I know nothing about wrestling, I don't care about wrestling, I don't understand 90% of the references made in the bombcast and I live in a society where wrestling is nothing but a foreign past curiosity and where it is impossible to (legally) consume it.
Even then, I don't really mind when Dan gets passionate about it, I don't feel it deters from the gaming content, I actually like when it occasionally bleeds out into other content (like its presence in past PAX panels), and I don't feel like they should put an end to it.
Funny you would link that, because that's the exact article I re-referred to before I made my comment.
So it’s with great pride I get to announce that Insomniac will continue our involvement with the Ratchet & Clank movie while developing a game that re-imagines the original Ratchet & Clank for PS4.
As was mentioned during Sony’s press conference , the game will share the film’s vision of Ratchet’s origin story, and features updated gameplay along with completely new visuals that rival the best PS4 games on the market. Both the movie and game will be available in the first half of 2015.
re-imagine =/= remake/remaster. You could argue whether they meant what they said (I'm going to take their words literally because I assume they used the words they wanted to until proven otherwise), but, more to the point of the OP, as far as I know we haven't been shown any footage of the game or been given any other information to go on. My reading of that paragraph is that you could think of the game as a licensed movie tie-in game, not as a 'hey we remade R&C1 with new graphics in a new engine.'
What would be the difference though?
The term "remake" is vague enough that it supports both points: the HD collections versions that we are used to (restored/remastered being more appropriate), or the reimagining version we are used to from Hollywood (Criminal being a remake of Nueve Reinas)
On topic: I don't know anything about that game, but given how they handled Into the Nexus and Full Frontal Assault, I could definitely see them working on the game without much fanfare until the very week it is released...
Yes, the PS3 version was more unstable than the 360 and PC versions, because it was not made by Bioware, but by a company that specializes in porting games to other platforms (in a pretty impressive time, to be fair, I think it took them less than 6 months to have the game on PS3) years after the game release.
I had audio during cutscenes cutting off (tried reloading and got the same results), some cameras looking at empty space during dialogues, etc... I even had some positives like biotics that didn't cooldown, but those were the less often. I let most of it slide since I was happy to be able to play it on the PS3, at last, but it sure is not the best version of the game.
Not buying it. As others have said, Kinect was made public with much fanfare that never got to deliver. The technology looks good, but the video is obviously made by marketing people that don't even know the meaning of "holograms"
I got all 4 removed, but at different points in my life... the last one I removed it about a year ago. In general, it was not nice, but nor particularly painful, just bothersome; except the last one that got infected, and I spend the next weeks in severe discomfort. I was awake in all of them, and they have to drill through 2 of them.