hermes's forum posts

#1 Edited by hermes (1732 posts) -

I am assuming you are referring to Looney Tunes/Merrie Melodies series against the similarly formatted Mickey Mouse Sound Cartoons/Silly Symphonies, right? Everything from the golden age, excluding movies and made for TV specials...

In that case, Looney Tunes beats them, hands down. The Goofy series are the few things on Disney's library that are on par with Looney Tunes.

#2 Posted by hermes (1732 posts) -

Am I the only one disappointed that they changed Loki's staff to be an infinity stone?

I know they have to fill up the stones so that they reach 6 by Avengers 3, but it contradicts elements of the first movie: they explicitly say the staff is powered by the tesseract, and I don't see the point of Thanos giving Loki one of the stones...

I am also disappointed with Ultron as a villain. He keeps making quips and witty one-liners, must of them fall flat and feel too forced. I know "witty" is the default character trait of Whedon, but doesn't mean Every. Single. Character has to be that way. I was not impressed with Vision either, but I guess that is because they bring him for the last 20 minutes of film...

Other than that, the movie is good and serviceable as a fun blockbuster. The Hulk vs Ironman fight tops almost every single comic books movie fight ever, including the final fight.

#3 Posted by hermes (1732 posts) -

Edge of Tomorrow 3/5

The movie is entertaining from a blockbuster perspective, but the script is utter garbage...

#4 Edited by hermes (1732 posts) -

When my 60 GB PS3 kicked the bucket, I lost a lot of saves in several games with different levels of completeness.

The one I regretted most were my Skyrim characters.

#5 Posted by hermes (1732 posts) -

@handlas: Yes. Yes, it is. At the very least its jingoistic as fuck...

Careful there, the steps required to jump from this to "Asians are some sort of ubermensh race and require special consideration" are too few...

#6 Posted by hermes (1732 posts) -

I would remove the developers/publisher share of the equation. Sure, they are entitled to some credit, but it is not like they are not getting anything out of the mod community to begin with. As you mentioned, cases like Just Cause 2, Skyrim and Left 4 Dead has have a lot of their sales lifespan extended thanks to a prolific mod developers community. To have a good community behind was already a big push on sales for those games already, without the steam changes.

Besides, the mods sometimes make a game much better or even playable; for example the Dark Souls port on PC. I am sure some people would think the mod developers deserve more credit than they got, and the publishers should not be encouraged to release a subpar PC product expecting the mod community to come to its rescue. Under the following model, some developers could see releasing a poorly made port, and then selling high resolution packs, performance boosters or fixes as mods, as a viable business strategy.

I would also make it more like a "donate to the creators account" than a pay-gate. Let them be free, but encourage people to make donations to those mods they enjoyed. This is not ideal for mod developers, but it would help to put some control over unfinished/broken mods or those that advertise them with photoshoped screenshots, and it would still be better for them than the classic situation...

Finally, steam should up the ante for this. Put people in charge of community management, detecting duplicates, handling complains and punishing infractions. Their idea of a "free formed market" is nice on paper and Star Trek episodes, but its really naive of them to think this will not degenerate into another greenlight or android store...

#7 Posted by hermes (1732 posts) -

@pgn: I believe the main problem most people had was that the publisher still got a sizable percentage of the sales of mods... which cynics could see that cases were modders made the game playable were basically doing the publishers work, and Steam shouldn't encourage that kind of behavior. Also, their notion that it would "regulate itself for the betterment of the users" was naive of them, specially considering the state of the greenlight library, and other online stores with low bars of entry.

I still think there was a good idea behind it, but it was poorly implemented. Something to ease the process of "donations" to the steam account of the creator, without setting a pay gate and without the involvement of the publisher would have worked better.

#8 Posted by hermes (1732 posts) -

@raspharus said:

@gaff Regarding your last question, pretty much yes. All the bullshittery that the social media and internet work with don't seem to impress me much. Regarding storytelling books impressed me and anime(though only to an extent).

To further explain my point, in a book when a character dies, I know it's not real but the way the author presents him makes me get involved. In a movie, it's just not the same. I mean my brain just goes on with:"c'mon look how fake it is, don't you expect the actor to get up do a stunt and scream TA DA!!" and such. In anime, the voice actors make all the work. The fact that it's not real doesn't seem to affect me much.

Maybe an intermediate solution is to start with animated movies. Most of the earlier Pixar movies (pre Cars 2), Disney classics (up to Beauty and Beast) or Miyazaki films.

It is all a matter of expectations. Movies like Die Hard or The Raid are not really into plot or acting, but they can be fun to watch. Movies like Godfather, Schindler's List or 12 Angry Men are a lot more focused on acting and not really "fun" to watch. You have to make your brain focus on different things for different movies...

#9 Posted by hermes (1732 posts) -

Red Dead Redemption. Few people knew about Revolver at the time of the game, and even fewer people played it.

#10 Posted by hermes (1732 posts) -

Hot Fuzz

I liked all of them, but the moment Hot Fuzz turns up the volume (you would know it if you saw it) it becomes something else entirely.