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JB16

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Would you play a game if it had more story than action?

 I'm the type of gamer who loves games with great stories. I love it when developers place importance in their story just as much as they do their gameplay (hence the reason why Bioware is my favorite developer). But even Bioware games have more action than story in their games, why don't developers make games with the same type of story structure that books or movies use?
 
For example, most good books or movies are about 70% story and 30% action or they just have all story and no action at all. So I was wondering why almost no developers have tried this type of structure for their games, how come almost every game is 40 minutes action, then a 2 minute cutscene, then ANOTHER 40 minutes of action! I know most gamers just want to shoot stuff and say to hell with the story but what about people like me that see games as just another way to tell a creative story?
 
I mean, I loved talking to the party members in ME and thought the combat was just a way to unlock more topics with my party members, I loved the S. Links in Persona 3 but I hated the Tartarus sessions, I loved talking in the camps in Dragon Age but I thought the combat was just meh. Am I the only one who would like trying to avoid the conflicts in games through connections, negotiations, and politics, rather than just shooting everything that dared to have a different opinion? Am I the only one who would enjoy a game with 40 minutes of talking, then 15 minutes of action, then 10 minutes of investigating, then another 40 minutes of talking?
 
I mean don't get me wrong I do love fighting in games, sometimes I want to have 20-30 minutes of mindless violence. But the games that I've always loved and enjoyed had great stories to go with them.

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