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gold_n_eye

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gold_n_eye

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#1  Edited By gold_n_eye

It was on sale for $39.99 on boxing day for the console versions, not too sure about the PC version?

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gold_n_eye

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#2  Edited By gold_n_eye

I've had my iPhone 3G since 2008 and I'm still using it. I am due for an upgrade and will wait and see how much the monthly plan will be. Otherwise, I might as well go with the 4S, which performance-wise is very similar to the 5 minus the screen size. On top of that, there will be a price cut for all previous models. I'll just wait and see how things pan out with the iPhone 5 during its first week.

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gold_n_eye

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#3  Edited By gold_n_eye

Instead of making a separate game for each Bond movie, let's combine numerous movies and include it in one game while playing as one specific James Bond (i.e. Daniel Craig). Is that Activision's new motto now? Think of the potential DLC's this game could have. It is believed that this game will ship with 6 missions and there are 22 Bond movies in total, not including "Skyfall". Imagine if the remaining 18 movies get individual DLC's. How much will each DLC cost? How long will the missions last? Will they be any good especially if you have a separate development team making DLC's, which is not uncommon these days, especially with big blockbuster games requiring more people and time to make games.

At first, I really liked the concept behind this game. Imagine playing your favorite Bond movie? But what if the game turns out to be a flop? How will they revive this video game franchise? Another non-movie based game? Activision tried that with Blood Stone but that turned out to be average. With Electronic Art's and Activision's take on James Bond, is this franchise a lost cause inside the video game industry?

Discuss.

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gold_n_eye

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#4  Edited By gold_n_eye

Pause the multiplayer trailer at 0:25, can anyone confirm 5 players with green gamertags? 3 players on the platform, plus 2 in the helicopter, plus yourself = 6. Does that mean DICE inscreased the squad number to 6 instead of 4?

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gold_n_eye

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#5  Edited By gold_n_eye

It seemed like it didn't take a lot of bullets to bring an enemy down but try to remember that:

A) Battlefield is taking a realistic approach when it comes to guns and damage models

B) Operation Metro is a close-range map.

Imagine playing on a map like Operation Firestorm or Caspian Border, I'm sure the more open terrain will make it so that it takes more bullets to bring an enemy down. Therefore, I really hope DICE doesn't change the damage model too much.

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gold_n_eye

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#6  Edited By gold_n_eye

@Miningguyx360: According to EA, the beta is running on a month-old build and the graphics have also been toned down. Trust me, after playing the Bad Company 2 beta 2 years ago, there is a significant difference between the beta and the final game. One month is sufficient time to polish the game.

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gold_n_eye

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#7  Edited By gold_n_eye

360 for now. I intend to buy it on PC once I upgrade it.

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#8  Edited By gold_n_eye

Now that we've seen how it's running on the PS3, I'm not as worried about the quality of the game on consoles. However, I am a  little worried about the Xbox 360 version since we have not seen that version running on it thus far. Will it be up par to the PS3 version? I guess we have to wait until September to see how the Battlefield 3 beta runs on Microsoft's console.

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gold_n_eye

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#9  Edited By gold_n_eye

64 players on those grand scale maps are fine, but since the console version of this game will only have 24 players, I really hope they scale down the maps to keep the action going. Otherwise, I'm all for bigger maps, especially if there are jets.

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gold_n_eye

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#10  Edited By gold_n_eye
@Vegsen: I remember hearing something like that a couple of months ago. They actually canned Battlefield 1943 on PC so that the developers working on the PC version of Battlefield 1943 could help develop Battlefield 3. Out of curiosity, how many people are actually working on Battlefield 3? I wouldn't be surprised if there were more than 300.