't involve many words or much visualization, or when I'm playing something story-light.
I've used a piece of mail sent to me as proof of address and recommended that to my roommate. He didn't say it didn't work! But keep in mind that that was only for signing up for a library card, so your mileage may vary.
As a college student, I've always stayed as far away from it as possible. Turns out that when you go to an engineering school with a fairly lopsided gender ratio, you hear a lot about how lonely people are.
Bayonetta does have a similar blocking system tied to an optional item, but you don't need to hit the attack button when you use it. Having a dedicated dodge button, rather than Rising's focus on parrying, makes the combat much faster paced.
Best of luck, Patrick! Your writings have actually inspired me to empathize with others the way that you have, and I can never thank you enough for that. And an article that makes me cry sure shows how much I like your writing. Happy trails, duder.
I'd say Transistor. The soundtrack is phenomenal and it creates an incredible mood that's only enhanced by it's visuals. I've played both, and both are great, but Transistor's higher on my personal list.
Both of the GBA games that were released in the west and Path of Radiance are great. Those two both have more fleshed out support conversations than Radiant Dawn, when anyone could support anyone else. The gameplay stays essentially the same, but skills in the form they take in Awakening are introduced in Path of Radiance. I think I've played all of them too many times to really have a good sense of their difficulty anymore, but Radiant Dawn has some rough patches.
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