The contributing factors to what caused this past generation to feel underwhelming on launch (the plateauing of Dennard Scaling and Moore's Law) are going to be felt even more so this coming generation, albeit in different areas. The tightening of the belts this past generation resulted in a low wattage CPU to focus more on GPU, while this generation looks to flip that. In either case it's still not going to feel like a generational leap as we were accustomed to during the 80s, 90s and early 00s where clock speeds, transistor budget, memory capacity, bus width, etc were all seeing an order of magnitude leap every cycle.
Going from the PS3 -> PS4 -> PS5 did not and will not revolutionize existing genres or make previously infeasible ideas suddenly feasible. The performance jumps on the order of 1.5x, 2x, or 3x that we're seeing now are great for refining the quality of experience of existing forms of content (it perhaps allows you to execute on a handful of things that weren't quite performant enough last go-round) but it's not a revolutionary jump that's effectively a blank cheque for a designer to do things that have never been done before. Those days of seeing across-the-board 10x to 100x increases in performance every 5 years are over, and with that the expectations people have about how the industry works, releases products, markets them, and ultimately generates revenue are going to have to adjust. Same thing goes for smartphones, PCs, and any other industry where revenue has been directly tied to what the semiconductor fabs were delivering. These circumstances are reflected by the waning enthusiasm for electronics trade shows like CES and E3 as the products showcased there no longer feel like a glimpse at the future. There is no equivalent of rubber ducks in a bath tub to get your imagination churning if the new hardware can only provide 25% more ducks.
In a backwards sort of way, the fact that the next batch of hardware is going to be another incremental upgrade is precisely why the coming generation will continue to break from tradition -- the industry has to adapt to this new norm by finding new ways to operate and generate revenue. This past generation we saw mid-cycle hardware upgrades, price tiered content SKUs, loot boxes, and games-as-services as new routine revenue streams, and there's probably going to be even more examples of that in the coming cycle.
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