I know it created a big controversy when Bethesda started selling horse armor for Oblivion, but I would really like to have armor for Dog meat.
I grown attached to the little guy and I like to have him with me all the time. So every time the "Dog Meat has died" message pops up I reload the last save and try again. He doesn't die that easily , so it doesn't happen that often, but to have him as a super tank would be awesome (and "Dog Power Armor" would look cool) :D
I sent this wish as an e-mail to Bethesda. I wonder what their answer will be :)
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While playing the Mirrors Edge demo recently I saw something that I have been missing in FPS games for a long time, a pair of legs on the main character.
Normally when I look down in FPS games I get the feeling that I'm playing as a floating orb rather than something with a humanoid shape (i.e. something with two arms and two legs). It has never been a major issue, but I always felt the invisible legs broke the feeling of immersion a game can create (and the same goes for buttons getting pressed and levers getting moved without any hand touching them).
I know it is a detail that can be a lot of hard work to add, but I'm hoping that more games in the future show working legs and hand on the main character.
I have a problem with big monsters in FPS games. You know, the big ones that requires several thousands hits before they will die. The reason why I'm mentioning this is because a recently saw a video presentation of Legendary. At the end of the video the player had to kill a griffin by shooting hundreds upon hundreds of bullets at it. *Yawn* Mindless shooting and running in circles has gotten boring. I want big monster that can kill me easily and requires me to do some thinking to defeat it. Like the big Gargantua in Half life that you killed by luring it close to high voltage electricity. Figuring out how to kill it was more fun than just shooting at it.
Maybe I wouldn't mind the big monster so much if I could see if my hits made damage. That would leave me less confused about if I'm suppose to kill the monster or just avoid it. I would love to see the monster getting bullet wounds, it feels so unreal when they don't. Especially now when the environment has gotten to be more and more destructible. I understand that it might be hard to code (and earlier hardware wouldn't allow it), but a simple health bar above its head would help. Yes, I know, some FPS does this, but many don't.
In conclusion, please challenge me by other means than just throwing out a bigger enemy with more hit points for me to shoot at.
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The fact that it doesn't matters either in the real or virtual world doesn't stop me from feeling a little pride over that I managed to get exactly 1337 points.
I wanted to play SWIV 3D in order to capture a couple of Screenshots for Giant Bomb. I tried to get it to work on both Windows 2000 and Vista and both OS gave me a the same error message, something about that "ThunkConnect32" was missing in the "kernel32.dll".
Well, I search the internet for a solution, found a couple of people having similar problems, but no working solution. So I did the only thing I could think of.
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