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IamTerics

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IamTerics

788

Forum Posts

290

Wiki Points

5

Followers

Reviews: 0

User Lists: 3

I didn't play that much Destiny is I have no idea who this. Cheeky robot man does little for me. Still curious to see what this is.

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IamTerics

788

Forum Posts

290

Wiki Points

5

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Reviews: 0

User Lists: 3

I tend to rotate RPGs and open world games after I hit a nice stopping point. Mixed in with smaller stuff like indie games, that don't require as much time investment. But also not really, like I just finished Bloodborne after playing a half of Nioh. Also How long to beat is a great tool for estimating whether or not I'll finish a game.

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IamTerics

788

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290

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5

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Reviews: 0

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I went with English. The lip sync didn't bother me since they don't animate at all during most of the voiced dialogue. On top of not knowing Japanese and the subtitles being for the English version, its really a no brainer.

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IamTerics

788

Forum Posts

290

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5

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Reviews: 0

User Lists: 3

I had this exact same problem. Doing random side quests/exploring and then you just hit someone who is 10 levels higher than you. The parade side quest in particular. I ended up just having to move on with the story, which seems to auto balance to or around your current level.

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IamTerics

788

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290

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Reviews: 0

User Lists: 3

I'm going to be the bearer of bad news and say I didn't have a great time with this game. The opening of the game is cool and combat feels nice, and then it drops you in years later and it kinda falls apart. I found it hard to figure out where to got at first and then I hit a bug where objective markers wouldn't disappear after completed. Then the moves list are misleading, bugged, or both. On top of that it just seemed really difficult in single player. Getting knockdown takes so long and you are constantly surrounded, making it a pain to go anywhere. The SWAT team are a bit too quick to show up, when you accidentally hit a passerby. Also I'm not a fan of the grinding for money, when it feels so easy to lose it all.

I'm waiting for a couple more patches to drop before I give it another try. It just feels a little half-baked right now.

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IamTerics

788

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290

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Revengance since I knew I'd be OP anyway. It was actually much easier than I thought. Monaco and Lost Planet 2 I both played by myself and then replayed several times in coop. I honestly don't replay most games immediately ,if at all. I really prefer to finish most games and move on.

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IamTerics

788

Forum Posts

290

Wiki Points

5

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Reviews: 0

User Lists: 3

#7  Edited By IamTerics

I like that they're keeping the balance changes pretty light, Valkyrie and fixing the Peacekeeper aside.

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IamTerics

788

Forum Posts

290

Wiki Points

5

Followers

Reviews: 0

User Lists: 3

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IamTerics

788

Forum Posts

290

Wiki Points

5

Followers

Reviews: 0

User Lists: 3

Playing it made me realize how there are very few games that go for this very simple idea of medieval dudes fighting. I wouldn't recommend the game for the single player alone, the multiplayer is just too key. But its totally fine for what it is. I had my doubts at whether they could make a compelling fight against AI with these very 1v1 systems and they do alright. Better than I thought they would.

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IamTerics

788

Forum Posts

290

Wiki Points

5

Followers

Reviews: 0

User Lists: 3

I think there are probably a bit too many cliffs, spike traps, fires, and really deep ponds in this game. Guardbreaks are indeed guaranteed damage or instant kills in the right spot. That said its definitely not the cheapest thing in the game(lets talk about unblockable charge setups/mixups). I'm pretty terrible at countering guardbreaks and I do fine. Try listening for the sound instead of the animation before trying to counter.

Mostly I found that spacing and hitting them with light attacks works wonders, since you can't be grabbed out of attacks. I think Dan tried throwing in the quicklook and got destroyed by someone light attacking over and over. I've also seen people just straight up run away to a safer spot in duels. Though there are some really fucked up maps. Its even possible to successfully counter a guardbreak and the small shove pushing you off a ledge. Also some classes, Warlord especially, have really good throws. Meanwhile Kensei,and some tohers, can dash forward and guradbreak you. So yea, spacing is really important. Dashing and rolling is also really helpful.

I'm not 100% sure on this ,but it feels like there are situations where you can't counter guardbreak. I know being in revenge does that to people for sure. But I've had situations where it looks like I caught them whiffing an attack or a guardbreak attempt and I counter it with my own.