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gingertastic_10

Hey, so, uh. 5yrs huh? Been a while

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Game Developing Just Got Mature...

I was on GRIN's website today, and I found this pretty cool articale on how they became game developers. It gave me a new look on the guys. And despite the fact that they havn't put out top sellers lately, they are slowly to become one of my favorite developers. Enjoy. 


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Once upon a time, in the year of Divine Grace 1979, a Stork delivered baby Ulf Andersson to Huddinge Forest. In the rough and unforgiving landscape Ulf quickly grew to become a formidable fighter.





Together with his brother Bo Andersson they formed a proud alliance that would many years later go down into history as “The Greatest Co-Op of Man”.


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One day Ulf stumbled upon the legendary Floppy in the Stone. The item was said to bless whomever with eternal inspiration, save they managed to pull the Floppy from the stone and reboot the system. Albeit still very young, Ulf grabbed the Floppy and pulled it out effortlessly. He was the Chosen One.


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With his new insight Ulf sat down to meditate. His profound mind gave birth to many wonders, one of which was Shaderium Pixelaris – The Pixel Shader. And it was good.


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Through the combined powers of creativity and leadership the Brothers Andersson gathered their forces to roam the Lands of Game Development. This was the beginning of an era later known as “The Reign of GRIN”. GRIN's relentless onslaught claim many game development victories even into the present day. It is truly a golden era.


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But not all was hard work for Ulf Andersson. In the fair Princess Stina he found love, and she became his blessed companion.


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More victories were claimed and more allies joined Ulf - Champion of Creativity. Sweetest of Ulf’s all sidekicks was Isabella The Great And Yet Very Small.


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Ulf had claimed many victories in his life. He had crossed The Desert of Dried Out Ideas. He had slain countless Champions Of The Mind Of Artistic Void. And as always the greatest opponent was Shadow Ulf – his own ambition to always push the envelope and be better.


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Bright and clear was his Blessed Genius and much did Ulf learn in the game developing craft. His ideas were original and his reasoning was solid. There are rumours of a day when he will write down his legacy for the rest of humanity to study: Ulf Andersson’s Ten Commodore-Ments.


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Thirty years has he blessed the world with his presence. Thirty years of glorious thinking and brilliant ideas. Thirty years of brainstorming, crunching and creation. But the reign is far from over...


ALL HAIL TO THE KING!

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