More Vocaloid Madness! Project Mirai!

I've written a couple of blog posts in recent weeks about Project Diva F, the first and thus far only rhythm game featuring Vocaloid characters to make it to western shores in a localized manner. The series began on the PSP and eventually made its way arcades and the PS3, but Project Diva isn't Sega's only Vocaloid-infused rhythm franchise. Project Diva has a sister series on the 3DS called Project Mirai, and the second entry is due out in Japan this November.

The biggest difference between the two series, aside from their choice of platform, is the manner of their art direction. While Project Diva mostly sticks to the characters with their normal proportions, Mirai's Vocaloid characters are almost entirely depicted in chibi Nendoroid proportions. (Nendoroid, for those unfamiliar, is a line of figures that depict characters from a variety of franchises in a super-deformed chibi format.)

This is a Nendoroid. Also, Yukiko Amagi. She is not in the games I am talking about here.

That in mind, the choreography of the music videos takes these dimensions well into account with cute results. As in Project Diva, the choreography ranges from fairly standard singing on a stage settings to more elaborate stories. They manage to get a lot of expression out of the chibi characters.

Though I haven't had the opportunity to play the game myself, the gameplay in the first Project Mirai seems easier to follow than the patterns in Diva. Button prompts appear on circular tracks on the touch screen, so unlike Theatrhythm or Ouendan, there aren't any touch mechanics involved. Project Mirai 2, on the other hand, appears to be shaking things up, with note tracks that run in patterns around the screen.

The Project Mirai 2 trailer I intended to embed is behind a URL link because Giant Bomb's video embedding tool is a finicky beast and doesn't always behave itself:

CLICK ME.

The only bummer is the relative unlikelihood of either Mirai title to be released in North America. Because, well, who knows with Sega. But the DS and 3DS have been home to some pretty fantastic rhythm games, and it's always good to see more on the horizon.

14 Comments
Edited by Video_Game_King

You forgot the best feature: the AR cards. How else do you creep out chibi girls with horrific burn victim zombies?

Edited by Hailinel

@video_game_king: You're right. I did forget to mention those. And given the other AR card-compatible games I've played (Kid Icarus: Uprising, Kingdom Hearts: Dream Drop Distance), the card interactions are easily the most robust.

Edited by newmarcom

One more reason I'm disappointed with 3DS region lock. I'd love to play more 3DS rhythm games after importing so many on the DS.

Posted by Hailinel

One more reason I'm disappointed with 3DS region lock. I'd love to play more 3DS rhythm games after importing so many on the DS.

Yeah. After being able to import games without issue on the DS, it's disappointing that the 3DS went with a region lock.

Posted by Aetheldod

Cuteness overblow ..... :3

Tho I like some chibi stuff .. I dont think I could endure an entire game in that style. But it would be cool if they release this in the west , more the merrier right?

Posted by Fallen189

I don't think I can legally buy a game like that

Posted by Hailinel

Cuteness overblow ..... :3

Tho I like some chibi stuff .. I dont think I could endure an entire game in that style. But it would be cool if they release this in the west , more the merrier right?

I can understand that not everyone digs the art style, but better to have the ability to play it than not!

Posted by Morningstar

Not for me, but the more weird stuff to choose from the better =)

Posted by ZombiePie

@hailinel said:

@aetheldod said:

Cuteness overblow ..... :3

Tho I like some chibi stuff .. I dont think I could endure an entire game in that style. But it would be cool if they release this in the west , more the merrier right?

I can understand that not everyone digs the art style, but better to have the ability to play it than not!

I'm okay with the artstyle, but hate the actual music making/voice synthesis software.

Moderator
Posted by Hailinel

@hailinel said:

@aetheldod said:

Cuteness overblow ..... :3

Tho I like some chibi stuff .. I dont think I could endure an entire game in that style. But it would be cool if they release this in the west , more the merrier right?

I can understand that not everyone digs the art style, but better to have the ability to play it than not!

I'm okay with the artstyle, but hate the actual music making/voice synthesis software.

Why is that?

Posted by ZombiePie

@hailinel said:

@zombiepie said:

@hailinel said:

@aetheldod said:

Cuteness overblow ..... :3

Tho I like some chibi stuff .. I dont think I could endure an entire game in that style. But it would be cool if they release this in the west , more the merrier right?

I can understand that not everyone digs the art style, but better to have the ability to play it than not!

I'm okay with the artstyle, but hate the actual music making/voice synthesis software.

Why is that?

It's not good at what it's supposed to do. There are major enunciation issues and other latency problems even at the premium tier. In the end it's not practical, and cheap for that matter, for music making unless you really like the novelty of making Vocaloid stuff. That said we kind of have a music "expert," that can explain this in better detail than me, though when I talked about it he seemed to agree.

Moderator
Posted by Hailinel

@zombiepie: When you say enunciation issues, are you talking about English enunciation, or just in general? Because not all of the voice libraries produced have been optimized for English.

Edited by ZombiePie

@hailinel said:

@zombiepie: When you say enunciation issues, are you talking about English enunciation, or just in general? Because not all of the voice libraries produced have been optimized for English.

Again, I'm talking about the software and architecture, and not the visual representations of the software (i.e. Hatsune Miku, ect.) Actually the software and vocaloid engine was originally created for English only. Japanese was added in latter.

Moderator
Posted by Hailinel

@hailinel said:

@zombiepie: When you say enunciation issues, are you talking about English enunciation, or just in general? Because not all of the voice libraries produced have been optimized for English.

Again, I'm talking about the software and architecture, and not the visual representations of the software (i.e. Hatsune Miku, ect.) Actually the software and vocaloid engine was originally created for English only. Japanese was added in latter.

I wasn't talking about the visual representations or which language was supported first, but the singer libraries. The Miku voice library wasn't designed with English in mind, but Luka has a bi-lingual library for Japanese and English enunciation.

Either way, I'm aware that there are limitations to the software, even at master-levels of usage. It is a software program, after all. Still sounds good to me, though.