@MasturbatingestBear said:
I want pros and cons in the main categories: Story, gameplay, sound, graphics, bonus features. And just break it down how all of those are. Don't review them, just tell me the good and bad about each.
Your first sentence "I want pros and cons in the main categories: Story, gameplay, sound, graphics, bonus features." just sounds like a very boring review. And the second part "Dont review them, just tell me the good and the bad about each." um, isn't that just a reiteration of your first sentence with different words? Also, isn't a "review" supposed to tell you what is good and bad about a game? So, how do you NOT review them, but just tell you the good and bad about each thing without reviewing a game?
Either I'm dumb or you need to elaborate more on what you're saying.
Anyway, I like a 1-10 scale and I'm not talking about throwing decimals into the mix. If decimals are introduced at any level (even halves) it is no longer a 1-10 scale and it becomes more like a grading scale or people think of it as a percentage.
If you look at a true 1-10 scale with strictly whole numbers then a scale like this makes much more sense and is much more in line with the 5 star system but allows for a varied degree of expressing your enjoyment you had with a game. The numbers 5 and 6 are in the middle of the spectrum with 4 numbers on each side of the scale. Meaning, that 5-6 is medicore, like that of 3 star score in a 5 star system, which indicates a game that is neither good nor bad. NOT an "F" like a 50% would be from a grading scale. If 5 is middle ground that means you should not ignore games that get 5-10 because there could be greatness in there and it is on the "good side" of the spectrum. With a true 1-10 scale there is a little more wiggle room between truly awful games, bad games, okay games, good games, great, and amazing games.
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