I've mentioned this before but it's very true that modern Bioware games give you an illusion of depth without it actually being there. It's a veneer. This extends to most aspects of the games, including the world, which feels a bit like a theme park. On the surface it's all shiny, flashy and attractive but when you touch it you notice all the walls are made of expertly painted cardboard and plastic. The combat is similarly afflicted with it. Things are popping off in bright colours and loud noises left and right but the actual mechanics behind it are shallow.
I think I prefer the theme park treatment with beautifully hand crafted areas rather than the organic worlds of Skyrim and such with lengthy stretches of forests or mountains that contain nothing of interest. Developers have been leaning so heavily into the open worlds lately that it seems like they forgot the power of a well scripted, tight gameplay experience. Dragon Age really blends the two really well in my opinion. Within the "zones" you still get the feeling of an open world without any of the needless fluff. You get just enough forest or just enough desert to get the feeling for that particular location without it feeling pointless. There have been plenty of open world games where I would stop and wonder who spent the time to model this hill, or this valley, in which nothing is happening. It always felt like a waste of time and a hindrance to my travels.
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