@gundato: By hardware I was talking about their cloud infrastructure, not the consumer-facing streaming boxes. What they've got right now is basically a half-generation behind the new consoles, and it's using the old Vega GCN architecture, which puts them in a bit of a no-mans-land as the consoles and PC have moved to RDNA.
"Centralize the hardware needs and it greatly reduces the need to upgrade regularly on a consumer standpoint."
Also I would think that having centralized hardware may actually exacerbate the chip shortages, because you need to have a critical mass of hardware rolled out all at once in order to provide service for the new content you're selling. A PS5 shortage means that someone without a PS5 simply doesn't buy PS5 games, whereas a Stadia/cloud shortage it would mean having queues or region-dependent availability which is way uglier when the entire selling point of the platform is 'it just works'.
Not to mention whatever 3rd-party studio work that will be needed to port and QA test the existing catalog of games to whatever the new hardware would be.
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