This latest mix is just short of an hour and pretty upbeat. Lots of breakdowns and build-ups to keep things interesting, and that's about all I have to introduce it with. It's been a while since I last posted a mix, so thanks for checking it out. There will be more to come.
Really interesting read. I like the kinds of things Magnuson is interested in bringing up within games, but I don't feel like I had the emotional attachment to the figures that it seems like he was going for. I enjoyed the presentation and the pacing, but I never had that moment of suspension of disbelief where I actually felt invested. All told, it's still a decent hook for delving into some of the tragic history of Cambodia. Maybe it's worth noting that I chose the ambient music, and maybe the music track added that extra element that seemed lacking in my experience. Though, based on the selection between the two options, the Jonsi track seems like it would have come off as ham-fisted and cloying. Regardless, I hope to see more experiments in this vein and to hear about them on GB.
Nice to see an article about art on a video game site that isn't about "game art." From an artist who also enjoys games, this is pretty cool. I thought the box tower performance was pretty cool, but this road trip one I'm not so sure about. The artist's comments on the differences between art and therapy are pretty interesting, especially considering there's and entire field of practice called "art therapy."
My latest mix is full of many of my favorite tracks from last year from the bass music family. It's around 72 minutes long and I called it Gluestick because the it sounds like a very UK, dubstep-y word and it inspires the visual of a slowed-down, sticky lurch, which I think plays into the momentum of a lot of the songs included here. Hope you like it, and thanks for listening.
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