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jakob187

I'm still alive. Life is great. I love you all.

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The Diablo 3 Fallout: How A Game Is Dying Overnight

For anyone unaware, patch 1.03 came out last night. This was the infamous "Inferno nerf" patch...which was actually more like an "Inferno adjustment" patch. Some things were buffed, some things were nerfed, and some things were changed. Regardless of it all, Inferno is more doable but still tough as nails. That's cool, and I've appreciated the adjustment so far.

What I haven't appreciated...and almost an entire forum's worth of people on the Diablo 3 website seem to agree...is the ridiculous feeling that we are being punished for trying to progress through Inferno at the cost of insanely overpriced repair bills. These hikes in repair bills (from around 5k broken to 50k broken) were essentially the idea that Blizzard had behind "stopping graveyard zerging". This means that people would pull a mob to the last checkpoint that they had popped, continually deal damage and throw their body at the enemy until they die, then respawn with the enemy right there. Since your companion can never "die" but only get put down to one knee, it means that you could allow them to deal damage while you are dead until you decide to rez and take the kill.

Exploitation in a video game is nothing new, and Blizzard has been pushing as hard as possible to kill exploits. However, with the new patch, they have started pushing too hard and it is bleeding over on the good and honest gamers that just want to enjoy their game, try to progress, and have fun with it. For instance, Warden/Butcher runs in Act 1 Inferno had become a common way to make some money in order to gear up. You had to run through four different areas (Halls of Agony LVL 2, Highland Passages, The Cursed Hold, Halls of Agony LVL 3) in order to get to Butcher, while Warden resided on Cursed Hold. During the course of this, you might have a chance to pick up a couple of rare items that would either have some decent stats for you to replace some gear and upgrade or possibly sell on the AH for a little scratch to put towards more upgrades.

Those runs have had a lot of their item drops nerfed, Warden boss was buffed (which he needed it, but he's still a fucking pussy), and the mobs were generally doubled. This is fine for some classes. However, thanks to a nerf in itemized attack speed, it has caused some trouble for Demon Hunters and other classes who chose to play poorly constructed builds based on exploiting the use of skills that has high percentage weapon damage conversion.

That is partially the fault of people playing Demon Hunters for stacking IAS as a main weapon stat rather than secondary, but it's also the fault of Blizzard for itemizing in a way that makes IAS more attractive than other stats.

Nonetheless, it causes a problem because Demon Hunters, Wizards, and Witch Doctors are generally squishy classes. When you double the mobs that are coming at them, you are essentially sending them to their death wish...and then increasing their repair costs by about four times what it used to be (up to six times more if you are wearing iLVL 63 gear).

Moreover, they have removed many of the capabilities to actually make money due to how fast wear and tear happens. Sure, you can drop down to Hell difficulty and farm for money, but is that really "fun"? If you listen to Blizzard's employees that have been showing up on the forums, THEY decide what is fun - not the players.

Is this the proper approach? I'm just the guy that paid the money for your game, and at this point, quitting the game means you are victorious. You made your money and then killed your game. If you think that's a general overreaction, the numbers that are coming out today support it. XFire usage with the game is down to around 2,000 players. Public Games being shown and registered as active on the game has dropped to around that same number. Multiple people on the forums who have stated that they are quitting...have held true to their word.

People are declaring the game as being dead right now...and the numbers are proving it.

Given that it's a Blizzard game, I'm sure it can recoup, but I've never seen a mass exodus of a Blizzard game in this magnitude. It's kind of interesting to see, as many people on the forums actually...speak with logic and sense! *GASP* I've even posted a few of my own threads, namely pointing out how 1.03 is a completely counterproductive patch that breaks more than it fixes, as it has caused players to fear playing the game more than being excited to play the game. You should NEVER instill fear in people to come into your game world and enjoy themselves, despite what exploiters are doing to your in-game economy. It's an ARPG, not an MMO.

Nonetheless, I've made the decision that I'm going to be taking some time away from the game. There is some serious work that needs to be done to Diablo 3 at this point before it is something I even wish to play again. It just means I'll be able to dedicate a bit more time to Dark Souls before the DLC hits later this year, as well as finally dig into Max Payne 3 and maybe some of the Summer of Arcade stuff.

How does everyone else feel about patch 1.03? Are you going to continue trampling through the game, or do you feel like one brick wall has been replaced by another?

160 Comments

160 Comments

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SeriouslyNow

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Edited By SeriouslyNow

Blizzard don't give a fuck and neither do I.

I'll be playing games worth my money and time and not this gateway to a cash auction house.

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krazy_kyle

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Edited By krazy_kyle

@SamFo said:

@jakob187:" just because the community doesn't like it doesn't mean it's wrong."

