Theatrhythm: Final Fantasy is a 3DS rhythm game from Square-Enix. The game features chibi-style characters and music from throughout the primary Final Fantasy series in gameplay focused around music-themed combat. It was released in North America on July 3, 2012.
The game's crossover storyline appears to take influence from the Dissidia: Final Fantasy crossover universe. The space between the goddess Cosmos and the god Chaos is known as Rhythm, which empowers the Music Crystal. This crystal fills the world with harmony, but when Chaos's forces cause disruption, it begins to lose its shine. The Final Fantasy characters must fight to restore it by gathering Rhythmia.
Similar in nature to the Ouendan series, the rhythm-based gameplay involves tapping the stylus on the touch-screen in time with the music. On-screen prompts consist of three basic "trigger" types that correspond with a type of action that the player must take.
When these triggers appear, the player must simply touch the touch screen with the stylus and quickly release.
Slide triggers appear as circles with arrows inside them. To successfully hit a slide trigger, the player must slide the stylus across the touch screen in the direction indicated.
Hold triggers appear as two circles connected by a colored beam. The player must touch the touch screen with the stylus when the first circle is highlighted and hold it until the second circle is highlighted.
The music is split into three categories: battle, field, and event.
In battle stages, the player fights against classic Final Fantasy monsters in a view reminiscent of Final Fantasy I-VI. There are four marker rails; one for each of the player's party members. As markers align with the circles, the player must touch, slide, and hold the stylus to the touch screen in time with the music. Successes result in the party dealing damage to the enemy on screen.
Field stages see the characters explore to the tune of the games' field themes. The triggers move in a single track from left to right. In this mode, the when confronted with a hold trigger, the player must also slide the stylus up and down in order to keep it on the track.
Event stages depict scenes inspired by events tied to the music. As the mark moves around the screen in a choreographed pattern to follow the triggers, the player must touch, slide, and hold the stylus to the screen as the appropriate triggers are highlighted.
These stages feature montages of footage of major events from their respective games. As an example, footage of the ballroom dance between Squall and Rinoa that takes place early in Final Fantasy VIII is set against the song "Waltz for the Moon". These videos can be unlocked for viewing separate from the gameplay.
In Challenge Mode, the player may play any Battle, Field, or Event stage separate from the main story. If the player achieves an "A" ranking, an increased difficulty level is unlocked. Similar to the Rock Band series, there is also a "no fail" practice option for Challenge Mode.
In the Chaos Shrine, the player can take on challenging Dark Notes; pairs of Field and Battle songs set to a challenging difficulty level. When the player receives a Dark Note, the songs associated with it are unknown until the player plays it for the first time. Dark Notes can be collected over time and traded over StreetPass.
The music tracks included in the game, with play type, are:
|Final Fantasy||Field type||Battle type||Event type||Special type|
|Final Fantasy II||Field type||Battle type||Event type||Special type|
|Battle Theme 2||X|
|Rebel Army Theme||X|
|Final Fantasy III||Field type||Battle type||Event type||Special type|
|Elia, the Maiden of Water||X|
|Return of the Warrior||X|
|Final Fantasy IV||Field type||Battle type||Event type||Special type|
|Main Theme of Final Fantasy IV||X|
|Battle with the Four Friends||X|
|Theme of Love||X|
|Final Fantasy V||Field type||Battle type||Event type||Special type|
|Mambo De Chocobo||X|
|Battle at the Big Bridge||X|
|My Home, Sweet Home||X|
|Main Theme of Final Fantasy V||X|
|The New Origin||X|
|Final Fantasy VI||Field type||Battle type||Event type||Special type|
|Searching for Friends||X|
|The Fierce Battle||X|
|Final Fantasy VII||Field type||Battle type||Event type||Special type|
|Main Theme of Final Fantasy VII||X|
|Those Who Fight||X|
|Final Fantasy VIII||Field typ||Battle type||Event type||Special type|
|The Man with the Machine Gun||X|
|Waltz for the Moon||X|
|Eyes On Me||X|
|Final Fantasy IX||Field type||Battle type||Event type||Special type|
|Over the Hills||X|
|Something to Protect||X|
|Beyond the Door||X|
|The Place I'll Return to Someday||X|
|Melodies of Life||X|
|Final Fantasy X||Field type||Battle type||Event type||Special type|
|Suteki Da Ne (Isn't it Wonderful?)||X|
|Suteki Da Ne: Orchestral Version||X|
|Final Fantasy XI||Field type||Battle type||Event type||Special type|
|Final Fantasy XI Opening Theme||X|
|Vana'diel March #2||X|
|Final Fantasy XII||Field type||Battle type||Event type||Special type|
|Clash of Swords||X|
|Theme of the Empire||X|
|Final Fantasy Theme - Final Fantasy XII Version||X|
|Final Fantasy XIII||Field type||Battle type||Event type||Special type|
|Blinded by Light||X|
|Defiers of Fate||X|
|Final Fantasy XIII - The Promise||X|
In addition to the songs included with the game, Square Enix is releasing additional tracks as DLC. Each track is available for $0.99. All DLC tracks feature Normal, Expert, and Ultimate difficulty variants and are either Field or Battle stages. The first batch of DLC songs available for Europe and North America included:
July 12th DLC Update:
July 19th DLC Update:
July 26th DLC Update:
August 3rd DLC Update:
August 10th DLC Update:
First-run copies of Theatrhythm included a special stylus and a sheet of stickers featuring the primary Final Fantasy characters in the Theatrhythm art style. The stylus end features a display that can be decorated with a sticker from the sheet.