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JackG100

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JackG100

435

Forum Posts

321

Wiki Points

3

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Reviews: 0

User Lists: 6

If you cannot handle whining and kids crying you shouldn't play dota. Sad but true.

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JackG100

435

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321

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3

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Reviews: 0

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#2  Edited By JackG100

Good news everyone!

JA2 is one of the best games of all times, so this is indeed great. Hopefully they will keep the gameplay at the same complexity-level as the old one, but with a better interface. And fuck Back in Action, that game sucks.

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JackG100

435

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#3  Edited By JackG100

@stonyman65: Dunno about that, 3D Printers aren't that common and they are pretty expensive atm. And most homeusable printers are going to be too small to print gunparts, at least in the near future. Peronally I am against firearms of all kinds, ban them all for personal use unless you are a licensed hunter. Ofc. that would never work in America since you already got guns in the system and people would still have their guns stashed away.

A nationwide battleroyale would solve a lot!

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JackG100

435

Forum Posts

321

Wiki Points

3

Followers

Reviews: 0

User Lists: 6

Avatar image for jackg100
JackG100

435

Forum Posts

321

Wiki Points

3

Followers

Reviews: 0

User Lists: 6

@jackg100: Are you really wanting a good argument for it or are you simply speaking rhetorically?

Because I do think there are gameplay and game features reasons that always-online would be a positive for consumers in certain games. But I don't want to expound on that if this is just trying to be an expression of incredulity at the idea of such an argument.

I am honestly wondering. Certainly for MMO-games it makes perfect sense, but... take SimCity for instance. A game where there is no real value in adding forced multiplayer, to still add it and claim it is for the benefit of the consumer without making (as far as I have seen any way) a valid argument as of why it is better with the always online-stuff than it would have been without it completely or with non-forced onlinestuff.

Compared with Dark Souls which I think benefits greatly from playing always online, you still have the option of playing it offline if you want, and that works perfectly fine.

I have no problems with stuff being always online if it makes sense, but for a console to be always online makes no sense to me. I cannot see any kind of argument where it would make sense, so if anyone else got one I would love to be enlightened. I am likely to disagree with your argument if you come at me with it, but I've got an open mind and aren't set on always online necessarily being a negative thing. I just have a hard time seeing it as necessary for anything but an MMO-game like WoW, Planetside etc.

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JackG100

435

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321

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Reviews: 0

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@scaramoosh: I got Diablo on day 1, and I got SimCity of day 1, and I do not think the two launches has anything in similar. Diablo was playable on Day 2, and they didn't remove any gameplay elements in making it playable. SimCity has been released for three or four days already and I still cannot load my game from time to time. And even when I do load it the game itself doesn't work as they intended. Waste is piling up cause the servers handling that side of things are overloaded and don't work. It is hysterically bad, and that you think it is ok cause "Making software is hard." is rather ridiculous. These things are unacceptable, just as how I think releasing buggy beta-MMOs at full price to get money so they can keep developing them is unacceptable.

They could have added extra servers before the game launched, instead of going with the minimum amount of servers and then expand after they already got the funds from customers.

They could have also had open beta weekends if they wanted to stress test their environments, dunno if they did but considering the situation we are in right now they probably didn't.

And that is just two solutions I can come up with by thinking for 2 seconds.

Just because shitty servers on day 1 has become somewhat of a standard, doesn't mean that customers should ever accept it. If developers and publishers are going to have that mentality, they should just release their stuff as betaproducts, at a lower cost and then raise the price once their shit works as intended.

If I had to review this game now I would have had to say it is enjoyable when it works, but it doesn't work very well. 1/5. Once working 4/5.

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JackG100

435

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#7  Edited By JackG100

@scaramoosh: Are you honestly upset about people being upset that their game isn't playable on release cause it is the standard with online games? I think it is more than reasonable to expect that the product you buy is going to work when it is for sale, and it is good that people are outraged. They should be. Big companies need to be told that they cannot do this to their customers.

That aside, game is alot of fun for me. Just wish someone would join my region someday so I can check that out. Also, I dunno if it is DRM-related, but there is alot of buggy behavior with wastedisposal, half of the time my trucks aint going to pick it up, and that also affects recycling-trucks.

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JackG100

435

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321

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User Lists: 6

SimCity-players, naturally it will be The Sims 3.

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JackG100

435

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321

Wiki Points

3

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Reviews: 0

User Lists: 6

My duders abandon my town as soon as I hit 12%. I tend to stick around 10% and make alot of trade to get around. I lose about 20k an hour... its just crazy.

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JackG100

435

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321

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3

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User Lists: 6

Its on Europe West 1, how about some duders join me and we go crazy! Been enjoying the game quite a bit when I can actually play it, but noone seems to want to join my region, hence the request for others to join me in my quest to conquer the world! Or the region at least. Cooperation and all that crap is probably a good way to improve things in my cursed town of Harplinge.