" @HedinnWeis: Awww, now I feel like I've stifled you, you wonderfully creative little sicko. In related news, I totes wanna start a band called "Hot Buttered Bukake" now. "
Haha. Don't worry about it.
Can I be in the band? I play guitar, mandolin, and trombone.
Look, I'm a very busy man, but look at our post counts; I'm pretty sure we both know who's in the right here. "
Ah, good point. Good point. I'll let you get about your business then and I'll edit this perverse drawing so that it suits the more family friendly nature of this site.
" I agree with the fast travel scenario. However, they should do it like Fallout 3. Basically you have to travel there once before you can fast travel. I would also like something that would make the world more interesting. Not the art, but the history and the stories that wrap around it. The story in Oblivion about the Amulet of the Kings and protecting the heir until you find it seemed to dull. "
They had that feature in Oblivion. I don't exactly agree with its implementation. It still tosses an explanation out the window in favor of a more streamlined experience and there isn't a reason they couldn't have both. While I like the idea of having to explore before you can fast travel I'd still like to see fast travel explained. Perhaps you have to find locations before you can add it to a special "teleporters" map? "
The bigger areas like the Kvatch, you can fast travel without visiting them first. The smaller areas like caves and camps, you have to discover them first. Once the places are on your map then you can fast travel. Anyways, after reading another comment on how fast travel is implemented, it makes sense. That's why they fast forward time while fast traveling. Basically it's your choice to fast travel or not. If people don't want to discover what's in the world then that's their fault. They get to miss out on what we discuss that's going on in the world of Oblivion. "
But the explanation of time passing is flawed. I don't know how many times I'll have to state as such.
Is your character sleep walking to his or her destination? What's the explanation for your screen going black during the travel/time passing phase? It wouldn't be hard to implement fast travel in a way that had an explanation. I don't understand why so many people are against a proper explanation either.
" I agree with the fast travel scenario. However, they should do it like Fallout 3. Basically you have to travel there once before you can fast travel. I would also like something that would make the world more interesting. Not the art, but the history and the stories that wrap around it. The story in Oblivion about the Amulet of the Kings and protecting the heir until you find it seemed to dull. "
They had that feature in Oblivion. I don't exactly agree with its implementation. It still tosses an explanation out the window in favor of a more streamlined experience and there isn't a reason they couldn't have both. While I like the idea of having to explore before you can fast travel I'd still like to see fast travel explained. Perhaps you have to find locations before you can add it to a special "teleporters" map? "
The bigger areas like the Kvatch, you can fast travel without visiting them first. The smaller areas like caves and camps, you have to discover them first. Once the places are on your map then you can fast travel. Anyways, after reading another comment on how fast travel is implemented, it makes sense. That's why they fast forward time while fast traveling. Basically it's your choice to fast travel or not. If people don't want to discover what's in the world then that's their fault. They get to miss out on what we discuss that's going on in the world of Oblivion. "
But the explanation of time passing is flawed. I don't know how many times I'll have to state as such.
Is your character sleep walking to his or her destination? What's the explanation for your screen going black during the travel/time passing phase? It wouldn't be hard to implement fast travel in a way that had an explanation. I don't understand why so many people are against a proper explanation either.
" I agree with the fast travel scenario. However, they should do it like Fallout 3. Basically you have to travel there once before you can fast travel. I would also like something that would make the world more interesting. Not the art, but the history and the stories that wrap around it. The story in Oblivion about the Amulet of the Kings and protecting the heir until you find it seemed to dull. "
They had that feature in Oblivion. I don't exactly agree with its implementation. It still tosses an explanation out the window in favor of a more streamlined experience and there isn't a reason they couldn't have both. While I like the idea of having to explore before you can fast travel I'd still like to see fast travel explained. Perhaps you have to find locations before you can add it to a special "teleporters" map?
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