@nasher27 said:
@howardian: That is precisely what that means, if it is in fact the DRM that is causing these problems.
No it doesn't, Denuvo doesn't actually get removed by scene groups on pirated releases it's just bypassed. The DRM still exists in the pirated releases it's tamper checks are just bypassed and return positive instead of crashing the game, the performance will be no different.
There have now been several games that have had Denuvo officially removed after being cracked and in all those cases there has been no actual difference in benchmarks between before and after removal. Rime also got a lot of people running around blaming DRM for it's poor CPU performance however the game performed just as badly post Denuvo removal and it turned out that the performance issues were due to poorly optimised water shaders.
In Origins case it's literally impossible to discern the performance impact of VMprotect due to the nature of how it works, my previous workplace has used and implemented VMprotect in it's products to prevent tampering. The only way you could actually measure it's cpu impact would be either: you've reverse engineered the proprietary bytecode interpreter (at which point cracking the game would be easy) or you have access to a build without the VMprotect.
Voksi is completely fabricating the impact VMprotect is having and has no actual way to know how much it does affect performance, I was disappointed when this came up on UPF and seeing other coverage about it spreading misinformation further feeding the narrative which pirates are trying to push on consumers that DRM is bad.
That said though with VMprotect and Denuvo checks being called on movement it's definitely possible it's having an impact on CPU usage however on any CPU in the last 4 years it would be 1-2% at worst. The more likely cause for the CPU usage is that this engine first used in Assassins Creed Unity (meaning it would have been in development during last generation) is being pushed to it's absolute limits and was not really designed for a game to the scale of Origins.
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