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jaytee00

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jaytee00

101

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I had this problem until recently and tracked it down to the "I don't care about cookies" extension I've got running. Excluding this site on that fixed it.

Windows 10, Chrome Version 81.0.4044.138

Also using adblock, Checker Plus for Gmail, lastpass, a zotero plugin, checker plus for google calendar, and Cold Turkey.

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jaytee00

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What's the best game for 3 or 4 dudes to fuck around and have fun in? I was thinking of buying my friends Far Cry 4 or 5, but think there might be other things. I'm looking for things that don't require a lot of time investment (so no Destiny or competitive games), require cooperation and have the potential for hi-jinks. Doesn't have to be a shooter.

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jaytee00

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I generally love a good dark atmosphere (e.g. Soul games, Fallout) but the sense of impending doom in Shadow of the Colossus stopped me from playing it. Destroying the colossi was so clearly a bad idea that I just felt bad after doing it a few times and stopped.

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jaytee00

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#4  Edited By jaytee00

The controls/mechanics suggestions don't sound like improvements to Dark Souls, they sound like a completely different game. I don't mean they're bad ideas mind, but for example, the left/right-hand system in DS is unique and interesting, why would you throw that away to make it a better controlling 3D-platformer? Seriously, a jump button?

My suggestion to improve the small amount of platforming in these games would be to remove manual jump and have the character auto-jump when you sprint off a ledge (and design the map to avoid this accidently killing you).

Limited arrows makes some sense but limiting the overall inventory is horrible for the reasons other people have said. I'd probably just give the player a stack of crappy arrows that infinitely auto-replenishes at bonfires and have good arrows be of limited availability, maybe have them work like healing items do in Bloodborne.

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jaytee00

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#5  Edited By jaytee00
@matoya said:

The best pairing is Ryan and Jeff. Any with those 2 should be in the top of your list

Agreed. I have high hopes in the placement of Dick Kickers.

Not a QL but people need to watch this classic remix

Loading Video...

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jaytee00

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@opusofthemagnum: No specific drivers I think, but it'll work wirelessly with most new games without any 3rd party tools, and wirelessly with anything using InputMapper.

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jaytee00

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Is this a windows update that broke it? Most new games don't require InputMapper anymore, so you might be okay depending what you want to play

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jaytee00

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#8  Edited By jaytee00

lol just noticed this topic saying latest update buggered it up for some people http://www.giantbomb.com/pc/3045-94/forums/anybody-else-having-problems-with-ds4-windows-sinc-1802440/#4

Edit: I'm pretty sure that thread is actually about DS4Tool not native support

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jaytee00

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I thought I'd tell people cus I only found out by accident (forgot to turn on InputMapper). Dual Shock 4 support on PC is pretty decent now. Every recent game (the last year or so) I've wanted to play with the DS4 has worked wirelessly without using any 3rd party software, including showing the correct button prompts if that game came out on PS4. Even Forza: Apex -- A Microsoft Studios game -- works without having to do any configuration, though it tells you to press "A" instead of "X".

This is on Windows 10, mind; getting it to work at all on Windows 7 was a massive hassle for me and a lot of other people I think, so I wouldn't recommend it on that OS.

I've not kept a list or anything though, anyone found this to not be true?

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jaytee00

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#10  Edited By jaytee00

There's lots of similarities but they aren't the same.

You respawn with a little bit less health each time you die in DS2, down to a minimum of 50%. You can get back up to 100% by using the game's version of humanity (human effigies). I finished the game with like 30 of those spare but semi-permanently losing health made dying feel shittier to me. Minor item spoiler: There's an item that limits health loss to 75% but I also play spoiler free, unless I get really stuck, so I didn't find find it in my first playthrough.

There are lots of great areas in DS2 but it lacks the overall quality of world building of DS1. There's a lot of boss fights and they are mostly good, but people tend to complain that they weren't as well designed or as interesting as the fights in DS2, which I guess is true; you don't do anything near as cool as fighting a giant wolf wielding it's dead giant master's giant fucking greatsword. But there's nowhere in DS2 that's as shitty as Blightown, and the DLC areas are fantastic.

DS3 is a big step up from both IMO.

@joms5 said:

So then maybe you can tell me if those games have identical systems to the first one?

Is there still the humanity and bonfire kindling system? All the stats are the same? I think I remembered hearing something about losing health permanently if you die in the game?

Also what was your impression of the second game. I know it doesn't get the praise that the first one does. Would you say people are being too hard on it or does it lack something that the first game had?