Um... Yes it does. It's different if it was a handfull of players complained but when it's the vast majority of customers then yes, something's definitely wrong.

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Green_Incarnate

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Edited By Green_Incarnate

They should have kept repair costs the same, but made health regen on special mobs better.

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WarlockEngineerMoreDakka

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@SeriouslyNow said:

Blizzard don't give a fuck and neither do I.

^

I will admit though, I initially thought this thread was nothing but hyperbole- until I noticed the mention of the drop in public games and saw this confirmed on several other sites. The drop in public games is interesting in that it actually lends some credibility to the Diablo 3 exodus being an actual thing- rather than a pipe-dream of always-angry internet forum-goers.

Time will tell if this is as major as it seems to be- for if it is, Blizzard will probably react in a matter of days.

It'll probably take more than this to make them abandon Diablo 3's RMAH-centric design philosophy though. They'll just try to kiss up to the fans- and then make another attempt at returning the RMAH to a dominant position in a different manner.

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Ulain

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Edited By Ulain

This game reeks of wow-style gameplay. That is, time progression. Spend enough time at a mob/elite pack/raid boss and you'll get it down. If you still can't beat it, go back and spend time earning money/gear in a different part of the game and then go try again. There appears to be no learning curve, or difficulty scaling, just how much time you're wiling to spend fighting something, or making money to buy appropriate upgrades.

It also cements that viability is a disadvantage, and that there should only be one "correct" build for your character, whichever one uses that time most efficiently, not what is the most fun. Verbal complaints on the forums are founded, if you simply look at the numbers. Nerfing IAS while not compensating any other attribute was a kick in the nuts, and part of the problem. Peoples' solutions? Stack more IAS (and sacrifice other stats), or find an entirely different (read: boring) style of play.

I think at this point Actiblizzard is just trying to go out with a bang.

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WarlockEngineerMoreDakka

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@Ulain said:

I think at this point Actiblizzard is just trying to go out with a bang.

They're not trying to do that- they're using Diablo 3 as an experiment on purpose.

They've seen the Free-to-play model, and want to see just how far it can be milked in combination with the standard retail model. A partial Frankenstein of business models as it were. :O

So what if the lab blows up on them once or twice and they lose their consumers test subjects in the process? They'll just kiss up to the surviving old ones, or probably be able to round up a new set of test subjects to continue the process. :P

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buft

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Edited By buft

Its a pain in the ass because armor also takes damage when you dont die, now previously profitable runs are barely breaking even

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WrinklyDinosaur

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Edited By WrinklyDinosaur

@jakob187: I must say that I never thought I would give up on a game so darn quickly. I mean, I got my numerous hours and dollars worth out of the game, but as soon as I started to get into the harder parts of Inferno, the game lost all of its lustre. As a gaming culture, we are spoiled for choice when it comes to games, that in this case, I regard it as tantamount to negligent for us to continue to play a game that I perceive to be as counter-fun as D3 in favour of all of the other games we are blessed with.

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Cataphract1014

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Edited By Cataphract1014
@jakob187 said:

@Cataphract1014 said:

How to not get high repair costs: Die less.

It's Bashiok, ladies and gentlemen. Round of applause for the troll.

It's not about dying. It's about the general repair costs of actually fighting. Right now, an auto attack costs you an average of 50 gold. If you are a wizard...and cast a spell, it costs your durability as well. YOU ARE CASTING A SPELL, MAKING MAGICAL ILLUSIONS POP OUT OF THIN AIR! The idea that you literally have to decide a build based on how much damage you are causing your gear because you are just playing the game is ridiculous!

They actually made a post about adjusting the prices of the wear and tear repair costs, but keep on keepin on.
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destruktive

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Edited By destruktive

@groin said:

@Jack268 said:

@Subjugation said:

@Jack268 said:

I'm definitely rolling barbarian now. Seems like the most OP class.

Hahahahaha

Really. If their design goal is that people aren't supposed to kill bosses any more and only kill stupid mob packs, Barbarian does that job better than any other class. With Act 2-4 being nerfed to 50% damage (which is still enough to one shot most other classes running typical builds except monk) they can go through the entirity of inferno in crap gear. All the people complainig about the game "being so easy that it's not fun to play" because "enemies don't deal damage any more" are playing barbarians.

Barbarian's are only op when you have 40+ million gold invested into your gear. Good luck earning that much gold without using other classes to farm. The other classes can do a lot more with less gear. I managed to solo Inferno with a barb before the 1.0.3 patch because I had help from other people to make farming easier.

I've spent way less gold on the auction house for gear to my barb then what I've used on my DH. I also spent 120 hours to get to act 3 with my DH while I got to act 3 with my barb after 80 hours of playing.